News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 389
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 323
Total: 323

Author Topic: Need a Explanation on how to handmerge Files for "core bundles"  (Read 4865 times)

0 Members and 70 Guests are viewing this topic.

As title says.

Trying to build a few "core" bundles for personal use and while the first "core engine" bundle works fine and has no issues I've hit a snag while trying to create a Class Bundle with a few QoL Tweaks like the Altered Summons for engineer and scrolls.

Usual culprits are Affixes.Raw, Units.Raw and Unitdata.Raw along with sometimes Skill.Raw in 2 cases.

Also I'm using Sublime for text editing, anyone able to advise on an editor for RAW files?

Share on Bluesky Share on Facebook


Re: Need a Explanation on how to handmerge Files for "core bundles"
« Reply #1 on: »
I tend to ignore them completely, as raw files are generated automatically by guts when compiling a mod.

Re: Need a Explanation on how to handmerge Files for "core bundles"
« Reply #2 on: »
Yeah man as far as I know you can just start a few project in GUTS, collect all the files you want in the bundle in their correct locations in the media folder (no problem copying them in from other projects), then when you publish it GUTS will make those raw files automatically.

Re: Need a Explanation on how to handmerge Files for "core bundles"
« Reply #3 on: »
Yeah man as far as I know you can just start a few project in GUTS, collect all the files you want in the bundle in their correct locations in the media folder (no problem copying them in from other projects), then when you publish it GUTS will make those raw files automatically.

I tend to ignore them completely, as raw files are generated automatically by guts when compiling a mod.

So all I really need to be worrying about is multiple references to things like layout or .DAT files and just merge those by hand?

Re: Need a Explanation on how to handmerge Files for "core bundles"
« Reply #4 on: »
So all I really need to be worrying about is multiple references to things like layout or .DAT files and just merge those by hand?

That is correct!  8)

And WELCOME to Torchmodders Madlampy! Thanks for signing on


 

Recent Topics+-