Mod Projects => Torchlight I Classes Pack - Public Board => Topic started by: gytfunke on September 12, 2014, 06:28:33 pm
Title: [TL1CP] Tasks & Progress Updates
Post by: gytfunke on September 12, 2014, 06:28:33 pm
Since the Project Tracker isn't really working for the TL1CP (I can't check anything as 'done'), I'm going to sum up what we still need to finish for the initial phase of the mod. Post here and I'll update the list as tasks get done.
###Essential Tasks###
Skill-Related Work
Charge Bars Destro Bar Alchie Bar
Class Skills Destro Active Skill Cleanup Alch NEW Active Skills
Art Work
Class Sigils
Class Portraits
Skill Tree Tabs
Skill Icons for new Active Skills
###Bonus Tasks###
Alchemist Gauntlet
Class Unique Items
Quest Reward Spawn Class Cleanup
Title: Re: Task Progress
Post by: gytfunke on September 12, 2014, 07:20:41 pm
As I see it, here's a general plan for the upcoming steps we need to take to finish the class pack.
1) Initial Phase Skill and Art production, we're nearly there, guys!
2a) Internal Playtesting and Feedback I propose we do some individual and multiplayer testing of the classes amongst ourselves before releasing it to the public. I'd love to get everyone to participate in this: Wolven, Phan and RnF. We could also garner some help from the folks on the Runic Games Forums.
2b) Balancing Balance Classes Balance Items Touch-ups on art assets and particle effects Bug Crushing
Release Wrap it up and pop it on Steam and RGF.
Anyone else wanna add anything to this?
Title: Re: Task Progress
Post by: Phanjam on September 13, 2014, 04:38:36 am
Talking about the first milestone, we could cut it up into...
a. art assets b. skills-passives c. skills-actives-alchemist d. skills-actives-destroyer e. skills-actives-vanquisher
All of which, as you said, we're actually not far from finishing ;D
Title: Re: Tasks & Progress Updates
Post by: Phanjam on February 07, 2016, 07:18:10 am
So this is a small update...
In preparation for making Infuse a passive skill, I came up with another active skill for the Alch - Ember Spikes.
BASE_DESCRIPTION:Raise a bed of Ember Spikes to impale your foes and damage their armor. TIER1_DESCRIPTION:Spikes inflict poison damage over time. TIER2_DESCRIPTION:Spikes damage armor. TIER3_DESCRIPTION:3 spike beds are raised.
;D
Title: Re: [TL1CP] Tasks & Progress Updates
Post by: gytfunke on February 07, 2016, 07:14:36 pm
I like the concept. It makes sense which is sometimes one of the hardest things to do.
Title: Re: [TL1CP] Tasks & Progress Updates
Post by: Phanjam on February 08, 2016, 02:19:49 am
Thanks Gyt! I had fun making this one, tho it took me the whoooole day :D