Torchmodders
Mod Projects => TL2 Item Patch - Public Board => Topic started by: RnF on September 06, 2014, 10:43:07 pm
-
I will be creating the following Unittypes for each armor type and item Tier
Cloth - Embermage (Focus Themed)
Light - Outlander (Dexterity Themed)
Medium -Berserker (Strength Themed)
Heavy - Engineer (Heavier Strength Themed)
For example
Legendary Belt Cloth
Legendary Belt Light
Legendary Belt Medium
Legendary Belt Heavy
Reasons
- Better class specific drops
- Better control of item bonuses and where they go (no wand bonuses on heavy armor for example)
- More variety in armor drops
- Better random items
- Help to differentiate armor so they don't all feel the same
It isn't as much work to get it set up as I was thinking. So it's very doable. Getting the affixes organized and created is going to take longer, but will be worth the effort.
-
This sounds great RnF!
Your last sentence is about what I suspected, that the affixes are the bigger chanllenge :)
Are you making totally new ones? How can we help you? just ideas or some other way (or stop asking you questions and let you get to work LOL!)?
-
This sounds great RnF!
Your last sentence is about what I suspected, that the affixes are the bigger chanllenge :)
Are you making totally new ones? How can we help you? just ideas or some other way (or stop asking you questions and let you get to work LOL!)?
I will most likely disable most of the old ones and make new ones. It will be a couple weeks until I get to this point.
IF anyone wanted to help, organizing the possible effects for each armor type would be helpful. Making most of the affixes actually goes quickly.
-
While your doing this you might have to reconfigure which graphics are used at what stage of the game..
there are a lot that can be altered and used with this idea, its definitely one way to add uniqueness, one thing I personally would caution thou is making too many of them class restricted.. Why can't a berserker wear cloth and be a mage, or a mage wear heavy.. of course they might not WANT to wear them, but you might find reasons where you do want to sometimes.
-
I actually will be removing class requirements. A Berserker could wear cloth if they wanted too. I am a big fan of doing what ever you want... as long as you meet the requirements for the armor.
I was planning on making each armor type basically Magic, Ranged, Dual Wielding and 2H Weapon based (or something like that). I put the classes up there for a reference point. I do not plan on making them class restricted.
I was thinking I was going to have to change some graphics... Some of the Heavy armor looks like cloth and some cloth looks like Heavy armor (set stats dictact what is what)
-
I can pitch-in when you get to the graphics part.