Hey everyone!
I'm curious to know: I have a weapon that I want to be wielded like a Pistol but have Sword attack animations. I've tried to manipulate a custom unittype with different child settings trying to get this to work. Has anyone attempted this and been successful? On the same exact note, I need this done with a seperate weapon type that is wielded like a wand but has sword MAINHAND animations, but maintaining wand offhand animations.
If anyone wants to pipe in and let me know if this is even possible [And possible to only assign this to weapons so that it doesn't change anything but their own unittypes] and possibly how I could get this done if it is possible.
Hey Haxley,
I've tried making new weapon types with new animations to no avail. The associated animation links seem to be hardcoded or I simply haven't found the correct files to modify.
With a hex editor it might be possible to assign unique animation sets to new unit types. Chthon would be a good person to ask about the viability of doing this.
Hiyya Haxley. Gyt's right, the association between a weapon of a certain unittype and the animation it will use is hardcoded in the game engine.
Having said that, you CAN clone a sword animation and rename it internally so that the game sees it as a pistol animation (or vice versa depending on what you need). You might need to finetune the muzzleflash .layout to cover any timing differences between a regular pistol animation and your cloned animation.
I see your question about a sword mainhand animation AND wand offhand animation as more challenging, but I need to think about that a little more (im in the middle of something for my day job

)