Let's talk about crafting.

I found an interesting article about crafting:
5 Approaches to Crafting Systems in Games (and Where to Use Them)Well, as we can see, systems may be different, with its own advantages and disadvantages and need to decide what we need.
In the beginning it is necessary to decide how serious should be crafting. Whether it is a mandatory part of the game or additional features?
In my mod the character will be alone most of the time - it must survive in the harsh and dangerous world . Find Merchants and NPCs will be difficult. Therefore, it is necessary give the player the ability to solve problems on their own.
I plan to use a hybrid of several systems, Type 1 - Basic System, 2 and 3 - Additional systems.
The Loot.In vanilla you can sell everything, but in "DP" this will be a problem. To solve this problem, I plan to add the "Salvaging" - you can "disassemble" items and turn them into compact materials. This will save space and allow to accumulate "wealth" without merchants.
I have long thought that it is necessary to add and how it should work. Crafting should be clear, simple and convenient.
Weapons and armor can be disassembled into 7 types of materials: Steel, Brass, Gold, Leather, Fabric, Wood and Gems. Perhaps it is too complicated, but I followed the logic.

Each material will be divided into two types - "weak"(scrap, shreds, shards) and "strong"(ignots, pieces). Possible(with special tools) to turn "weak" materials into "strong" and vice versa.
You can get the following(with proportions):
Weapons2h Swords - 2 Steel Scraps (100%)
2h Axes - 1 Steel Scraps (100%) + 1 Wood Flinders(100%)
2h Hammers - 1 Steel Scraps (100%) + 1 Steel Scraps /Wood Flinders(50/50%)
Spears - 1 Wood Flinders(100%) + 1 Steel Scraps /Wood Flinders(50/50%)
1h Swords - 1 Steel Scraps (100%)
1h Axes - 1 Steel Scraps /Wood Flinders(50/50%)
1h Hammers - 1 Steel Scraps /Wood Flinders(75/25%)
Fists - 1 Steel Scraps (100%)
Bows - 2 Wood Flinders(100%)
Сrossbows - 1 Steel Scraps (100%) + 1 Wood Flinders(100%)
Cannons - 1 Steel Scraps (100%) + 1 Steel Scraps /Brass Scraps(75/25%)
Rifles - 1 Steel Scraps (100%) + Brass Scraps(100%)
Pistols - 1 Steel Scraps/Brass Scraps(50/50%)
Staves - 1 Wood Flinders(100%) + Gems Specks (100%)
Wands - 1 Wood Flinders/Gems Specks (50%/50%)
ArmorsHeavy Armor - 2 Steel Scraps (100%) + 1 Leather Shreds (100%)
Medium Armor - 1 Steel Scraps (100%) + 2 Leather Shreds (100%)
Light Armor - 1 Leather Shreds (100%) + 2 Fabric Shreds (100%)
Heavy Helmet - 1 Steel Scraps (100%) + 1 Steel Scraps/Leather Shreds (50%/50%)
Medium Helmet - 1 Steel Scraps/Leather Shreds (50%/50%) + 1 Leather Shreds (100%)
Light Helmet - 1 Leather Shreds/Fabric Shreds (50%/50%) + 1 Fabric Shreds (100%)
Shield - 2 Steel Scraps (100%) + 1 Steel Scraps/Leather Shreds (50%/50%)
Amulet - 2 Gems Specks (100%)
Ring - 1 Gems Specks (100%)
Moreover you get "Junk" after each disassembly.
Yes, it's not a perfect system, because armors/weapons can have several components, but I do not want to complicate this.
As you can see - Steel Scraps - the most common component. I want to use it as a main component for crafting the Vitalyser.
Golden Scrap you can get after disassembly Unique Items and Artefacts. This is a rare and expensive material.
For crafting items I use the same system, but it should require more materials.
Some armor / weapons require other materials - Bones, Scales, Claws, Blood. For crafting Unique Items may require a Unique Ingredient/Artefact.
But there is a problem - how to separate Recipes if they require the same materials?
You know how Transmuter works - you can`t select a specific recipe, you just put materials and it makes everything that can be done.
So, we need some "Ingredients- separator". This can be done in several ways, but I do not have a final version.
1. Item Schemes
The easiest way - to add Item Schemes (Sword Scheme, Axe scheme, etc.)
Then crafting could look like this:
Sword Scheme #1 + 20 Steel Scraps = 1 Sword #1 + 10 Steel Scraps
Sword Scheme #2 + 10 Steel Scraps = 1 Sword #2
Hammer Scheme #1 + 20 Steel Scraps = 1 Hammer #1 + 5 Steel Scraps
Armor Scheme #1 + 20 Steel Scraps = Heavy Armor #1
But I do not like this variant, because you need a lot of space for these Item Schemes(to create 10 different swords we need 10 different schemes). Also, you need take these schemes somewhere - buy, find or make yourself.
2. Type Tier Schemes.
In this variant we have Type Tier Schemes - Armor Scheme Tier1, Weapon Scheme Tier2, Jewelry Scheme Tier8, Shield Scheme Tier2.
Then crafting could look like this:
Weapon Scheme Tier1 + 20 Steel Scraps = 1 Sword Tier 1
Weapon Scheme Tier1 + 15 Steel Scraps + 5 Wood Flinders = 1 Hammer Tier 1
Armor Scheme Tier1 + 20 Steel Scraps = 1 Heavy Armor Tier 1
Armor Scheme Tier2 + 20 Steel Scraps = 1 Heavy Armor Tier 2
In this case, we have much smaller quantity of Schemes, but it's still a lot of them. (4 Types*10Tiers = 40 Type Tier Schemes)
3. Type Schemes + Special Tier Ingredient / Tool
In this variant we have Type Schemes - Armor Scheme, Weapon Scheme, Jewelry Scheme, Shield Scheme + Tier Ingredient / Tool
Then crafting could look like this:
Weapon Scheme + 20 Steel Scraps + Сatalyst/Tool Tier1 = 1 Sword Tier 1
Weapon Scheme + 15 Steel Scraps + 5 Wood Flinders + Сatalyst/Tool Tier1 = 1 Hammer Tier 1
Armor Scheme + 20 Steel Scraps + Сatalyst/Tool Tier1 = 1 Heavy Armor Tier 1
Armor Scheme + 20 Steel Scraps + Сatalyst/Tool Tier2 = 1 Heavy Armor Tier 2
In this variant we need additional material, but as a result we have smaller quantity of items: 4 Type Schemes + 10 Tier Ingredient / Tool = 14 Items in Total
4. Item + Special Tier Ingredient / Tool
You use Item as a Scheme (Preform).
Sword + 20 Steel Scraps + Сatalyst/Tool Tier1 = 1 Sword Tier 1
Armor + 20 Steel Scraps + Сatalyst/Tool Tier2 = 1 Heavy Armor Tier 2
Yes, it looks comfortable but there are drawbacks. If you have Item why you need to craft a similar? This should be an upgrade or creation of New Items?
to be continued...