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Author Topic: [CONCEPT] "The Dark Palace" Crafting System  (Read 17801 times)

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Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #45 on: »
Ooh thanks for the tip!


Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #46 on: »
I feel like my material "Blood" not an ideal solution. I suppose that new materials: Life Essence/Life Quintessence will be better.  :)

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #47 on: »
I actually like the idea of blood being a recipe item ;) blood of sturmbeorn, blood of warbeast, etc. Lots of variety!


Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #48 on: »
blood of sturmbeorn, blood of warbeast, etc. Lots of variety!
Well, only as unique ingredients for something special.
I need Essence as a common ingredient for consumables. Let's say... you kill monsters and get their magic and life energy.

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #49 on: »
For me it is important to have a final version of an ordinary loot from monsters, because it affects the spawn classes and monsters. As you know, I plan to create my own monsters for my mod. I need tests for monster health, damage, speed, loot etc.
It is not difficult to create a unique monster and unique loot for certain events. But to create a loot system for the whole game - this is challenging task.
« Last Edit: August 30, 2016, 06:38:13 pm by Kva3imoda »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #50 on: »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #51 on: »
As you remember, I want to add schemes for crafting unique items. This scheme is a unique ingredient for crafting and a sort of visual stimulus to make this item. Pictures is much more interesting than just text, but it is quite time-consuming.  :-[




Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #52 on: »
Heyya Kva the art looks a like a Michaelangelo sketch! Very effective "stimulus" ;)


 

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