What about a ghost next to one of the bloody skeletons? Someone that really doesn't want to doe

For the civilization-less Wildness: You should add some natural foes!
Strider and
Mycons (at least some of the Fungal Vents) would fit very well I guess...
What about a ghost next to one of the bloody skeletons? Someone that really doesn't want to doe 
Well, I do not want to add "magic" creatures in the beginning. I believe that the number of such creatures depends on the amount of the Ember ore. More ore - more magic. In addition, I want to show the loneliness of the protagonist. So I do not want to add "fresh" ghosts. Later I will have many opportunities for such opponents.

For the civilization-less Wildness: You should add some natural foes! Strider and Mycons (at least some of the Fungal Vents) would fit very well I guess...
Yes, I thought about it. But I do not like Strider, a more appropriate - Wood Wraith.
I like small Mycons, and I believe that they are suitable for popcorn monsters.

I need a little retexturing them, maybe like amanita.
Ooh, little amanitas would be spectacular. I don't recall, do the mycon popcorns have a 'rooted' state where they look like regular mushrooms? Because if they did, that'd be cool. Players would see a mushroom that looks like a super mushroom from Super Mario Bros but when they get close to eat it it tries to eat them.
You could also have the amanitas drop their caps as a consumable item that poisons the player (could be potentially lethal to mirror the effects of eating a real amanita mushroom).
Players would see a mushroom that looks like a super mushroom from Super Mario Bros but when they get close to eat it it tries to eat them.
You could also have the amanitas drop their caps as a consumable item that poisons the player (could be potentially lethal to mirror the effects of eating a real amanita mushroom).
Yes, I want to do something like that.

As you remember, I want to do more crafting and I have an idea to add a few lootables plants.
There should be two types of plants:
1. For health and mana potions - say red and blue berries or mushrooms.
2. Plants that increase character stats. (like Dragoonroot from Gothic).
You can eat these plants (slight effect) or make potions (stronger effect).
Nothing special, but now the corpses and the treasures can be found everywhere in the level. I've been waiting for this for so long.

Surrounded by a circle of dancing witch dolls

NO MAGIC, I know, I know..,
Awesome. Maybe a
fairy circle with something special inside?
Awesome. Maybe a fairy circle with something special inside?
It is curious. We call it a witch ring.

I was thinking about this yesterday, maybe it's suitable for events. But now I have some problems with highlighting and HP bar.
I rework my "hidden bridge" idea.

Now I have created new props - HiddenBridgeStart, HiddenBridgeStraight and HiddenBridgeBend. You сan see these elements as the "glass bridge". Other decorations(stones, lilies) are standard.
Hey Kva! So this bridge will rise from the water? Like when you uncover a "hidden area"?
Very nicely done
So this bridge will rise from the water? Like when you uncover a "hidden area"?
It is theoretically possible, but I did not realize it. It is not difficult, but I do not need this feature.
I could have done different ways to get this bridge - building or magic, but my bridge you just need to find.
After much thought, I decided to make a fixed (non-randomly) locations.
My first location: