Mod Projects => Mod Showcase => Topic started by: Sch123 on July 08, 2019, 02:51:16 am
Title: Hacker / Trickster Class Mod
Post by: Sch123 on July 08, 2019, 02:51:16 am
Long time I tried to make my first Class that I wanted, now the class is ready in Beta Version. :o
I present "Hacker / Trickster Class", a class with All Rounds ability.
I made this class inspired by the 7th dragon 2020 game, where in the game there were two Job I like (Hacker & Trickster). Because the class I made is more about Technology, I decided to use the Hacker / Trickster class name, but basically this is a combination from classes and skills that I like. :D
Another reason why I used the Hacker / Trickster class name, because most of the existing skills or some part I clone is from other Class Mod and I also do some changed to suit my taste. Of course I give full credit to the author. ;)
The following is the List Mod that I use for my Inspiration: Note:Sorry, if I forget something because I did a lot of unpacking mods. :P
I hope this class can be well received for all. And I also say thank you to all who have helped and provided support in the process of making this class. ;D
I hope this doesn't end here, because I still want to develop this mod class again. Like providing new skins, more suitable icon, new weapons, armor, unique skills, etc...
I might also have to fix something like bug or error, but don't expect too much because I'm also a beginner in this matter. ???
But now I need a short break & enjoy the game with the new class that I made. :)
It would be great if played with the Hacker Blaster Mod. You can get it here (http://torchmodders.com/forums/help-wanted/request-special-weapons/msg8616/#msg8616).
The Download Link (http://torchmodders.com/forums/mod-showcase/hacker-class-mod/msg10914/#msg10914) & the Screenshot can be seen in the attachment below. ::)
Title: Re: Hacker Class Mod
Post by: Phanjam on July 08, 2019, 07:25:17 am
@Sch123 im really happy u launched your first mod! I want to try it out but.. I cant find the download link! :D
Title: Re: Hacker Class Mod
Post by: Sch123 on July 08, 2019, 07:35:20 am
Thank you @Phanjam. And you can find the download link also on first Attachments, below. ;)
- Although this is an old version - :P
Title: Re: Hacker Class Mod
Post by: lemon 'nade on July 08, 2019, 08:35:50 am
Looks great, but upload to Steam please.
Title: Re: Hacker Class Mod
Post by: Kva3imoda on July 08, 2019, 05:11:05 pm
@Sch123 congratulations on your first mod. It looks complicated. 8) I've been away for a while. You bought a PC for modding, as we discussed once? :)
Title: Re: Hacker Class Mod
Post by: Sch123 on July 08, 2019, 11:27:19 pm
@Sch123 congratulations on your first mod. It looks complicated. 8) I've been away for a while. You bought a PC for modding, as we discussed once? :)
Thank you @Kva3imoda. Nope, I made it on Mac OS, with the help of CrossOver so I can use Windows Software. :D
Title: Re: Hacker Class Mod
Post by: Sch123 on July 09, 2019, 10:02:43 am
Just do a little update:
- Sentinels can be targeted by opponents now - Update Blaster weapons (shorten display name, add require level,etc..) - Swap position of passives skill upgrade & impact - Correcting some of the effects of Synchro's duration that still exists even though the skill has been respected
NB:The download link is now at the bottom of the last screenshot
Sorry for the inconvenience. :-[
Title: Re: Hacker Class Mod
Post by: steffire3 on July 10, 2019, 01:42:35 pm
Great job @Sch123 !! Are you going to post pictures of Skills in action? Thanks! :)
Title: Re: Hacker Class Mod
Post by: Sch123 on July 10, 2019, 03:35:29 pm
Maybe it would be better if it was made a surprise, because it would make people more curious about this class. :D
Title: Re: Hacker Class Mod
Post by: Sch123 on July 10, 2019, 07:25:36 pm
I decided to separate the Hacker Blaster weapon into a separate Mod from the Hacker Class Mod because it was still unstable, it needed further adjustments. :P
Title: Re: Hacker Class Mod
Post by: Phanjam on July 12, 2019, 06:51:20 pm
Would u like to include it in Variant Items? We can fix the bugs together ;)
Title: Re: Hacker Class Mod
Post by: Sch123 on July 13, 2019, 12:18:42 am
@Phanjam ,I'm happy if you include the Hacker Blaster in the Variant Item. :D
You can get the latest version here (http://torchmodders.com/forums/help-wanted/request-special-weapons/msg8616/#msg8616)
Title: Re: Hacker Class Mod
Post by: Actkqk on July 13, 2019, 11:39:20 am
Maybe it would be better if it was made a surprise, because it would make people more curious about this class. :D
Big mistake... There are people (like me) who have no interest in discovering what it is about if the author is not willing to help people discover. There are so many classes that you must generate interest by showing things and you are not doing it. Some simple photos don't take any time... that is, if the author is not able to show a few photos, the mod can't be good because it is the same person who did it. The statement may not be true but that is the feeling. Your photos of the skill tree don't tell me anything, maybe that can change with your photos of the skills in action, but that don't exist. You understand?
Title: Re: Hacker Class Mod
Post by: Sch123 on July 13, 2019, 03:03:28 pm
Thank you for the advice, I will consider that. But for now maybe I will leave like that, because this is still a prototype / beta. I'm still trying a lot of things to implement. :)
By the way, this is also the result of my curiosity about GUTS, from the long time I tried and in the end I was able to use GUTS on Mac. :D
And I also respect differences of opinion, because not all must be the same as what we want. It also adds input for me in the future. ;D
Title: Re: Hacker Class Mod
Post by: Actkqk on July 13, 2019, 05:07:47 pm
With more reason. You need the opinion of others to help you finish, and therefore, you need to attract more people who can give advice and opinions... I made a new class in 2013 and even today (in this same community and on Steam) I still ask for opinions to see the best course to follow about that class in relation to an update.
