Hey guys!
Alright so, I have a custom charge system i'm working on, so I'll start from the top, address my problem and see what you guys can think up!
So, My class has 6 triggerable skills ready to go off when the charge bar hits 100%, these are set by default and are always in play.
Each triggerable skill has a 'NotTheme' that will keep it from firing, this is how I am throttling WHICH skill fires at 100% charge.
The 'NotTheme's are attached to passive skills in the player skill window. Skill 1 will allow triggerable 1 to fire but block the rest, up the line.
This is where I'm having an issue. Both 'RequiredTheme' and 'NotTheme' do not seem to work at the same time. The problem I'm having is that I can't accurately block the previous skill.
Is there a way to REMOVE a unittheme using an affix, or can you remove an affix that's placed by a passive?
So I have 6 triggerable actions attached to skills that fire at full charge, I need to isolate which one fires by the players choice, by choosing one of the passives in the skill window to 'unblock' the triggerable.
Suggestions? Opinions and input?
Hi Haxley. I don't know how to get the themes to work but I know that if you use stats and Stat Watchers you can make this setup work fine. You can definitely have two stat Watchers working at the same time, one to make sure that player does not have a limiting stat and another that ensures the player has full charge.
I know you can attach a unittheme via an affix, so removing that affix should also then remove the unittheme it attached.
So the passives could apply their affixes AND do a STOP SKILL on all your other passives running at that time, causing their unitthemes to stop as well.
Did I make any sense?
use one of these
remove effect
remove affix
or create an effect with the "remove effect" effect lol
name the effect that has your unit theme with something so you can target it with these for removal.
if you used an affix to apply your unit theme then use remove affix instead.
A mix of removing triggerable, affixesremove box command and a re-application in the event_end box command, it works as intended ^^
Glad u got it working Hax!
All with the help of you guys here at torchmodders!