News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 70
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 91
Total: 91

Author Topic: Summoner Class Mod List  (Read 405 times)

0 Members and 26 Guests are viewing this topic.

Summoner Class Mod List
« on: »
Spoiler: Steam Linked Discussion (hover to show)

A general rule would be that a Class must have more than 3 Summon Skills and ideally at least 1 Summon Skill that has more than one entity.

= = =

The "Tenebris" class is more powerful than vanilla and is not a specialized summoner however it can rely heavily on them.

steamcommunity.com


= = =

The "Electrical Engineer" is powerful for vanilla however the bot summons have been increased from one to three (I forgot if this can be gained at early or max level). The Bot summons have been edited to deal electric damage and they do benefit from the electric passive power boosts.



= = =

The "Theolentist" can be more powerful than vanilla however it has awesome access to various summons and can go with a pure summon build.



= = =

This "Prime Summoner" has skills of a beast master theme:



= = =

The "Witch-Doctor" is a specialized summoner that also has access to melee skills.

This mod is a finished class pack of 6 classes and is very well polished.

https://steamcommunity.com/sharedfiles/filedetails/?id=275166654&searchtext=darkthan

= =

If you want a Necromancer then there is an Occultist class inside the second version of Darkthan Classes.

Use Pack 1 or 2 but not both as they don't work together.

https://steamcommunity.com/sharedfiles/filedetails/?id=946029230

= = =

The "Druid" has a nature tree dedicated to summons although it's not as summon heavy as the "Witch Doctor" above.

This mod was also intended for- but does not require Synergies so the power may be high for vanilla.

https://steamcommunity.com/sharedfiles/filedetails/?id=660068853&searchtext=extra+synergies+classes

= = =

The Animancer inside the Classless Mod is also an option for a Summoner and can be mixed with other trees for a variety of sub styles.

https://steamcommunity.com/sharedfiles/filedetails/?id=1349328432&searchtext=classless

= = =

Finally if you desire a mixed gunner, buffer, "Summoner" that actually uses the vanilla skills with optional summon boosting mods then this is an interesting option:

https://steamcommunity.com/sharedfiles/filedetails/?id=620437900&searchtext=summoner

http://steamcommunity.com/sharedfiles/filedetails/?id=633401440

http://steamcommunity.com/sharedfiles/filedetails/?id=685550957

= = =

I hope this helps!

= = =

So while I haven't played or seen anything on the TL2 Workshop that is truly the Necromancer from D2... it does seem that at least Darkthan was able to mimic that theme and there are plenty of decent alternative options linked above.

= = =

Also be aware that classes from two mods that share the same name: Darkthan's "Druid" and Drew's "Druid" would override the other if placed above in the mod load order.
« Last Edit: June 29, 2019, 12:34:25 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Share on Bluesky Share on Facebook


 

Recent Topics+-