Big UI Project ive been working on. Posted byUrakka Amyxon 25 Aug, 2018 15:56
So, This is my first post, ive been doing most of my stuff on steam, While Workshop is nice, its definitely a plus to get more viewrs out there to lend a hand.
Im just going to pretty much copy paste my Workshop description.
Please note. If you subscribe PLEASE DISABLE from mods list.. its broken af this is only to post what ive done so far.
I call it YAM_UI (Yet Another Mod _ User Interface) ==========================================
This is not a Item As of Yet. A.K.A Subscribe, but disable from the modslist.
I'm using this page to show my Ideas and progress on a complete UI Overhaul. When I say overhaul I don't mean just adding stats to your screen.
Image Description
::Some Images may not be reflected on Workshop item.::
1.) The Initial Layout (Subject to change)
2.) Initial Layout For inventory. Unstyled.
3.) New Sytled Inventory Screen. (based on image 2.)
4.) Inventory Bag Tabs
5.) Working Inventory for new Style
6.) Added Weaver Belt Merchant* UI (Unstyled)
[new]7.) Added Concept of Character Equipment screen(toggleable)(Unstyled, placement will change as well)
Currently working on: Inventory Management ☼ Removed all Character data from inventory. ☼ Revamped to be a simple, scrollable inventory ☼ Ability to purchase a inventory tab(Max 3) each contains 64 slots game limitations, i may revist this for stash tabs though ☼ Drag items between tabs. removed tabs ☼ Open all pages at one time for better sorting.(Concept) removed tabs, no need ☼ Added Basic Character screen to see equipment. (toggleable)
HUD ☼ Completely removed vanilla HUD. Actionbars/Minimap/Pethud/Taget hud/Globes/ect. ☼ Custom Brand new Design to come. Unsure my direction and style, but the basic layout is above.
NPC Weaver belt Merchant: Purchase additional inventory tabs No tabs, no NPC, may revist if i do stash tabs
More to come...
Additional Note
--Im new to GUTS, so things are moving slow due to the learning of the software, and the undocumented bits(Why isnt the Wiki public by now >_>)
Please please please; Leave a comment and let me know what you think, even if you dont like it. Criticize me. Seriously. If you don't tell me you don't like something, I can't fix it.
Keep in mind that this is only just a concept phase. Nothing is set. Throw your ideas at me and ill give credit where credit is due. Thank you
No comments like "This F**n sucks" or whatever. Give me something to go off of to improve. Same goes for ratings. Wether its good or bad, tell me what you like and dislike. so i can move the project in a particular direction. Ideas are what makes the world go round. minus gravity and the magical cosmic force
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Everything is subject to change, so sometimes descriptions may be a little off.
Please let me know what you think about it so far. Hate it Love it. I wanna know ^_^ and if you got some pointers on how to use guts.. id love some haha
EDITS:
08/26/18 Added NPC Area Added Weaver belt to NPC Area Added Img 6 : Weaver Belt Merchant
@Urakka Amyx welcome to the Torch Modders Forums! I feel just as encouraged about your UI mod as I am over on Steam and currently hold the same feelings as I do over there.
Thank you both .. is the modding community just not very alive? i dont see many new things happening
This is pretty much it. A few people work on their mods still whenever possible. On Steam, it seems many gamer just mod on their own for personal usage and not many are able to come up of new things to share, so seeing a bunch of new mods published just recently is really surprising for me.
The tab system while switching tabs works great, unfortunately i cant seem to find a way to disable the "Auto placing items on pickup"
I tried to "Disable" the listbox in the UI, the using >>item elixir_focus but it still added it to that slot. just makes it unclickable
I don't think we can prevent the game from auto-placing items in your inventory container, the game will continue to do so until it reached the total capacity of that container. You can try disabling the auto-place functionality but I'm not sure how would that fair in the fluidity of the game.
Yeah i thought about this, maybe instead of extra "Inventory" make portable stashes. (popout boxes that let users drag and drop to them) it seems as though im limited by the games internal functions. >__> its okay though.
I like everything from the new window positions to the new art.
I'm trying to understand the new features which sound impressive.
Does the Weaver Merchant mean we can buy Items anywhere at anytime? (If so that would be the closest thing we have to an internet store for the character which is something I've always wanted).
I've always wanted to toggle the visual mesh 3D character equip screen and even make it larger.