Need Help: a problem in GUTS Posted bySch123on 19 Jun, 2019 09:42
Has anyone experienced an ERROR when doing a test skill class in GUTS, which causes freeze and must restart GUTS?
Recently I experienced an error like this (Images can be seen in Attachments), although it doesn't happen often and when packing it into .MOD and testing in the Game there are no problems/crash.
You can also ignore this, but the risk of error will occur again when you perform a skill test on GUTS (especially when opening a Skill Menu).
I'm afraid that in the future this will cause fatal problems/crash on game.
@Sch123 yes this has happened to me a few times. In my case i found that a faulty icon was often the cause where the game cannot find the icon specified in the IMAGESET file. So i had to check the code in the imageset for each skill in the class
Does that also apply when we use the icon from Torchlight 2? Because I still use the icon from Torchlight 2, I haven't used the customize icon.
Speaking of icons, can I use the icon from the TL1CP class? And also do you have an icon that I can use?
I'm still looking for an Icon that would be suitable for skills in the class I made.
For skill, I made it by cloning from another class and making a change according to what I wanted & some are also from original ideas.
I have a question about Skill. I added an affix to one of the skills I cloned, but the new affix skill information was not seen in the menu skill even though the skill worked. What should I do, so that all affix skill information can be seen in the skill menu?
Does that also apply when we use the icon from Torchlight 2? Because I still use the icon from Torchlight 2, I haven't used the customize icon.
Using the vanilla icons definitely reduces chances of icon problems! In fact, better to do all your testing with vanilla icons so that you can eliminate icon-problems as the source of a crash. Then whn your mod is stable, you can shift to unique/custm icons
Quote from: Sch123
Speaking of icons, can I use the icon from the TL1CP class? And also do you have an icon that I can use?
As always you are free to use any icons as long as you give credit the problem will be with the user because your icons will not be unique. @Epoch suggested a site where he gets free icons often...
I have a question about Skill. I added an affix to one of the skills I cloned, but the new affix skill information was not seen in the menu skill even though the skill worked. What should I do, so that all affix skill information can be seen in the skill menu?
Descrptions of the affixes in the skill can be controlled from inside the skill's .DAT file. Paste the code of your skill here and i'll do try to help you sort it out.
Using the vanilla icons definitely reduces chances of icon problems! In fact, better to do all your testing with vanilla icons so that you can eliminate icon-problems as the source of a crash. Then whn your mod is stable, you can shift to unique/custm icons
Is it safe to ignore this problem on GUTS?, because when I try to play it in the game I have not had a problem. But I'm afraid it will crash later.
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As always you are free to use any icons as long as you give credit the problem will be with the user because your icons will not be unique. @Epoch suggested a site where he gets free icons often... https://www.hiveworkshop.com/repositories/icons.541/ Yo might want to check that out.
Yup I also plan after skill tree is complete and no new issues I would replace the icon to another skill.
I also think of making a single icon rather than many icons together. And do pairing manually directly on the path folder.
Because I am easier to monitor, the weakness seems to be that we cannot see the icon because there is no .IMAGESET. But that doesn't matter because the Icon will still be visible in the game.
The following is a piece of code from the skill:
I just added the Juggernaut Affixes, affixes work well but information does not appear on the skill menu, only the old skill information appears.
I thought the cause was <BOOL>STATSHIDDEN:1, but when I removed it there was still no change.
Is it safe to ignore this problem on GUTS?, because when I try to play it in the game I have not had a problem. But I'm afraid it will crash later.
If its stable in game i guess that means its ok
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I also think of making a single icon rather than many icons together. And do pairing manually directly on the path folder.
Because I am easier to monitor, the weakness seems to be that we cannot see the icon because there is no .IMAGESET. But that doesn't matter because the Icon will still be visible in the game.
Did you get this to work already? Because what i know is that the way the game calls each image is by its NAME on the imageset file.
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I thought the cause was <BOOL>STATSHIDDEN:1, but when I removed it there was still no change.
I was going to suggest the same thing. Strange that it didnt work. Can you post a picture of the skill tooltip in game?
Juggernaut Affixes level 1 (Affixes juggernaut will change every level, up to 15):
Picture of the skill tooltip in game can be seen on Attachments bellow.
Maybe more precisely what I'm doing is trying to combine two Passive skills into one. I use Passive skills from Mongol Archers (Deep Penetration) & Monster Hunter (Demolitionist).
I used Deep Penetration skill as the main skill, then added the effect in the Demolitionist.
By the way, the class that I made was almost finished just needing to improve the skill that wasn't quite right. The class I created was inspired by the 7th dragon 2020 game.
And also I need to making a Charge Bar Effect that is unique to this class. I still learn how to make the charge bar effect use passives skills like the instructions from GYT, but still don't understand.
@Phanjam Hahaha ... it's okay now. Skill information has appeared, all I do is give new affix directly to Impact affix, so it doesn't need Juggernaut Affix.
Hey guys, I wondered if Gunbot could die separately Top & Bottom?
The idea is to make the bottom of the Gunbot destroyed first and leave only the Top of Gunbot. Even though it can't move because the Bottom part is destroyed, the Top part can still attack.