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Help Wanted / Re: Looking for Modder to Collaborate on Character Design
« on: October 23, 2018, 01:15:56 am »
@steffire3
Thank you for the input. I have considered the best approach here and I think it can work as an extension of the classless character mod. The CC mod already has a great foundation for additions
The idea being to stay generic and flexible or veer off into a specialization - offering even more choices for the player.
5 Archetypes as available in the CC mod is plenty to work with. Having a stand alone mod built from scratch seems too ambitious.
So, I plan to play around with the classless character mod upon my return home and see if its a possibility to essentially enhance and compliment this already great mod. Ill then post any ideas that arise from the playtesting.
Thank you for the input. I have considered the best approach here and I think it can work as an extension of the classless character mod. The CC mod already has a great foundation for additions
The idea being to stay generic and flexible or veer off into a specialization - offering even more choices for the player.
5 Archetypes as available in the CC mod is plenty to work with. Having a stand alone mod built from scratch seems too ambitious.
So, I plan to play around with the classless character mod upon my return home and see if its a possibility to essentially enhance and compliment this already great mod. Ill then post any ideas that arise from the playtesting.


I have not tried it yet for a few reasons. I am working on half the classes in Variant especially Assassin, Wildling, Bladedancer, and Druid - all in ****. I am working these classes to their full abilities, trying every skill, seeing what works, what doesnt and what concepts the modders brought forth that make their class build shine.