What happens if you take the .skeleton file for that animation, and use it for the skill?
I haven't poked around with guts and animations too much, but I think you can just assign it, or edit the dat files directly.
@Vkoslak Thank you for the response, renaming the .skeleton files technique is not needed for the moment. My problem is actual animations that are not available in the game's data.
We are not yet been properly introduced. I'm doudley, I'm actively been modding various stuff for TL2, a few months now, and my proudest work are my human companion mods, the Brother-in-Arms and Warbounds. Even with the vast portion of the game's data I've explored and modified, I'm still very limited on what I can do. With no programming and 3D expertise, I still try to enjoy all of this with my over-due borrowed low-end laptop.

What I need is a Shotgonne animation that resembles the fusillade's cannon animation (Start and Loop). I also need help with engineer's Emberquake and Flame Hammer be used for fist weapons.