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Author Topic: Some level works for my mod "The Dark Palace"  (Read 21849 times)

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Re: Some level works for my mod "The Dark Palace"
« Reply #60 on: »
What about a ghost next to one of the bloody skeletons? Someone that really doesn't want to doe :D

For the civilization-less Wildness: You should add some natural foes! Strider and Mycons (at least some of the Fungal Vents) would fit very well I guess...
some projects in progress

Re: Some level works for my mod "The Dark Palace"
« Reply #61 on: »
What about a ghost next to one of the bloody skeletons? Someone that really doesn't want to doe :D
Well, I do not want to add "magic" creatures in the beginning. I believe that the number of such creatures depends on the amount of the Ember ore. More ore - more magic. In addition, I want to show the loneliness of the protagonist. So I do not want to add "fresh" ghosts. Later I will have many opportunities for such opponents.  :)

For the civilization-less Wildness: You should add some natural foes! Strider and Mycons (at least some of the Fungal Vents) would fit very well I guess...
Yes, I thought about it. But I do not like Strider, a more appropriate - Wood Wraith.
I like small Mycons, and I believe that they are suitable for popcorn monsters.  :) I need a little retexturing them, maybe like amanita.

Re: Some level works for my mod "The Dark Palace"
« Reply #62 on: »
Ooh, little amanitas would be spectacular.  I don't recall, do the mycon popcorns have a 'rooted' state where they look like regular mushrooms?  Because if they did, that'd be cool.  Players would see a mushroom that looks like a super mushroom from Super Mario Bros but when they get close to eat it it tries to eat them.

You could also have the amanitas drop their caps as a consumable item that poisons the player (could be potentially lethal to mirror the effects of eating a real amanita mushroom).

Re: Some level works for my mod "The Dark Palace"
« Reply #63 on: »
Players would see a mushroom that looks like a super mushroom from Super Mario Bros but when they get close to eat it it tries to eat them.

You could also have the amanitas drop their caps as a consumable item that poisons the player (could be potentially lethal to mirror the effects of eating a real amanita mushroom).
Yes, I want to do something like that.  :D
As you remember, I want to do more crafting and I have an idea to add a few lootables plants.
There should be two types of plants:
1. For health and mana potions - say red and blue berries or mushrooms.
2. Plants that increase character stats. (like Dragoonroot from Gothic).
You can eat these plants (slight effect) or make potions (stronger effect).

Re: Some level works for my mod "The Dark Palace"
« Reply #64 on: »
I have an idea to add a few lootables plants.
Red berry

Re: Some level works for my mod "The Dark Palace"
« Reply #65 on: »
Nothing special, but now the corpses and the treasures can be found everywhere in the level. I've been waiting for this for so long.  :D


Re: Some level works for my mod "The Dark Palace"
« Reply #66 on: »
Ooh, little amanitas would be spectacular.
Something like that.

Re: Some level works for my mod "The Dark Palace"
« Reply #67 on: »
Surrounded by a circle of dancing witch dolls ;)
NO MAGIC, I know, I know..,
some projects in progress

Re: Some level works for my mod "The Dark Palace"
« Reply #68 on: »

Re: Some level works for my mod "The Dark Palace"
« Reply #69 on: »
Awesome.  Maybe a fairy circle with something special inside? 


Re: Some level works for my mod "The Dark Palace"
« Reply #70 on: »
Awesome.  Maybe a fairy circle with something special inside? 
It is curious. We call it a witch ring.  :)
I was thinking about this yesterday, maybe it's suitable for events. But now I have some problems with highlighting and HP bar.

Re: Some level works for my mod "The Dark Palace"
« Reply #71 on: »
I rework my "hidden bridge" idea.



Now I have created new props - HiddenBridgeStart, HiddenBridgeStraight and HiddenBridgeBend. You сan see these elements as the "glass bridge". Other decorations(stones, lilies) are standard.

Re: Some level works for my mod "The Dark Palace"
« Reply #72 on: »
Hey Kva! So this bridge will rise from the water? Like when you uncover a "hidden area"?

Very nicely done ;)


Re: Some level works for my mod "The Dark Palace"
« Reply #73 on: »
So this bridge will rise from the water? Like when you uncover a "hidden area"?
It is theoretically possible, but I did not realize it. It is not difficult, but I do not need this feature.
I could have done different ways to get this bridge - building or magic, but my bridge you just need to find.

Re: Some level works for my mod "The Dark Palace"
« Reply #74 on: »
After much thought, I decided to make a fixed (non-randomly) locations.
My first location:



 

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