Modding => Textures & Graphics => Topic started by: Anarch16sync on September 11, 2014, 03:29:30 pm
Title: Let's Forget about overwriting the Wardrobe File
Post by: Anarch16sync on September 11, 2014, 03:29:30 pm
Well, the other day messing around with GUTS when I was doing the Skin Add-on for the Preacher, I found a way to avoid overwriting the wardrobe file and still add new entries to it.
Just like the case of the Spawnclasses, you can create a file with a unique name and it will merge it's entries with the original ones if it starts/ends with [WARDROBES][/WARDROBES]
For example this is the Wardrobe file I used for the Preacher Skin:
Wardrobesets_KVA.dat
That file contains all the new entries to the original wardrobe file added by Kva3imoda, and 'cause of it unique name it doesn't overwrite the original. 8)
Hope this is useful for making more unique looking classes and still mantain compatibility :D
Title: Re: Let's Forget about overwriting the Wardrobe File
Post by: Phanjam on September 12, 2014, 04:21:11 am
This is great information Anarch! One less file we need to worry about overwriting ;)
But my problem when i make wardrobe features has always been that they never show in game >:( even tho i can see and assign them in GUTS.
Ima try this method of yours and see if that helps. Thanks again!
Title: Re: Let's Forget about overwriting the Wardrobe File
Post by: Kva3imoda on September 28, 2014, 11:26:39 pm
Just like the case of the Spawnclasses, you can create a file with a unique name and it will merge it's entries with the original ones if it starts/ends with [WARDROBES][/WARDROBES]
Hope this is useful for making more unique looking classes and still mantain compatibility :D
A great discovery! :) Thank you for sharing this.
Title: Re: Let's Forget about overwriting the Wardrobe File
Post by: Kva3imoda on October 10, 2014, 11:10:48 pm
I just tested this and everything works fine! :) I should add that a new wardrobe file should be placed in the same directory: MEDIA\WARDROBE\ My ZOMBIEWARDROBE.DAT
I think this information should be added to the tutorial How to add new character skins (http://torchmodders.com/wiki/doku.php?id=how_to_make_new_character_skins)!
Title: Re: Let's Forget about overwriting the Wardrobe File
Post by: Phanjam on October 11, 2014, 10:34:08 pm
Hi @Kva3imoda . Yes, I removed a WARDROBESETS.DAT file I modified to put a new Destroyer skin into the game, and I just moved my changes into an "add-on" wardrobe .DAT file (following Anarch's suggestion).
All of a sudden, the new skin I made was available in the game! I was never able to make it show before ;)
Trouble is, the skin is missing the face area. I'm sure it's just a mistake on my part.
Can you look at this code and let me know what I should change pls?