;)
EDIT: I'm going to tell you a little story, so you can see what can be achieved if others really appreciate your effort. One day I discovered TL2 and soon after I got to the Synergies Mod forums. I did not have much money, so I played with a pirated copy. The work of Salan (the author of Synergies) seemed so amazing to me that it inspired me to try to make a new class. GUTS did not exist yet, so with a lot of patience and Notepad I was working and learning, little by little and showing my progress. GUTS appeared and I thought it would be the end. My class was quite advanced but now I really needed GUTS and Steam or everything would be in vain. Salan, out of nowhere, gave me a legal copy of TL2. If I had not given all of myself, I would probably still be playing pirated TL2 and my class would just be a waste of time.
Title: Re: Hacker Class Mod
Post by: Phanjam on July 13, 2019, 08:38:07 pm
Yes the world is full of kind people. My TL1 was a gift from @Webbstre and my tl2 was from a user who is not active any more. So kindness is also one of the things we try to keep going in torchmodders ;)
Title: Re: Hacker Class Mod
Post by: Phanjam on July 13, 2019, 08:39:38 pm
- When shooting an enemy behind a pile of wood, we often do not hit the enemy but stop at the pile of wood.
I thought maybe this could be corrected by changing the position of the missile so that it was slightly higher, or making the missile penetrate the object.
- Chance to Fumble & Fumble damage often occurs so that the enemy only receives 1 damage per attack, while the damage weapon is around 30-40 or more.
- There is no icon for all weapon hacker blaster (still using the existing icon).
Title: Re: Hacker Class Mod
Post by: Phanjam on July 15, 2019, 05:18:23 am
okay thanks Sch! I'm working o the tweaks of the minigun now - i'll get on tweaking this Blaster next ;)
Title: Re: Hacker Class Mod
Post by: steffire3 on July 15, 2019, 12:14:24 pm
- Chance to Fumble & Fumble damage often occurs so that the enemy only receives 1 damage per attack, while the damage weapon is around 30-40 or more.
I find this is an issue for me even in vanilla scenarios. What I have found is that it may be necessary to add Anti Armor Affixes to the Weapons.
-xxx All Armor for X seconds. xxxx Type Damage over X seconds. Target takes xx% more All Damage for X seconds.
I hope this helps! :)
Title: Re: Hacker Class Mod
Post by: Sch123 on July 20, 2019, 03:12:47 pm
@Phanjam I need help, I found a bug in the class I made. ???
- Increased skill points when doing respect active skills "In the Gun Blaster Tree skill" (Especially at the Frozen Bullet Skill). For other active skills there is an uncertain addition & if there are additions only increase 1 skill point. Not at the Frozen Bullet Skill, which increases every rank by 1 skill point (max up to 15 skill point). :'(
I don't know what to do to fix it. :-[
For a while the frozen bullet skill I will replace with another skill. Somehow after being replaced with another skill there is no problem of skill points that increase when doing respect skills. :P
Title: Re: Hacker Class Mod
Post by: Phanjam on July 21, 2019, 06:14:15 pm
Hi @Sch123 to save some time can you attach the .DAT of the Frozen Bullet skill in your next post? So i can look right away instead of finding time to unpack :P
Title: Re: Hacker Class Mod
Post by: Sch123 on July 22, 2019, 03:39:30 am
I put Frozen Bullet.DATA on the attachment. I don't know if there's something wrong with this, I don't think there is a problem in it. :-[
I don't know, this is according to my observation. :D
Title: Re: Hacker Class Mod
Post by: Phanjam on July 22, 2019, 03:57:40 am
Hi @Sch123 . In connection with your bug report when you RESPEC, what i wanted to check is if <BOOL>HIDDEN:true is present, but it's not.
I checked the proc skills in the vanilla game. There are 22 proc skills and out of those 22, 21 of them use the <BOOL>HIDDEN:true code.
Maybe using it in your proc skills could solve the problem?
Title: Re: Hacker Class Mod
Post by: Sch123 on July 22, 2019, 04:42:32 am
Yes the problem is solved, thank you @Phanjam. Give <BOOL>HIDDEN:true code in PROC skill resolves the problem. :D
But I wonder why that happened & do all PROC skills have to be given that code? Because only the Frozen Bullet skill has problems while other skills don't ? ::)
Title: Re: Hacker / Trickster Class Mod
Post by: Sch123 on July 23, 2019, 05:10:30 am
Information:
Change the Display Name from Hacker to Trickster. Because according to my friend, using the name Trickster is better. Even though it changed its name to the Trickster class but this is still the Hacker class in it, it only changes its name. ;)
Title: Re: Hacker / Trickster Class Mod
Post by: Phanjam on July 26, 2019, 07:31:54 am
Title: Re: Hacker / Trickster Class Mod
Post by: Sch123 on July 26, 2019, 08:23:22 am
I'm not sure, but it's at the bottom of the Attachments. ;) Still using the name HACKER.MOD, I haven't changed the Mod name to TRICKSTER.MOD because I still need to check again. :)
Also why is the position under Screenshot? That's because I updated a few times. :D I update here because I can't upload on first page because the data is over the limit. In this update I added a new Skill Tree, "Unspecialized". ;)
Where there are skills that I haven't added before. I also tweak some skills. :D
See download link here (http://torchmodders.com/forums/mod-showcase/hacker-class-mod/msg10914/#msg10914)