Hi Kva! I was just thinking - for recipes to make weapons, how can it be designed so that the base damage value can be made higher? Would that need "grades" of the basic materials, like "metal1", "metal2", etc? (sorry, I've never made a recipe mod yet...) That's a good question PJ.
I have some thoughts about it, but I'll write it below.
I have divided (conditionally) recipes into several groups:
1. Salvaging.
You can "break" items(all armor, weapons and jewelry right now) into simple materials - Junk, Metal, Gems, Bone.
1 Axe = 1 Junk + 1 Metal Scrap
1 Staff = 2 Junk + 2 Gems Speck
1 Heavy Armor = 1 Junk + 3 Metal Scrap
1 Light Helmet = 2 Junk
1 Ring = 1 Metal Scrap + 1 Gems Speck
Spoiler (hover to show) 2. Сonverting.
а) You can convert simple materials(Metal, Gems, Bone etc.) into Junk:
1 Metal Scrap = 1 Junk
1 Gems Speck = 1 Junk
1 Blob of Blood = 1 Junk
etc.
b) You can convert simple "weak" materials into "strong" materials:
5 Metal Scrap = 1 Metal Ingot
5 Gems Speck = 1 Gems Shard
5 Blob of Blood = 1 Pint of Blood
5 Bone Scrap = 1 Bone Ball
c) You can convert simple "strong" materials into "weak" materials:
1 Metal Ingot = 4 Metal Scrap
1 Gems Shard = 4 Gems Speck
1 Pint of Blood = 4 Blob of Blood
1 Bone Ball = 4 Bone Scrap
Note: Why do I use 4 pieces as a result? Earlier, in my idea, I used more materials.
15 Weak Material = 1 Strong Material
1 Strong Material = 10 Weak Material
But I have found that you can`t get more than 4 any items as a result - is encoded in the game. Maximum number of "result items" - 4 and less.
For this reason, all my "salvage" recipes have 4 or less materials as a result. Also, I am forced to remove my tools Deductor & Inductor.
For ingredients, you can use any number of items.
3. Crafting
a) Сonsumables - Vitalayser, Potions, Ointments, Shovel, Lockpicks
b) Pets - one of the important parts of the gameplay. You can create different items that allow you to summon different pets.
For example:
Skeleton
1
Skeleton Ring = 1 Ring(any) + 1 Bone Ball + 1
Cursed Skull This Skeleton Ring will allow you to summon a simple skeleton without weapon. Then you can upgrade it.
1
Skeleton Warrior Ring = 1
Skeleton Ring + 1 Bone Ball + 1 Sword + 1 Metal Ingot
Now, with this new ring, you can summon Skeleton Warrior with sword.
c) Equipment (that's what you're asking PJ
)
Well, this is really difficult part of crafting. Now I do not have a final concept of how to implement it, but I have some ideas.
c1) Crafting a unique equipment using unique materials. Says:
1
Unique Helmet = 1 Aggregated Catalyst + 2 Metal Ingot + 1
Unique scheme
c2) Upgrade - this is a very tedious part of crafting, because I needed hundreds of recipes, but it might work as follows:
Item Tier2(T2) = Item Tier1(T1) + Materials
in reality, it can be made as follows:
1 Rare Axe T1 = 1 Normal Axe T1 + 1 Gems Shard
1 Normal Axe T2 = 1 Rare Axe T1 + 1 Metal Ingot
1 Rare Axe T2 = 1 Normal Axe T2 + 1 Gems Shard
1 Normal Axe T3 = 1 Rare Axe T2 + 1 Metal Ingot
and so on