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Author Topic: Some level works for my mod "The Dark Palace"  (Read 21820 times)

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Re: Some level works for my mod "The Dark Palace"
« Reply #30 on: »
About new ground textures, what were you thinking of? Maybe i can help :)
That would be great.  :) You can try to do it.
I need a land with bird's-eye view.
Something like that:
Spoiler (hover to show)
This texture should be connected without seams - ie it should be a ground tile.

Re: Some level works for my mod "The Dark Palace"
« Reply #31 on: »
Hmmm okay :) i need to research tile making first. Im wondering how big a tile can be since bigger would be better to avoid repeating the texture too much. Will get back to you!


Re: Some level works for my mod "The Dark Palace"
« Reply #32 on: »
Hmmm okay :) i need to research tile making first.

Yes, it will not be easy.  :)

Something like this, but in an appropriate style.
Spoiler (hover to show)

Re: Some level works for my mod "The Dark Palace"
« Reply #33 on: »
Hey Pha.
Here's a picture(7mb) that contains small objects - flowers, grass, stains, stones, trees, etc. Maybe it will be useful to you.

Spoiler (hover to show)
« Last Edit: August 22, 2015, 09:37:20 pm by Kva3imoda »

Re: Some level works for my mod "The Dark Palace"
« Reply #34 on: »
I think the texture should be similar to something like that.

Spoiler (hover to show)
« Last Edit: August 22, 2015, 09:37:06 pm by Kva3imoda »

Re: Some level works for my mod "The Dark Palace"
« Reply #35 on: »
I made a good starting point.

Spoiler (hover to show)
« Last Edit: August 22, 2015, 09:36:56 pm by Kva3imoda »

Re: Some level works for my mod "The Dark Palace"
« Reply #36 on: »
And the result:

Spoiler (hover to show)

4 pieces:

Spoiler (hover to show)
« Last Edit: August 22, 2015, 09:37:40 pm by Kva3imoda »

Re: Some level works for my mod "The Dark Palace"
« Reply #37 on: »
In GUTS:

« Last Edit: August 22, 2015, 09:40:16 pm by Kva3imoda »

Re: Some level works for my mod "The Dark Palace"
« Reply #38 on: »
Oh, Pha, I'm sorry.  :( I tried to help you with texture, got carried away and... made the texture itself.

Re: Some level works for my mod "The Dark Palace"
« Reply #39 on: »
Oh, Pha, I'm sorry.  :( I tried to help you with texture, got carried away and... made the texture itself.

:D LOL :D that's okay Kva! I'm the one who's just too slow :P

That's a great texture btw, looks professional! I was challenged by the picture you showed earlier with roads. That will be a challenge to hide the repetition of tiles :o


Re: Some level works for my mod "The Dark Palace"
« Reply #40 on: »
:D LOL :D that's okay Kva! I'm the one who's just too slow :P
You are not slow, it's just a lack of free time.  :)

Re: Some level works for my mod "The Dark Palace"
« Reply #41 on: »
Thanks Kva ;)

Oh, I found this article while researching.  It talks about tiles having the same edges (to tile properly) but different centers, for greater variety :)


Re: Some level works for my mod "The Dark Palace"
« Reply #42 on: »
Oh, I found this article while researching.  It talks about tiles having the same edges (to tile properly) but different centers, for greater variety :)

Thank you.  :) I tried it and now it's a bit more randomly - I have 4 different pieces.


Re: Some level works for my mod "The Dark Palace"
« Reply #43 on: »
My crew.  :)



Captain Bardell
Officers: Bagstock, Langdale, Wallace
Corporals: Wrayburn, Kipps, Nottle, Nunn

Also I need a mechanic and two pilots.
The problem is that I can not use "wardrobed" models, because later I need lootable corpses. Does anyone know, is possible to make lootable corpse using a wardrobed model?

Re: Some level works for my mod "The Dark Palace"
« Reply #44 on: »


Mechanic Prioleau, Pilot Datchery, Pilot Lenville

 

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