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Author Topic: Let's Forget about overwriting the Wardrobe File  (Read 4358 times)

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Let's Forget about overwriting the Wardrobe File
« on: »
Well, the other day messing around with GUTS when I was doing the Skin Add-on for the Preacher, I found a way to avoid overwriting the wardrobe file and still add new entries to it.

Just like the case of the Spawnclasses, you can create a file with a unique name and it will merge it's entries with the original ones if it starts/ends with [WARDROBES][/WARDROBES]

For example this is the Wardrobe file I used for the Preacher Skin:

Wardrobesets_KVA.dat
Spoiler (hover to show)

That file contains all the new entries to the original wardrobe file added by Kva3imoda, and 'cause of it unique name it doesn't overwrite the original.  8)

Hope this is useful for making more unique looking classes and still mantain compatibility :D

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Re: Let's Forget about overwriting the Wardrobe File
« Reply #1 on: »
This is great information Anarch! One less file we need to worry about overwriting ;)

But my problem when i make wardrobe features has always been that they never show in game  >:( even tho i can see and assign them in GUTS.

Ima try this method of yours and see if that helps. Thanks again!


Re: Let's Forget about overwriting the Wardrobe File
« Reply #2 on: »
Just like the case of the Spawnclasses, you can create a file with a unique name and it will merge it's entries with the original ones if it starts/ends with [WARDROBES][/WARDROBES]

Hope this is useful for making more unique looking classes and still mantain compatibility :D
A great discovery!  :) Thank you for sharing this.

Re: Let's Forget about overwriting the Wardrobe File
« Reply #3 on: »
I just tested this and everything works fine!  :)
I should add that a new wardrobe file should be placed in the same directory:
MEDIA\WARDROBE\
My ZOMBIEWARDROBE.DAT
Code: [Select]
[WARDROBES]
[FEATURE]
<STRING>TYPE:FACE
<STRING>NAME:FEMALEFACE ZOMBIE 1
<STRING>MESH:media/wardrobe/human/HuF_head_cas01.MESH
<STRING>BODYBLEND:media/wardrobe/human/HUF_FACE_ZOMBIE01.PNG
<INTEGER64>GUID:1214199
<STRING>CLASS:Hum_F
<STRING>REMOVE:EYES
<STRING>REMOVE:JAW
<STRING>REMOVE:JAWSIDE
<STRING>REMOVE:BEARD
<STRING>ADD:EYES
<STRING>ADD:JAW
<STRING>ADD:JAWSIDE
[/FEATURE]
[/WARDROBES]

I think this information should be added to the tutorial How to add new character skins!
« Last Edit: October 10, 2014, 11:13:40 pm by Kva3imoda »

Re: Let's Forget about overwriting the Wardrobe File
« Reply #4 on: »
Hi @Kva3imoda . Yes, I removed a WARDROBESETS.DAT file I modified to put a new Destroyer skin into the game, and I just moved my changes into an "add-on" wardrobe .DAT file (following Anarch's suggestion).

All of a sudden, the new skin I made was available in the game!  I was never able to make it show before ;)

Trouble is, the skin is missing the face area.  I'm sure it's just a mistake on my part.

Can you look at this code and let me know what I should change pls?

   [FEATURE]
      <STRING>TYPE:FACE
      <STRING>NAME:FEMALEFACE_DESTRO_01
      <STRING>BODYBLEND:media/wardrobe/human/huf_face_zom04.png
      <INTEGER64>GUID:12171
      <STRING>CLASS:Hum_F
      <STRING>REMOVE:EYES
      <STRING>REMOVE:JAW
      <STRING>REMOVE:JAWSIDE
      <STRING>REMOVE:BEARD
      <STRING>ADD:EYES
      <STRING>ADD:JAW
      <STRING>ADD:JAWSIDE
   [/FEATURE]
[/s]

 ;)

EDIT -

Just noticed I have no code for the .MESH file to use. I guess this is necessary? I will try it soon...

Yes, adding this to your skins tutorial is a good idea. I'll get around to that soon.
« Last Edit: October 11, 2014, 10:38:00 pm by Phanjam »


 

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