Okay, so, I can make my pet proc a skill, right? Using [Cast Skill]~
However, It will only work if there is an enemy around?
Is there a way to force the skill to happen, regardless of the presence of an enemy?
Mayhaps the problem is in the skill somewhere?
<STRING>ACTIVATION_TYPE:NORMAL
<STRING>TARGET_TYPE:SELF
<FLOAT>RANDOMRANGE:0
<FLOAT>RANGE:100
<FLOAT>MANA_GRAPH_SCALE:0
<INTEGER>COOLDOWNMS:5000
<FLOAT>TURNRATEOVERRIDE:-1
<BOOL>DONT_STOP_ON_DEATH:1
<BOOL>SHOW_IN_BUFFLIST:0
<BOOL>CAN_BE_SILENCED:0
<BOOL>CAN_APPROACH:0
<INTEGER64>UNIQUE_GUID:-5954643690816597198
<STRING>TARGET:SELF
[LEVEL1]
[EVENT_START]
<STRING>FILE:media/skills/0_doton/rock_pillar_spear/rock_pillar_spear_pet.layout
<BOOL>ATTACHES:1
<FLOAT>SOAKSCALEPCT:1
<BOOL>USE_MASTER_FOR_ATTACKS:1
<BOOL>NOSTRIKEPARTICLES:1
[/EVENT_START]
[/LEVEL1]
Anyone? <3
I actually seems I may have solved this for myself~
Activation should be set to Proc, not Normal.
Proc makes it fires regardless of circumstances.
Thanks anyways!
You guys are great
@Haxley I'm so glad you found a fix!
I was about to say just use what the Engineer's Heal Bot and Immobile Copter Skills use however it wasn't needed this time!
I actually seems I may have solved this for myself~
Activation should be set to Proc, not Normal.
Proc makes it fires regardless of circumstances.
Thanks anyways!
You guys are great 
If it fires regardless of circumstances, would it cause Mana on pet will run out quickly? (For skills / spell that have a short Cooldown time).
If you are setting up Mana cost on the existing skill / spell on pet 0 it might solve the problem, but it will make too Over Power (For a very strong skill).
Or you give a sufficient Cooldown time to replenish the "Mana" already in use.
By the way what kind of pet are you making? I was so curious about it.