Splits animations in a single Ogre3d Skeleton xml file into individual xml files for each animation.
I've been working on adding a new model with its own skeleton structure and making the standard animations work plus adding some new ones and ran into a large inconvenience.
I use Blender and the OGRECave/blender2ogre plugin to export, but it exports all the animations into one big skeleton file. This is handy for previewing in Ogremeshy, but Torchlight2 needed the animations in separate files. So I made this tool to split the skeleton into individual skeleton xml files.
https://github.com/RobJames-Texas/OgreSkeletonUtilClick on the releases tab to just get the binaries. I put up versions for x64, x86, and mac. If you don't have dot net core 2.0 installed, grab the "full" version.
I may try to make it use the ogre command line tools so it will work directly on the skeleton files and convert the finished xml into skeleton format. But that is for another day.
@Vkoslak thank you so much for this tool! I have spoken with a few Steam Workshop Modders over the years and they will appreciate this!