Hi guys i have a question.
Lets take the spawnclass "Fists_Spawn" as an example. All it does is spawn a Unitype Fist. My question is: am i correct if i say that the weight of each individual fist, no matter its rarity, determines its chance of spawning when calling Fist_Spawn?
Also, lets say that each fist of each rarity has 100 weight, but there are 5 legendary fists, 25 unique, 50 magic, and 100 normals. How does it work? do normal have a higher chance becuase they are more?
Hi
@Ings.
The chances to get normal, magic and unique items are in the GLOBALS.DAT , located directly in the MEDIA folder.
Be careful if you want to change it, there are other mods that do the same, like Synergies for example.
For legendaries, if I'm correct the chances are in the 'TREASURE' files of the SPAWNCLASSES folder, for example TREASURE_MONSTERLOOT_NORMAL.DAT
Thanks for the info guys
For some reason there is no globals.dat in LAO 2.0 though
I believe the LAO series works only through the base .DAT files for all ITEM units. That, and a whole bunch of custom affixes.
U can try PMing
@RnF if he pops in im sure he'd answer

Edit:
Pretty sure i got some tips from RnF about making items that would work off of his LAO mod. Will see if i can find that thread...
Tips about making items? see if he has something to automate the item creation process, GUTS is buggy as hell and makes it really tedious.
I want to add items to the game using lao 2 as base, but before publishing i'll ask for permission