Axes - 300% crit damage (all of the other weapons would be 200%) Swords - +5% crit chance Maces - Knockback and shield break Polearms - 90% Interrupt chance
Axes - 300% crit damage (all of the other weapons would be 200%) Swords - +5% crit chance Maces - Knockback and shield break Polearms - 90% Interrupt chance
Oh, I like it! This sounds great, especially "Polearms - 90% Interrupt chance" - just like in the video above! These bonuses give a tangible difference between weapons.
Furthermore, we have the following features: RANGE:* STRIKERANGE:* I do not think it should be changed because it works well for melee weapons. But we need to think about the ranged weapons.
Next interesting feature: WEAPONARC:*
Now all melee weapons have the following arcs: 2H - 120, 1H - 60 (Fists - 0) What do you think gytfunke maybe do these arcs less? Say: 2H - 60, 1H - 30(or 45)?
What do you think about... no weapon arc for any melee weapons? It would be like TL1.
Well, it's a question of balance and logic. This feature has a logic - it's cool to hit more than one target simultaneously. Also, it gives a bonus for melee weapons, compared with ranged weapons. But I do not see anything terrible if it removed.
mb 1H - no arc, 2h - with arc? This will give an additional incentive to use a two-handed melee weapon.