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Author Topic: LAO III - The "Endless Game" Mod  (Read 8081 times)

0 Members and 65 Guests are viewing this topic.

Re: LAO III - The "Endless Game" Mod
« Reply #15 on: »
Hi RnF,

I really like your mod but the last update (03/10/2017) is not available on the non-steam link. Is it possible to fix it as i don't have any steam account (and don't really need to create one).

Best regards,
JacKc.

FIXED!  Thanks for letting me know, not sure where it went, but I added it back.  Enjoy!

Re: LAO III - The "Endless Game" Mod
« Reply #16 on: »
No problemo ;)

Thanks for having fixed it :)

Re: LAO III - The "Endless Game" Mod
« Reply #17 on: »
New version released

3/25/2017 - Update

Items
- Ember Shields Added (32 new models, about 1000 items in total expanded to level 499)

See video below for preview of most of them

Ember Shields specialize in Elemental Resistances instead of Physical Resistance like regular shields.

I used the Torchlight 1 shields as a base to build on, I did replace the TL1 models with an "energy" particle model instead. So most of the shield names will be familiar to those who play TL1.

The shield model effects are a bit "floaty" while running, there isn't really a fix for this, so hopefully that isn't too annoying. Hope you like them.


« Last Edit: March 25, 2017, 04:27:52 pm by RnF »

Re: LAO III - The "Endless Game" Mod
« Reply #18 on: »
Hope you like them.

Are you kidding? I LOVE THEM!!! In fact, I'm gonna play right now just because of them!

Ooh I wonder if these can be made to like flash a little brighter when you hit them?...


Re: LAO III - The "Endless Game" Mod
« Reply #19 on: »
Is it normal that you need to hold shift for the staff projectiles to shoot out properly? Else it would force your char to move into melee range.

 
« Last Edit: March 27, 2017, 08:38:49 am by Viz »

Re: LAO III - The "Endless Game" Mod
« Reply #20 on: »
Is it normal that you need to hold shift for the staff projectiles to shoot out properly? Else it would force your char to move into melee range.

Yes, I think wands and other ranged items may be the same way?? Not sure on that.  But Staffs originally behaved as a "melee" weapon, so their behavior could be a bit different from wands.  Holding shift down what you will want to do to control your movement. 

Re: LAO III - The "Endless Game" Mod
« Reply #21 on: »
Hi RnF,

Really nice items those new particle shields. Just notice they are spawning at very high level  :o

For example Outlander level 100 and loot some particle shield at level 327 (so sadly can't equip them as required stats are too high for my lvl 100).

best regards,
JacKc.

NOTE: Will you intend to create some legendary particle shields?

Re: LAO III - The "Endless Game" Mod
« Reply #22 on: »
Hi RnF,

Really nice items those new particle shields. Just notice they are spawning at very high level  :o

For example Outlander level 100 and loot some particle shield at level 327 (so sadly can't equip them as required stats are too high for my lvl 100).

best regards,
JacKc.

NOTE: Will you intend to create some legendary particle shields?

What dungeon levels are you in?  The drops should correlate with that, not your character level.  If you are in level 100 dungeons and you got a level 327 shield, we have a problem :)  If you are in level 327ish dungeons, that is normal.

To get the stats, you can enchant your gear with Stat  bonuses from "Boris" the stat enchanter. 

Edit:  There are Legendary Ember Shields, all though they do share the same graphics as the Unique versions. 
« Last Edit: March 29, 2017, 12:00:17 pm by RnF »

Re: LAO III - The "Endless Game" Mod
« Reply #23 on: »

@JacKc

Checked the files, the shields should be spawning correctly.

I have an idea of what the issue is though.

You didn't happen to have use the "Start at level 100" mod to create a new character, then later played an older character who did not use this mod, who is deeper in NG+, without removing the "Start at level 100" mod? 

That would jump your character to higher leveled dungeons inadvertently since that mod adjusts the NG+ dungeon levels and you would get higher leveled item drops

You would want to remove that "Start at level 100" mod to place your character back into the correct dungeon levels that correlate with your NG+ mode.


Re: LAO III - The "Endless Game" Mod
« Reply #24 on: »
Hi RnF,

Really nice items those new particle shields. Just notice they are spawning at very high level  :o

For example Outlander level 100 and loot some particle shield at level 327 (so sadly can't equip them as required stats are too high for my lvl 100).

best regards,
JacKc.

NOTE: Will you intend to create some legendary particle shields?

Just confirmed that you are correct, some those shields are spawning at the incorrect level. Thanks for the update, not I gotta figure out why  :-[

Edit:  Found the issue, it has been fixed.

Update/Fix has been released!

Published v.147

Bug Fixes
- Fixed a spawn issue with one of the Ember Shields spawning at the incorrect levels
- Hopefully increased the performance of 2H Throwing Axes (were missing target a lot)

Ember Shields
- Lowered spawn rate slightly
« Last Edit: March 29, 2017, 06:27:02 pm by RnF »

Re: LAO III - The "Endless Game" Mod
« Reply #25 on: »
Update: 3/30/2017

Part 2 is officially released! Part 2 extends items from Level 500 to 999

Part 1 is required to play Part 2 - load times will be slow with both mods installed, just a warning (up to 5 minutes).

Part 1 - Steam
Part 2 - Steam
Part 1 and 2 - Non Steam

Re: LAO III - The "Endless Game" Mod
« Reply #26 on: »
Couple updates

4/06/2017 Update

Item Changes

2H Throwing Axes
- Added a "homing" effect to the throwing axe effect (helps to counter weapon weakness)
- Shift is no longer needs to be held down to throw axe
- Weakness: Up close targets will be hard to hit

1H Throwing Axes
- Shift is no longer needs to be held down to throw axe

Staffs
- Shift is no longer needs to be held down to fire weapon

All Weapons
- Minimum Attack Range now equals Maximum Attack Range on all weapons
- This improves the ability of all weapons to be able to attack at their maximum range without needing to hold shift down

Shields
- Removed inherited block% bonus


4/7/2017 Update

Mod Changes

LAO III Part 1 is NOT required to use Part 2 anymore

But removing Part 1 can cause you to lose items, if you try to play a character with those items. If you don't load that character and install Part 1 at a later time, the items will be retained.

Part 2 includes items 1-99 and 500-999 (Levels 1-99 are required to override the vanilla settings of items)

If you remove Part 1 from your Mod Load, items between Levels 100 and 499 can vanish if a character with those items is loaded.
« Last Edit: April 07, 2017, 02:44:05 pm by RnF »

Re: LAO III - The "Endless Game" Mod
« Reply #27 on: »
Hey yeah RnF, I've got a female Destro using a dual-wielder build.

Right now she's got an axe and a fist and I have trouble hitting stuff :D Basically she won't close the gap to get close to the target. She'll just start swinging from where she is (and missing of course).

Not saying definitively this is from LAO3; will do more testing and give feedback...


Re: LAO III - The "Endless Game" Mod
« Reply #28 on: »
Most likely is LAO,  recently made a change to weapon ranges.

Can you get me the weapon names?

I may have over looked something when I made the change.
« Last Edit: April 09, 2017, 06:58:13 am by RnF »

Re: LAO III - The "Endless Game" Mod
« Reply #29 on: »
Thanks R!  Here are the 2 items...



 

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