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Author Topic: [CONCEPT] "The Dark Palace" Crafting System  (Read 17801 times)

0 Members and 29 Guests are viewing this topic.

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #15 on: »
Fantastic icon work Kva!

After reading Anarch's post (thanks Anarch) I think I want to say that fewer ingredients is better, will be less confusing players (or just for me?). I was able to play-test Haxley's crafting system just a little, but I was easily confused :( I think lots of documentation is a must for any crafting system.

Spoiler (hover to show)


Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #16 on: »
Well, that depends, you can have a lot of ingredients and don't use all possible combinations, or make a number a combinations a failure, kind of like the way you make potions in The Witcher 1 videogame, there are a lot of ingredients there and the recipes can have up to 6 ingridients, but there are only like twenty potions max.

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #17 on: »
Thank you Anarch. I looked at the link. But I'm not sure that all combinations will work in the game. I do not understand how it works in general, we need tests.

For example:
Item1 = 1*Igredient#1 + 2*Igredient#2
Item1 = 2*Igredient#1 + 3*Igredient#2

If I put 1*Igredient#1 + 2*Igredient#2, I get the Item1 - it's clear.
But if I put 2*Igredient#1 + 3*Igredient#2, which item do I get? Item1 or Item2?
Suppose I put 50*Igredient#1 + 100*Igredient#2, and what happens in this case?
I believe that there is some priority, but tests are needed to understand how it works.

I think I want to say that fewer ingredients is better, will be less confusing players
Yes, a lot of ingredients - it's bad. But there is no other option.
How many ingredients uses the original games?
TL1 ~ 100
TL2 ~ 19
TL1 has x5 more ingredients than TL2. But was the crafting more complex? Nope, because there is a clear system - weak items turn into a more powerful (gems, potions etc).
Therefore, if we create a clear and simple system, it will not be difficult.

The main problem for me - how to store these ingredients?  :)
How to sort and find the necessary ingredient?

For this purpose I created several tabs. One of them, specifically for the ingredients.



Note: I think the amount of items should be moved to the top right corner.

Equipment
Consumables
Spells

*These are standard tabs

Ingredients - only for the ingredients.

Miscellaneous - for special useful and important items. (tools, instruments, summon items(for pets, stash, the Combiner), parts for upgrade)

Artefacts - treasures and "strange" items. These items are very important part of the gameplay. These items are designed for "hunting".
"Treasures" - various trophies (crowns, cups, etc.) - you can sell it if you find a merchant.
"Artefacts" - mandatory unique ingredients for crafting unique items. (Suppose: Dragon Heart, Mechanical Сore, Damned Anchor etc.)
"Unusual Items" - items allow to obtain extraordinary results(as "Pandora's Box") - various events - dangers, portals, unique creatures.
« Last Edit: April 25, 2015, 07:48:06 pm by Kva3imoda »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #18 on: »
Thank you Anarch. I looked at the link. But I'm not sure that all combinations will work in the game. I do not understand how it works in general, we need tests.

For example:
Item1 = 1*Igredient#1 + 2*Igredient#2
Item1 = 2*Igredient#1 + 3*Igredient#2

If I put 1*Igredient#1 + 2*Igredient#2, I get the Item1 - it's clear.
But if I put 2*Igredient#1 + 3*Igredient#2, which item do I get? Item1 or Item2?
Suppose I put 50*Igredient#1 + 100*Igredient#2, and what happens in this case?
I believe that there is some priority, but tests are needed to understand how it works.

I don't know if I recall correctly, but I think there is no issue with number of ingridients overlaping, in the recipes that have specific units assigned... I mean, in the original Torchlihgt if you use 2 ember, yo get an ember 1 tier higher, but if you use 4 you get 2 tiers higher...
Then in my pets mod I added a recipe that follows the same concept for a fish, 2 fish = big fish, 3 fish = giant fish. And if I remember it worked fine.

Now I think they are issues if you have a recipe with units that overlaps with one with unittypes, I think this was the issue with the mod that added ember enhancing recipes. Since his repices overlaped with the ones for getting rare embers.

Obviusly this needs experimentation and testing.

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #19 on: »
I have not been here for so long that I have forgotten a lot, hehe.  :D
Well, after much thought, I decided to make two special tools for crafting.



Deductor & Inductor

Deductor - is a tool for salvaging items.
Inductor - is a tool for crafting complex items.

Technically, this is ingredients for a recipe, but this tools is not consumed. You can use it infinitely.
At the start you get the Deductor absolutely free and can salvage items.

And now I need your help guys. I need a description for these items, something simple and spectacular. ;)
« Last Edit: January 29, 2016, 08:29:09 am by Kva3imoda »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #20 on: »
3d models for Ingredients.



I did it because I plan to use it for a loot.

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #21 on: »
New Ingredients - Blood and Poison!  :)


Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #22 on: »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #23 on: »
Well, I received a critical remark that I have too much material.  :) I think so too - 11 is too many and excessively.

I combined Steel, Brass and Gold in a versatile material - Metal. Now it can mean any metal - bronze, silver, brass, platinum, etc.

I removed Leather, Fabric and Wood - now it will be as Junk. Junk - is a versatile material.

