As title says.
Trying to build a few "core" bundles for personal use and while the first "core engine" bundle works fine and has no issues I've hit a snag while trying to create a Class Bundle with a few QoL Tweaks like the Altered Summons for engineer and scrolls.
Usual culprits are Affixes.Raw, Units.Raw and Unitdata.Raw along with sometimes Skill.Raw in 2 cases.
Also I'm using Sublime for text editing, anyone able to advise on an editor for RAW files?
I tend to ignore them completely, as raw files are generated automatically by guts when compiling a mod.
Yeah man as far as I know you can just start a few project in GUTS, collect all the files you want in the bundle in their correct locations in the media folder (no problem copying them in from other projects), then when you publish it GUTS will make those raw files automatically.
Yeah man as far as I know you can just start a few project in GUTS, collect all the files you want in the bundle in their correct locations in the media folder (no problem copying them in from other projects), then when you publish it GUTS will make those raw files automatically.
I tend to ignore them completely, as raw files are generated automatically by guts when compiling a mod.
So all I really need to be worrying about is multiple references to things like layout or .DAT files and just merge those by hand?
So all I really need to be worrying about is multiple references to things like layout or .DAT files and just merge those by hand?
That is correct!

And WELCOME to Torchmodders Madlampy! Thanks for signing on