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Author Topic: New props & ideas for "The Dark Palace"  (Read 29126 times)

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Re: New props & ideas for "The Dark Palace"
« Reply #15 on: »
Really amazing work Kva, all of it!  :D


Re: New props & ideas for "The Dark Palace"
« Reply #16 on: »
Really amazing work Kva, all of it!  :D
Thanks Pha!  :)

I made a more advanced version. Now you have a chance to break a shovel(in this example - 50/50)
Download Treasure.rar

Guys, can you test this?  :) Your suggestions could be useful to me. Maybe I need to change some text or particles.
Load TreasureTest.layout, you should extract 1-2 standart chests. (This depends on the Level Rule Set).

video: http://www.youtube.com/watch?v=h27k5k8Qim8&feature=youtu.be
« Last Edit: September 05, 2015, 07:52:00 am by Kva3imoda »

Re: New props & ideas for "The Dark Palace"
« Reply #17 on: »
@Kva3imoda What sort of stat check do you want to perform?  Do you want to have the player 'roll' to find the treasure, like this?

treasure roll = (int {1:100})+(Magic Find))
hidden treasure = (some value, say 50)

if treasure roll >= hidden treasure
     show hidden treasure


Or, in English... Roll a percent chance for the player to find the treasure, modified by their magic find % and compare it to the treasure's standard chance of being found.

Re: New props & ideas for "The Dark Palace"
« Reply #18 on: »
Or, in English...
Oh, you're talking as a programmer!  :D

Well, I think the GF and MF working fine for spawnclass. I need something different.
If you remember, I have a Luck stat(which you did  :) ).

My idea is that Luck allows you to find valuable hidden treasures.
For example:
The level contains:
2 Treasure, Luck required >= 5
2 Treasure, Luck required >= 3
3 Treasure, Luck required >= 0

If your character has Luck = 0, you will find 3 treasures
If your character has Luck = 3, you will find 5 treasures
If your character has Luck = 5, you will find 7 treasures

Re: New props & ideas for "The Dark Palace"
« Reply #19 on: »
Quote
Oh, you're talking as a programmer!  :D

I'm learning C# (as I play with Unity).

Quote
If your character has Luck = 0, you will find 3 treasures
If your character has Luck = 3, you will find 5 treasures
If your character has Luck = 5, you will find 7 treasures

I think this is possible.  I'll check.

Re: New props & ideas for "The Dark Palace"
« Reply #20 on: »
I think this is possible.  I'll check.
Thank you very much for the help!  :) I hope it is possible (I'm keeping my fingers crossed).

Re: New props & ideas for "The Dark Palace"
« Reply #21 on: »
My shovel is not only a garden tool, but also a 2H sword.  :D



I plan to make a starting "handmade" set of weapons, such as pipes, clubs, etc.
Be careful, your shovel-weapon may break.  ;)

Re: New props & ideas for "The Dark Palace"
« Reply #22 on: »
Be careful, your shovel-weapon may break.  ;)
I remember a thread - someone was trying to make a stat to simulate your weapon slowly becoming damaged due to use and when it reached a certain level, your weapon would break. Is your weapon-break something like that Kva?


Re: New props & ideas for "The Dark Palace"
« Reply #23 on: »
Is your weapon-break something like that Kva?
Nope, Pha. I remember this idea, but I think it is too complicated and unnecessary. My shovel breaks down when you try to dig up a hidden treasure.  :) Now the chance of breakage is 20%. After your shovel will break you need to find a new or crafted it.

Re: New props & ideas for "The Dark Palace"
« Reply #24 on: »
Hey Kva3i,

I'm working on it.  It might be a while.  It's not being cooperative.

Re: New props & ideas for "The Dark Palace"
« Reply #25 on: »
Hey Kva3i,

I'm working on it.  It might be a while. 
Do not worry about it, I can change my treasure.layout at any time.  :D

It's not being cooperative.
Hmm ... do you mean it does not work in multiplayer?  :) I think if in multiplayer everyone can find a treasure, without checking - it fine for me.

Re: New props & ideas for "The Dark Palace"
« Reply #26 on: »
I meant it wasn't easy.  But it was.  I was just making it difficult when I didn't need to.  It will work fine in multiplayer.

Here is the file you need: Hidden Treasure

You can find it in MEDIA/LEVELSETS/PROPS.  It's called 'Hidden Treasure'.

You need to change a few things:



First, you need to modify the 'Luck Check' widget
--Change CHARACTER STRENGTH to your LUCK STAT
--Change the FLOAT to the desired value.  This is the minimum LUCK the character needs.  If they have at least this much luck they will always find this hidden treasure spot.



Next, modify the layout link which I've called 'standard treasure chest'
--Link it to your buried treasure layout.  You can use a layout link and change the file reference, this is easy.  Or you can remove the layout link and paste the layout components of your buried treasure directly, but this is more work.  If you do this, put your buried treasure in a folder here.



If you remove the layout link, you'll need to change the logic
--In my logic, you'll see a link between 'evaluated true' and 'enable and show'.  A folder will only have 'show'.




Voila.  You can save different difficulties and different qualities of chest and make them different layout links for easy use.  If you have any questions, lemme know!

Re: New props & ideas for "The Dark Palace"
« Reply #27 on: »
Thank you so much, gytfunke!
Yes, now I see that it's really easy.  :) I need Stat Evaluator.

I just need to figure out how to make a Luck stat and how to add it in a passive.  I'm such a foolish with this stuff. :D

Re: New props & ideas for "The Dark Palace"
« Reply #28 on: »
Really slick work there Gyt!


Re: New props & ideas for "The Dark Palace"
« Reply #29 on: »
Thank you so much, gytfunke!
Yes, now I see that it's really easy.  :) I need Stat Evaluator.

I just need to figure out how to make a Luck stat and how to add it in a passive.  I'm such a foolish with this stuff. :D

It should be really easy.  You should already have a player 'Luck' stat from when I set up the stats for you.  Use that.

 

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