As a result, we have a beautiful and convenient list of 6 basic materials:
Junk, Metal, Gems, Bone, Blood, Poison.

Bone, Blood, Poison - it is "natural" materials, mostly, you get them from monsters.
Junk, Metal, Gems - more technological materials, you get them from different items.

Tech materials are used to create weapons, armor and jewelry.
Natural materials are used to make consumables - potions, ointments, etc.
« Last Edit: February 01, 2016, 04:15:49 pm by Kva3imoda »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #24 on: »
I decided to change the title for my Steam Techno Combiner, now it will become Steam Tech Recycler.
 :D
Spoiler (hover to show)

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #25 on: »
New icons for Bone- and Metal-materials.

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #26 on: »
Hi Kva! I was just thinking - for recipes to make weapons, how can it be designed so that the base damage value can be made higher?  Would that need "grades" of the basic materials, like "metal1", "metal2", etc? (sorry, I've never made a recipe mod yet...)


Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #27 on: »
Hi Kva! I was just thinking - for recipes to make weapons, how can it be designed so that the base damage value can be made higher?  Would that need "grades" of the basic materials, like "metal1", "metal2", etc? (sorry, I've never made a recipe mod yet...)
That's a good question PJ.  :) I have some thoughts about it, but I'll write it below.

I have divided (conditionally) recipes into several groups:

1. Salvaging.
You can "break" items(all armor, weapons and jewelry right now) into simple materials - Junk, Metal, Gems, Bone.
1 Axe = 1 Junk + 1 Metal Scrap
1 Staff = 2 Junk + 2 Gems Speck
1 Heavy Armor = 1 Junk + 3 Metal Scrap
1 Light Helmet = 2 Junk
1 Ring = 1 Metal Scrap + 1 Gems Speck
Spoiler (hover to show)

2. Сonverting.
а) You can convert simple materials(Metal, Gems, Bone etc.) into Junk:
1 Metal Scrap = 1 Junk
1 Gems Speck = 1 Junk
1 Blob of Blood = 1 Junk
etc.

b) You can convert simple "weak" materials into "strong" materials:
5 Metal Scrap = 1 Metal Ingot
5 Gems Speck = 1 Gems Shard
5 Blob of Blood = 1 Pint of Blood
5 Bone Scrap = 1 Bone Ball

c) You can convert simple "strong" materials into "weak" materials:
1 Metal Ingot = 4 Metal Scrap
1 Gems Shard = 4 Gems Speck
1 Pint of Blood = 4 Blob of Blood
1 Bone Ball = 4 Bone Scrap

Note: Why do I use 4 pieces as a result? Earlier, in my idea, I used more materials.
15 Weak Material = 1 Strong Material
1 Strong Material = 10 Weak Material
But I have found that you can`t get more than 4 any items as a result - is encoded in the game. Maximum number of "result items" - 4 and less.
For this reason, all my "salvage" recipes have 4 or less materials as a result. Also, I am forced to remove my tools Deductor & Inductor.  :(
For ingredients, you can use any number of items.

3. Crafting
a) Сonsumables - Vitalayser, Potions, Ointments, Shovel, Lockpicks
b) Pets - one of the important parts of the gameplay. You can create different items that allow you to summon different pets.
For example:
Skeleton
1 Skeleton Ring = 1 Ring(any) + 1 Bone Ball + 1 Cursed Skull
This Skeleton Ring will allow you to summon a simple skeleton without weapon. Then you can upgrade it.
1 Skeleton Warrior Ring = 1 Skeleton Ring + 1 Bone Ball + 1 Sword + 1 Metal Ingot
Now, with this new ring, you can summon Skeleton Warrior with sword.

c) Equipment (that's what you're asking PJ  :) )
Well, this is really difficult part of crafting. Now I do not have a final concept of how to implement it, but I have some ideas.
c1) Crafting a unique equipment using unique materials. Says:
1 Unique Helmet = 1 Aggregated Catalyst + 2 Metal Ingot + 1 Unique scheme
c2) Upgrade - this is a very tedious part of crafting, because I needed hundreds of recipes, but it might work as follows:
Item Tier2(T2) = Item Tier1(T1) + Materials

in reality, it can be made as follows:
1 Rare Axe T1 = 1 Normal Axe T1 + 1 Gems Shard
1 Normal Axe T2 = 1 Rare Axe T1 + 1 Metal Ingot

1 Rare Axe T2 = 1 Normal Axe T2 + 1 Gems Shard
1 Normal Axe T3 = 1 Rare Axe T2 + 1 Metal Ingot

and so on
« Last Edit: November 09, 2016, 03:08:28 pm by Kva3imoda »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #28 on: »
[youtube width=430 height=240]https://www.youtube.com/watch?v=JWNhe7rmxrI[/youtube]
« Last Edit: February 06, 2016, 01:30:25 pm by Kva3imoda »

Re: [CONCEPT] "The Dark Palace" Crafting System
« Reply #29 on: »
I tried replacing the YouTube plugin with another one, but the only other plugin I can find is broken. However you can specify the size of the video with the current plugin. Have a look here:
Adds a YouTube BBCode tag to your forum
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