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Author Topic: My "The Dark Palace" Item System.  (Read 17154 times)

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Re: My "The Dark Palace" Item System.
« Reply #45 on: »
Those are great icons Kva, really well done.  Looks like really good loot!


Re: My "The Dark Palace" Item System.
« Reply #46 on: »
Looks like really good loot!
Yes exactly! After I finished these icons, I wanted to play and find it all.  :D

Re: My "The Dark Palace" Item System.
« Reply #47 on: »

Re: My "The Dark Palace" Item System.
« Reply #48 on: »
LOOT! LOOT! LOOT!  :D


Re: My "The Dark Palace" Item System.
« Reply #49 on: »

Re: My "The Dark Palace" Item System.
« Reply #50 on: »
Wow, that is some serious loot!

Re: My "The Dark Palace" Item System.
« Reply #51 on: »
Wow, that is some serious loot!
Well, I hope that it will replace the standard loot (gear and weapons). As you remember, I want to make loot logical, so weapons and armor will be deficient items. But the problem is that if you do not get a reward when killing monsters, it's boring. For this reason, I added as loot different items:
Ordinary loot - a variety of materials (the blood, bones, garbage, poison, etc.)  When you kill an ordinary beast, you get these materials and can use it for crafting.

Rare loot - are artefacts. This can be a treasure(goblets, dishes, etc.) you can sell it for a lot of gold. Or it can be a variety of strange items(mask of betrayer, sextant, puzzle-box) or part of the monsters(damned skull, dragon heart,werewolf fang) - it can be used for crafting or just use and get different good and bad events and effects.
« Last Edit: February 10, 2016, 10:43:57 pm by Kva3imoda »

Re: My "The Dark Palace" Item System.
« Reply #52 on: »
What do you think guys about consumables name? Ointment or Salve?
I want to make some alternative consumables, something like a Necromantic ointment/salve.

Re: My "The Dark Palace" Item System.
« Reply #53 on: »
What do you think guys about consumables name? Ointment or Salve?
It's a good idea, but how is it different from potions?  What kind of benefits are you thinking these will give to the player?


Re: My "The Dark Palace" Item System.
« Reply #54 on: »
It's a good idea, but how is it different from potions?  What kind of benefits are you thinking these will give to the player?
Well, I pursue two different goals:
1. Cheaper consumables with a simple effect.
2. Alternative ingredients.

In details.
1. Okay, let's assume that for creating 3 Health Potions you need 2 strong ingredient: 1 Aggregate Catalyst + 1 Pint of Blood (10 weak ingrediants in total; 3.3 per Health Potion). But at the moment you do not have the necessary amount of these ingredients. I give you an opportunity to create a Health Ointment ( 1 Junk + 1 Blob of Blood; 2 per Health Ointment). But these 2 consumables materials have different effects: Potion - Restores 100HP per 5 seconds, but Ointment - 150HP per 60 seconds. What do you choose?

2. Long story short.  :)
The story built on the Bones.
One evening, I and Abramoff thought about the ingredients for crafting. We had different ideas - eyes, teeth, claws, fangs, scales, etc. But all this is too complicated, there are too many different specific ingredients. If you have a lot of ingredients, it takes a lot of space in your inventory, it requires a complex crafting system.

I have decided that we need a simple and versatile material, I combined everything into a single material - Bones. It is very convenient - 90% of the monsters have a skeleton and consequently bone. You kill monsters - you get the Bones.
Ок, вut when you kill dozens of monsters, you get dozens of bones. You have a lot of bones, but how to spend it? And it's a big problem, because everything you need you can make using other materials. Lockpiks - Metal, Potions - Blood, Armor - Metal + Junk etc. These Bones are simply useless. Yes, you can make a Bone Sword or Bone Armor, but this is completely insufficient.  :-[

And later I got a brilliant and simple idea. Who likes the bones? Who makes bone items? Who worships the bones?  ???
This is a Necromancer!  :D
And now we have "The Benefits for Novice Necromancers" - this book contains various secrets of necromancy. How to make a skeleton pet? How to make lockpicks from the bones? How to make a necromantic ointment? All this and more you can find on the pages this manual. And the main ingredient for all recipes - the bones!
You do not have the Metal to make Lockpicks? Do not worry - use recipe Necromantic Lockpick and craft it from the bones.
You need Mana, but you do not have Mana Essences for Mana Potions? Don`t worry, just make the Necromantic Ointment.  ;)

Re: My "The Dark Palace" Item System.
« Reply #55 on: »
Hehe!  I like the bones + necromancer's cookbook idea. That sounds really fun.  What about allowing metal 'treasure' items to be melted down to ore in the transmutation device?

Re: My "The Dark Palace" Item System.
« Reply #56 on: »
What about allowing metal 'treasure' items to be melted down to ore in the transmutation device?
I thought about it, so earlier I had 2 material: Gold Scrap and Gold Ignot. But now I do not have a plan how I can use it.  :-[
But I want to keep Gold Ingot for treasures.

I have a couple of ideas about it. It is possible that the treasure can be converted into:
1. 4 Metal ingots
2. 1 Gold ingot
3. Gold/money (I do not know if this is possible)
4. Random "strong" materials (Metal, Gems, Junk)

 

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