oh hay guys

, long time no see
anyway.
i feel like i gotta chime in here, since ive made a skill in the past that i think does exactly what you want.
take a look and see if it fits your descriptionyou should take cthons advice and model the particles based on meteor, (falling component + the delayed explosion),
for the delayed explosion you'll have to set the particles to
"orient and spawn on ground"
this causes the particles to always appear on the highest terrain.
Heres my skill to previewnow, a sub skill should be set up to cast on each event missile die, and you have particles which will play on its events, one thing to note is that
the falling part of the particles has to be set to go off after you spawn a 0 duration invisible dummy unit (using its death or spawn events to create the particles), why? the falling particles behave oddly if you implement them manually, they will sort of stick to the terrain and fall from different angles,
examplei just recently found this out and fixed it while i was making the gifs for this post lol
this part is just being pendantic and you dont have to do it, but it makes the skill look nicer when you use it on uneven terrain or near walls
hope this helps and good luck with your modding.