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Author Topic: Cloning Animations  (Read 1258 times)

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Cloning Animations
« on: »
I'm stumped here.

I want to make a copy of an existing animation and change one of the baked-in particle layouts. I thought that all I needed to do was add the unit's animation file to my mod, copy everything from [ANIMATION] to [/ANIMATION] for the animation I want to clone, paste another copy below it, change the name entry, then set the animation in my skill to match the new name. That doesn't work. It falls back to a default attack animation. What am I doing wrong?

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Re: Cloning Animations
« Reply #1 on: »
What am I doing wrong?
As far as I know you need a new *.skeleton file with a different name. Just use OgreXmlConverter(сonvert your *.skeleton), and then changed а title(animation name="NAME") as you need and converts back.

Re: Cloning Animations
« Reply #2 on: »
This guide by minesweeper should tell you what you need to know: http://forums.runicgames.com/viewtopic.php?f=57&t=56060

Also on the tl2modding wiki for better readability: (Could not find this guide on our wiki)






Re: Cloning Animations
« Reply #3 on: »
...on the tl2modding wiki for better readability (Could not find this guide on our wiki)

This is a job for wiki-dude!


Re: Cloning Animations
« Reply #4 on: »
What am I doing wrong?
As far as I know you need a new *.skeleton file with a different name. Just use OgreXmlConverter(сonvert your *.skeleton), and then changed а title(animation name="NAME") as you need and converts back.

Yep, that was it! Thanks!

 

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