News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 389
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 313
Total: 313

Author Topic: Where/how do I even get started?  (Read 824 times)

0 Members and 65 Guests are viewing this topic.

Where/how do I even get started?
« on: »
I'm not ambitious. I won't be doing any 3-D modeling, or adding new skills, or anything big. I just want to know how to get started on super-basic stuff. Like, let's say that I wanted to double the rate of experience gain, or make monsters always drop set items. What's the first step of TL2 mod-making?

Share on Bluesky Share on Facebook


Re: Where/how do I even get started?
« Reply #1 on: »
Hi @Katie Boundary welcome to the site!

Thr first step is wherever u choose to put ur foot :D im serious tho, ther is no right place to start. You asked about changing xp gain and thats as good a beginning as any.

Am not at my pc now but iirc thats controlled by a graph something like "player_xp_gain" ive never edited that myself so if i wanted to, id first look into how other mods did it (and there are such mods im sure).

Other than that just dont hesitate to ask! This site is precisely to help modders ;)


Re: Where/how do I even get started?
« Reply #2 on: »
Maybe you can check the wiki for an introduction to the GUTS editor http://torchmodders.com/wiki/doku.php?id=guts_editor

 

Recent Topics+-