News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 389
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 279
Total: 279

Author Topic: Deadpool's Topic of Questions!  (Read 3548 times)

0 Members and 129 Guests are viewing this topic.

Re: Deadpool's Topic of Questions!
« Reply #15 on: »
all photoshop files can display alpha channels, but png and dds files are some of the few file types which can save the transparency you get from using alpha channels.
It looks like this:


I do not see the alpha channel in PNG, but when I save as DDS and open this DDS - I see it.  :) Long ago, it drove me crazy. Yes, probably is a layer transparency, a mask, but I do not know how to see it in PNG in photoshop. I use XnView and I see this mask in PNG.
« Last Edit: October 11, 2014, 06:18:10 pm by Kva3imoda »

Re: Deadpool's Topic of Questions!
« Reply #16 on: »
you can still create an alpha channel inside a png, but it wont save out the data, it will, as i said only save the transparency which the alpha channel gives you, in your case XnVeiw will reprocess the transparency within the png file and display it as an alpha channel. but Photoshop doesn't have this feature.

however with png' you can just use a transparent background to get the same effect as using alpha channels, its with DDS that alpha channels are mainly used on to save out DXT3 or DXT5 formats

Re: Deadpool's Topic of Questions!
« Reply #17 on: »
Okay, I get it. Thank you TwinkleToes.  :) Now I know more and become more skilled.

Re: Deadpool's Topic of Questions!
« Reply #18 on: »
np  8)
i hope deadpool wont get confused by all the rambling going on in his thread though :D

Re: Deadpool's Topic of Questions!
« Reply #19 on: »
I know what alpha's do, just never had a problem with it. When using Paint Shop Pro the alpha would stay. Now since I had lost my USB with the program on it, I downloaded Paint.net. I guess the program does not like the pre-alpha channel given.

This is very helpful since my previous texture for a weapon has vanished as well.

I won't be making a reply for Runic Games Fansite tonight, kind of pinched on time. Got home late and such since it is 2am here and I need to get up early again.

But once I get some time I will try to work out some alpha channels and load up some screenies of the skins!

DEADP00L

Re: Deadpool's Topic of Questions!
« Reply #20 on: »
Updated my archive Download ZombieExample
Now with the new head and texture.  8)

Thanks very much Kva for sharing these files!

Deadpool, I'll be using a lot of the techniques here to try and give the TL1CP Destroyer more skin options (I'm going for Mediterranean / Arabic features).

I won't get to that until later tho, as we're focused on the skills ATM.  But I'll post about it when I get there and hopefully those will help you too.


Re: Deadpool's Topic of Questions!
« Reply #21 on: »
Just a check up!

I guess I should get this XnView and see what I can do.

As for the help, rambling, and etc. That is completely fine, nothing like extra tips and tricks for anyone who will find this topic!

As for new skins for other characters, I honestly do not see a problem with changing some skin tones and facial enhancments. Let me line up my first class textures and when I get the time I will try at the textures for you before moving along!

 

Recent Topics+-