A Steam Modder requests info:
Can't delete affixes after I've made them in GUTS
I'm currently working on a mod but it's turned into a big sprawling mess of redundant things as I've tried to reorganize. When I try to delete the old files, either physically from the mod folder or in GUTS itself they just magically come back.
Additionally, not all of my affixes show up in the Dungeon editor when trying to apply them to a dungeon. Only some do.
What is going on? How is GUTS deciding what files to read/not to read, and why is it regenerating them after I've tried to delete them like 5 times?
I remember this issue. I think GUTS sometimes makes copies of the created/edited/cloned AFFIXES and places them among the original game files in the \Torchlight II\MEDIA\AFFIXES\AFFIX_CATEGORY\ folder(s). Outside of the mod\modname\ directory, even if you save them to the mod directory as you should.
So the extra files, (.DAT and DAT.BINDAT) needs to be removed from the main \Torchlight II\MEDIA\AFFIXES\AFFIX_CATEGORY\ directories.