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Author Topic: CCCenturion's Animation Converter Ported for Python 3 (v0.3a)  (Read 2014 times)

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CCCenturion's Animation Converter Ported for Python 3 (v0.3a)
« on: »
Since I needed to convert some animations, and v0.3 of the animation converter definitely does not work with the 3.3 version of Python I've got installed, I decided to port this over to work with Python 3.3. Hopefully it works with all of Python 3.x too.

(Why do I have 3.3 installed? Because I don't mess with Python much at all, so I haven't updated recently.)

New in v0.3a:
1.  Ported to Python 3.3. Presumably should work with 3.x.
2.  Updated included Ogre Command Line Tools to v1.7.2.
3.  Added control over whether and what prefix gets appended to animation names.  (I did not like default behavior.)
4.  Updated the readme for Torchlight 2.

Download: www.clockworkcore.org/files/AnimationConverter03a.7z

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Re: CCCenturion's Animation Converter Ported for Python 3 (v0.3a)
« Reply #1 on: »
3.  Added control over whether and what prefix gets appended to animation names.  (I did not like default behavior.)
Oh that's great. I hate the old system.  :)

Re: CCCenturion's Animation Converter Ported for Python 3 (v0.3a)
« Reply #2 on: »
I am DEFINITELY going to play with this (on the weekend :( )

Thanks so much for this Chthon!

Edit: ive got python 2.xx lol
« Last Edit: September 17, 2015, 05:52:03 am by Phanjam »


Re: CCCenturion's Animation Converter Ported for Python 3 (v0.3a)
« Reply #3 on: »
I'm trying to get this to work, but  Ogre keeps crashing. Does it not work if the bones are not the same? I'm trying to get a better idle pose from the vanquisher_tl1 model onto the hum_m/hum_f skeletons


 

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