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Author Topic: Torchlight 2 Refreshed  (Read 3641 times)

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Torchlight 2 Refreshed
« on: »
Hi all.

It's been a long time since I've worked on any mods, but I've recently started a new project called Torchlight 2 Refreshed. It adds minor tweaks to make the play experience a bit more enjoyable and fun. I don't have the modifications all planned out, I just take it as ideas come to mind. It feels good to be back working on mods. I'm having lots of fun.  :)

Mod description:

Quote
Refresh your Torchlight 2 experience.

Torchlight 2 Refreshed is designed to make the game more challenging, rewarding and fun, without going overboard and still staying true to the vanilla experience. Guaranteed to be 100% fresh and contain 50% more fun!

Features:

- Vanilla bug fixes
- Pretty loot colors
- 3 page player and pet inventories
- 10 page player and shared stash
- 2 page merchant inventories and more items
- Pet transformation scrolls
- Unlimited skill point recovery
- Stat recovery crystals
- Improved loot for gold and boss chests with 30% chance to drop a unique
- Increased damage of traps by 50%
- Increased MAX mob count by 50% and champion max count by 100%
- Less obtrusive Pet return notification

This mod is still in development and testing. Suggestions and feedback is much appreciated.

Workshop Page:

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Re: Torchlight 2 Refreshed
« Reply #1 on: »
Hi @Wolven, Is it possible that you created a special Tab to sell Pet Fish & Spell Scroll at every General Merchant? That way it will look more neat and organized. ;)
« Last Edit: July 25, 2018, 10:28:47 pm by Sch123 »

Re: Torchlight 2 Refreshed
« Reply #2 on: »
I don't know how to do this as of now, but it's a good idea. I've also been thinking about adding a "gem bag" for the player and pet inventory. Do you know of any mods that have this, so I can have a look at how it's done?

Re: Torchlight 2 Refreshed
« Reply #3 on: »
There is a mod like that, here it is ;):

- Inventory Upgrade

Re: Torchlight 2 Refreshed
« Reply #4 on: »
Thank you. I'll have a look at it and see if I can figure out how to make a similar mod.

Re: Torchlight 2 Refreshed
« Reply #5 on: »
Hi @Wolven u might also wanna look into

Gem Box
steamcommunity.com


and

Gem Bag
steamcommunity.com


Re: Torchlight 2 Refreshed
« Reply #6 on: »
- Unlimited skill point recovery
- Stat recovery crystals

You can use my "Ultimate Respec Lite" mod instead of these 2 points, if you are interested.

It works for both vanilla and modded classes, and is relatively nonintrusive.

https://torchmodders.com/forums/mod-showcase/(tl2)-ultimate-respec-lite/
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

Re: Torchlight 2 Refreshed
« Reply #7 on: »
I've just published a new update for this mod.

Changes:
 
- Added dedicated bags for socketable items
NOTE: It's not possible to make new containers for Shared Stash, so there socketabls will be placed in the arms bag, like in vanilla.

- Increased Gold Chest unique chance to 35%
- Increased Boss Chest unique chance to 45%

Adding the bags for socketables was a lot of work, but I learned a lot in the process and I'm happy with how it turned out.

Re: Torchlight 2 Refreshed
« Reply #8 on: »
Quote from:
Wolven  [author]
Does the game crash with out the mod? Does it crash with other mods?
I've tried it, it doesn't crash, either just use this Mod or with other Mod.

But I found a Bug in Inventory Gems both in Players and Pet.

Re: Torchlight 2 Refreshed
« Reply #9 on: »
Thanks for testing.

It's weird about that missing tab icon. It works just fine here. Not sure where or how to begin fixing it.

Steam Community: Torchlight II.
steamcommunity.com


Edit. I've attached the files used to make the tabs.
« Last Edit: August 04, 2018, 08:54:06 am by Wolven »

Re: Torchlight 2 Refreshed
« Reply #10 on: »
Hi @Wolven u can try changing the "image names" in the imageset so that they are unique to your mod (in case these are a straight lift from the source gembag mod) You'll have to switch to the new names too, in the GUTS UI editor of course. Hope that helps


Re: Torchlight 2 Refreshed
« Reply #11 on: »
Thanks for the tip. I've not used any other mod to make this, It's all my own work. The names should not conflict with anything in vanilla, as far as I know.

Here's the .imageset markup:

Code: [Select]
<?xml version="1.0" encoding="UTF-8"?>
<Imageset Name= "gembagtabs" Imagefile="mods/refreshed/media/ui/hud/gembagtabs.dds" NativeHorzRes="1024" NativeVertRes="768" AutoScaled="true" >
<Image Name="gembag_inactive_hover" XPos="0" YPos="0" Width="55" Height="41" />
<Image Name="gembag_inactive" XPos="55" YPos="0" Width="55" Height="41" />
<Image Name="gembag_active_hover" XPos="110" YPos="0" Width="55" Height="49" />
<Image Name="gembag_active" XPos="165" YPos="0" Width="55" Height="49" />
</Imageset>

The relevant markup form one of the .layout files:

Code: [Select]
[PROPERTIES]
<STRING>DESCRIPTOR:Button
<STRING>NAME:unselected_gems
<INTEGER64>ID:-1985023603492155073
<INTEGER64>PARENTID:3448666098872220625
<FLOAT>OFFSET X:292
<FLOAT>OFFSET Y:450
<FLOAT>WIDTH:53
<FLOAT>HEIGHT:39
<TRANSLATE>TOOL TIP:Pet Gems Inventory
<BOOL>CLIPPED:false
<BOOL>ALWAYS ON TOP:true
<STRING>VERTICAL:BOTTOM
<STRING>NORMAL:GEMBAG_INACTIVE
<STRING>DISABLED:GEMBAG_INACTIVE
<STRING>HOVER:GEMBAG_INACTIVE_HOVER
<STRING>CLICKED:GEMBAG_INACTIVE_HOVER
[/PROPERTIES]
Code: [Select]
[PROPERTIES]
<STRING>DESCRIPTOR:Button
<STRING>NAME:selected_gems
<INTEGER64>ID:-4565179227356695523
<INTEGER64>PARENTID:-569330174789756946
<FLOAT>OFFSET Y:3
<FLOAT>WIDTH:53
<FLOAT>HEIGHT:47
<BOOL>CLIPPED:false
<BOOL>ALWAYS ON TOP:true
<STRING>VERTICAL:BOTTOM
<STRING>NORMAL:GEMBAG_ACTIVE
<STRING>DISABLED:GEMBAG_ACTIVE
<STRING>HOVER:GEMBAG_ACTIVE_HOVER
<STRING>CLICKED:GEMBAG_ACTIVE_HOVER
[/PROPERTIES]

I wonder if the issue  is with everyone using the mod, or just a few. I've only had one other report of this.

Re: Torchlight 2 Refreshed
« Reply #12 on: »
Quote from: Wolven
Thanks for the tip. I've not used any other mod to make this, It's all my own work.
Oops sorry to assume :grimace:

Quote from: Wolven
I wonder if the issue  is with everyone using the mod, or just a few. I've only had one other report of this.
I will try it tonight and let u know


 

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