ok..
so ive been playing around with GUTS and put into effect an extreme idea i had on the devestate skill(with phans permission ofc),
what ive managed to do is variate the animations on each cast so it gives the same effect as the original destroyer skill
i did have to tweak the actual mechanics of the skill itself, since it can only work if i set it up that way. but.. basically im posting to let you guys test this out and to see if you can find bugs or peculiarities with the system ive set up..
for an overview:
what ive done is exploit the level system and the Skill bonus effect giving the skill 51 levels(when you see the code you'll understand why),
the skill is bare bones(no changes to levels and no affixes or anything on it) but the core system is there,
ive used 3 random animations i found which suited movement and it's pretty damn close to being perfect
some of you guys might wonder though, how would this effect interact with the skill shrine?
well ive put in a fix in place just by adding 2 more levels on each animation variation, this is what makes it imperfect, if any other skill bonus effect adding 2+ levels were to be applied to your character the whole system would crumble..
if you guys dont understand what im on about grab the attachment and replace the destroyers devestate skill file with this one
or
go to this link and copy the skill code, and replace your current devastate skill with it.
http://pastebin.com/Vr2JsFGnhave a look at the code and test the skill out thanks