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Author Topic: [QUESTION] New models of NPCs  (Read 54223 times)

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Re: [QUESTION] New models of NPCs
« Reply #15 on: »
Bronze Age require the appropriate armor. Added yellow - bronze.



and finished rusty.
« Last Edit: March 20, 2015, 03:44:04 am by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #16 on: »

Re: [QUESTION] New models of NPCs
« Reply #17 on: »
Thanks so much Kva! Amazing work.

I hope I can honor such amazing work by making an incredibly complex and difficult labyrinth the player must navigate while being chased by this.

Re: [QUESTION] New models of NPCs
« Reply #18 on: »
Thanks so much Kva! Amazing work.
Thanks Epoch.

Well, I have an idea to make a "more classic" Minotaur. Like a human with a bull's head. This model is "too beast" and I'm not sure that it is well suited for your mod.

Re: [QUESTION] New models of NPCs
« Reply #19 on: »

Re: [QUESTION] New models of NPCs
« Reply #20 on: »
Looks pretty good. Do you think you can texture the body to match the feet and head? And is the model the same as a playable character? Because we could just add armor to it that way for ease. Could also make a playable race out of it too.

Re: [QUESTION] New models of NPCs
« Reply #21 on: »
Looks pretty good. Do you think you can texture the body to match the feet and head?
I plan to do something like this


And is the model the same as a playable character? Because we could just add armor to it that way for ease. Could also make a playable race out of it too.
I use the Destroyer skeleton. Playable character can be done, but it requires a lot of work.

Re: [QUESTION] New models of NPCs
« Reply #22 on: »
If you are taking requests, I could make use of a Cultist Caster without the tentacles so they are human :)

Re: [QUESTION] New models of NPCs
« Reply #23 on: »
If you are taking requests, I could make use of a Cultist Caster without the tentacles
Welcome to the forum DeeZire!  :)

I'll try make such model. Like this:


so they are human :)
It will be easier to make the first version, but if you need a more "human" model (with human hands), I can try it too.

UPD: Oh, you need a monster or NPC?
« Last Edit: April 07, 2015, 10:47:45 pm by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #24 on: »
Looks great! Just needs human hands, and it's an NPC not a monster. If it could be bound to the Estherian Male NPC skeleton so much the better :)

Re: [QUESTION] New models of NPCs
« Reply #25 on: »
If it could be bound to the Estherian Male NPC skeleton so much the better :)
Done.

NPC_EST_CULTIST


I also added reworked human Idle.animation(p.1)(IDLE2.SKELETON) and recolored the face.
« Last Edit: April 09, 2015, 01:31:17 am by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #26 on: »
I also added the first cultist.

Download Cultists.rar

The NPC_HUM_CULTIST model uses a Human skeleton (put all files in the Hum_m directory. You can use this model for monsters, NPCs or pets.

The NPC_EST_CULTIST model uses a Estherian skeleton (put all files in the Est_m directory). This model works well only with some idle animations. I recommend to use it only for NPCs.
« Last Edit: April 09, 2015, 01:27:52 am by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #27 on: »
Great work again Kva! A request/question - can you make the same caster model have a regular human face/head? I think it would be a good model for a mage class ;)


Re: [QUESTION] New models of NPCs
« Reply #28 on: »
can you make the same caster model have a regular human face/head? I think it would be a good model for a mage class ;)
I can do this, but it is necessary to rework the lower part of clothing, it causes problems with movement.
Maybe someday I'll do it.  :)

Re: [QUESTION] New models of NPCs
« Reply #29 on: »
Fantastic, as ever!

If I could push my luck with another NPC request  :-* It would be great to have a ghost version of the Estherian female NPC (there's a male ghost as you know but a female one would come in very handy).

 

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