Well, taking advantage of the cocurrence, you will be the first to know about my update. This is the list of changes, it's not definitive and before applying them in the public version I must test them.
- Poison Twister: Small decrease in mana cost. Cooldown reduced from 10 to 8 seconds. Tornado displacement speed increased to almost double.
- Nightmarish Fire: Reduction in mana cost. Modification of particles to distinguish it from among many similar missiles and give it a more "scary" touch.
- Afraid of the Dark: Duration of the shield increased from 10 to 12 seconds.
- Annihilator: No changes.
- Conviction: Reduction in mana cost. Cooldown reduced from 40 to 35 seconds.
- The Dark Prison: No changes ---> Possible candidate for new scale of unlocking progression.
- Deep Impact: No changes at the moment ---> maybe I should reduce cooldown and then create my own mana cost scale. Strong candidate for new scale of unlocking progression.
- Doomsday: No changes at the moment ---> maybe I should reduce cooldown and then create my own mana cost scale. Strong candidate for new scale of unlocking progression.
- Electric Inferno: Reduced considerably the mana cost. ---> Possible candidate for new scale of unlocking progression.
- Infestation (and its Procs): No changes. ---> Strong candidate for new scale of unlocking progression.
- Fatal Attraction: Cooldown reduced from 1 minute to 45 seconds. Reduced mana cost.
- Massive Force: Reduced mana cost. Cooldown reduced to 1 minute with 30 seconds. --->maybe I should reduce cooldown even more and then create my own mana cost scale. Strong candidate for new scale of unlocking progression.
- Glacial Mastery: Reduction of HP cost at all levels.
- Rain Mastery: Reduction of HP cost at all levels.
- Thunder Mastery: Reduction of HP cost at all levels.
- Dark Blessing: No changes.
- Defense Mastery: Increase of HP increased in all levels.
- Elemental Defense: No changes.
- Mana Change: Small decrease in HP cost and increase of the recharge factor in all levels.
- Arachnophobia: Unchanged at the moment. ---> Strong candidate for new scale of unlocking progression.
- Retaliation: No changes.
- Rip All: Small reduction of mana cost.
- Fire Champion: All cooldowns reduced drastically. ---> Strong candidate for new scale of unlocking progression.
- The Dark way: No changes.
- Dead Zone: consistent reduction of mana cost. ---> Possible candidate for new scale of unlocking progression.
- Toxic Land: small reduction in mana cost.---> Strong candidate for new scale of unlocking progression.
- Triple Threshold: Reduction of mana cost. Cooldown reduced from 10 to 8 seconds.
- Green Punishment: Reduction of mana cost. ---> Strong candidate for new scale of unlocking progression.
- Whirlwind: Unchanged at the moment. ---> seriously thinking about changing the skill name since it was never a true whirlwind

- Wolf Pack: Created its own level unlock scale. Start at level 18 and finish at level 74. ---> to be or not to be dilemma... is it convenient to let people enjoy the full potential of a skill (summons in this case) long before level 90? We'll see.