I'm glad you mention RGF's spells - it is one of the funniest mod out there. Especially when you give them to your pet.
However, the problem with that mod is that some skills can become a "must have". For example, Embermage's Frost Phase is the skill to get in priority - it's the strongest escape move of the game, and it can increase a lot the survivability of a character.
But the good thing is that it opens up new possibilities. A Magma Hammer embermage is hardly viable, and you have to get the %life steal set - but if you equip the Berzerker passive giving health regen at each crit, it's a different story.
However, be aware that it will make the game significantly easier. (it provides 4 free skills to each character.. 60 free skill points basically. + the pet's spells)
to me skills becoming a "must have" isn't really a problem, if they really were 'must haves' there would be something wrong with the base classes. imho any good class should have an escape skill and a lot of them do, frost phase is indeed the most effective one in the vanilla classes.
if a berzerker would have frost phase it would be awesome especially in conjunction with the already present ice skills in the tree.
I can also imagine anyone wanting a tier 2 healbot, fixing most health and mana issues in the early levels.
that is of course discussing RGF's mod.
I don't mean to expand his mod, I do however mean to expand upon the general idea.
to keep in the spirit of the mentioned 'knee deep in the nether' staff, just because I love the netherworm mechanic, it would be great to borrow the skill from the nethermancer that does that, just an example.
of course that would largely increase the effectiveness of summoner builds, possibly to an extent where its overpowered.
some balancing would need to be done, surely!
I don't agree with you that vanilla skills would need reworking in that light, because that would be saying that custom classes are better than vanilla ones.
which they are not, or are they?
I suppose that depends on which class we're discussing...
in any rate, the vanilla skills are strong enough to get you through the vanilla endgame, which makes them viable skills in my book.
does that mean I want to drop them as spell?
maybe, some of them, certainly not all.
frost phase is a likely candidate.
The problem with all-in-one mods is that you will have some people who will want only this or that modification, and not the whole.
I think the best way is to have seperate mods, + a big one where you put all your work. It should be just a matter of copying the files between your mods and recompiling everytime you do a change.
I suppose I both agree and disagree with that.
especially because of the mentioned balance issues it would seem wise to me to make such an addition part of a larger whole.
synergies was for example a mod that in the end really aimed at adding endgame content and a greater challenge, it was however much more than that and it has a balance of its own.
personally I would have liked it if the PvP function was released as a separate mod, it wasn't though.
now if I want to play PvP I have to have Synergies giving me even more incentive to play the mod.
I view mods ideally as custom made DLC/expansions, so to me it doesn't seem unfair to have different aspects in one mod.
there is then also the point of the ten mod limit.
if someone would want them separate I might have to let them down, or release it separately later, depending on what it is they want.
they will play the mod if it is the only one that has what they are looking for.
of course, this means that the rest of the mod has to be up to par.
I think a rework of the existing vanilla legendary would be appreciated in this regard. But it's a ton of work.
rework may not be the proper term, they would need to be redesigned and there would need to be at least the same number of unique affixes as there are legendary items in the game.
some thinking work on the mechanics of the game would also have to be done because letting every legendary proc something would be boring as well.
examples: a unique pair of boots that leaves bloody footprints, a chest piece that alters the appearance of the character, a tag that doubles your number of pets etc.