Quote from: DxDark;1694914735993229554And now they're dead.
Wonder how long until someone remakes TL2 in Unreal/Unity Engine and includes mouse controls from this decade...
Thanks so much for giving this community such a wonderful idea!
To protect the project from the Legal monster it would be nice if this was done as a Fan inspired tribute where all the names and lore are changed yet clearly based off similar numbers and pace of Torchlight 2.
Or even better just go Patreon, Donation, Open Source, Community Driven and make a "new" world that again is clearly made to improve what this game could not and still legally respect what is now Arc Games Property without stepping on their toes.
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making gam...store.steampowered.com
That way more stuff would be possible (like all the content that didn't make it into the official game) looking at the mod "Unearthed Arcana".
Also to include items that do extend the game's combat options like the mods of "Sniper Rifles" and the Light Swords, Flamethrowers, True Rifles, Machine Guns of "Ruination" and the Throwing Axes and Elemental Shields from "LAO III" even finally making a functional "Improved Arrows" for Bows and Crossbows (let's also include that idea of allowing small Crossbow meshes as One Handed Pistols).
Let's also remember what the now abandoned "Synergies" and "Adventure Pack 2" were trying to accomplish and also Corley's new "TL2-E" mod which adds a farmable Act 5 which includes many vanilla dungeons rarely accessible in the vanilla game and improves the Vitality Stat.
Then implementing the "Warbounds" to create a fully dynamic npc squad of battle helpers probably nerfing their damage by 90% to keep things balanced and dependent on the Player.
Include more Class ideas from "Parallel", "Variant" and "Darkthan's Packs 1 and 2".
Let's also remember "FEP+" and extend the items to include asian themed options.
And the mods that have attempted to extend and fix Gems, Items and Item Skills like "LAO 2.0 Chaos" and probably nerf the weapon damage by 50% to keep things balanced.
Extending the Craft System like "Torchfun" and the Fish System like "Better Vanilla Game Simple".
Finally that unreleased "Naruto" mod has some very original methods of activating Skill attacks which is something worth considering.
Extending the Hair and Face options beyond "Rainbow Redux", "Themed Faces", "Extended Options" and "Non playable Faces".
Also including UI fixes (look at all of Doudley's mods) and adding more hues and images on items and battle animations for easier ID.
It's also worth considering adding Minion all stats increase into Dexterity to finally support dedicated Summon builds which would actually make Dexterity more valuable past 500 points especially in a mod like "LAO III".
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And to see all this in an Engine that amps the visual graphics would be appreciated.
And now we can finally get Shared Screen Multiplayer, Fix the Internet Multiplayer Connection Issues, Removing the issue of separating Multiplayer in New Game Plus, Actually have First Person Cameras (Adjust Battle animations and Attack Controls to help this), get some Real Feeling Weather, Fog of War Options (fight by lamps to avoid the true dark), Implement a true survival wave mini game better than the mod of "Corpselight", extend the dungeons to the unseen side, enable the ability to climb and fight from cliffs, support true Mouse, Pointer, Keyboard, Console, Touch Controls, and much more.
@steffire3 interesting idea and thread - looks like you have taken the best of TL2 and summed it up nicely, if something comes of this or a team starts up I would be first to offer my services in developing. I will wait to see what others say first
Ah yes. I know the feeling!
I wish to keep my distance from the actual script / programming of Open Source Game Replacements of the community's Torchlight needs however I am one of few members here who repeatedly writes of the ideas from past mods on the Steam Workshop and informs anyone of the future what needs to be added into the new base game because these features are too awesome to leave out.
And finally the limit of 10 mods or non functional mod packs will be no more! ^_^
A truly Open Source development will enable the Community itself to become the mods and developers that the base game needs.
And finally a modded version of an old prediction by my fellow modder Doudley has an opportunity to come true:
"The Player is the Mod Class and the Mod Class is the Player."
That cryptic statement makes more sense if this article is read:
https://steamcommunity.com/app/200710/discussions/0/133255603285071449/
I've watched the Open Source Engines of Godot, Krita, and Open Office get stronger over the years under an Open Source Donation environment because of needs.
And ultimately I keep seeing players returning to Torchlight only to correctly complain of it's features lacking without mods and most mods which are so troublesome to connect especially when made by authors using different methods.
So far only few modders have made mods that reduce compatible issues like "Doudley", "Viz", "Corley", "Torch Modders" and potentially "Haxley" as he works hard to fix "Naruto" for release.
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Thanks for acknowledging this article! "@ Corley" ^_^
make new game inspired by Torchlight , I think it's very legal
but if you take the name without ask for permission then it's gonna be copyright problem![]()
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i prefer new one, new story, new classes (with very common class name)
I was just poking around in the Unity asset store and ran across this:
https://assetstore.unity.com/packages/templates/systems/ummorpg-51212
All the workings for a basic mmorpg.
It's not free, but if you can round up a couple of people to make torchlight style art, it looks like it does a lot of the heavy lifting gameplay wise.
but if you can round up a couple of people to make torchlight style art, it looks like it does a lot of the heavy lifting gameplay wise.
Ideally you would round them up from the torchlight modding community, but given the small number of people modding the torchlight series, that may be an issue.
There are a limited number of people that have learned how to properly make 3d models that work well as wardrobe mods.
These people are often busy with their own mods, or real life.
More people know how to make textures, so you could have some people do some re-skins.
I think you could save some animation work by using the mecanim system in unity. As long as your humanoids follow the recommended skeleton rig, it supposedly can re-target animations. I have not tried it yet.
