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Mod Projects => Mod Showcase => Topic started by: Rhythmier on June 09, 2019, 12:34:27 pm


Title: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 09, 2019, 12:34:27 pm
So I finally cooked up my paladin mod that I've been trying way~~~~ too long to complete, and its now at Steam workshop. I title the mod Beta coz there's still many things I would like to change like custom Icons, sound effect, character model (wardrobe), of which I still don't know how and not having enough time to research it due to life duty call. I appreciate any feedbacks from your guys coz this website has been amazing at helping me creating this mod. To remember that I know nothing about modding to finishing 1 myself, I guess I'm a bit overwhelm, as well as over ambitions a little too much  :D

Any way I hope you guys enjoy the mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=1765628642


Lightbringer Gain charge overtime, and are not affected by items

Consist of 3 Skills Trees: Might, Faith, Constitution

Many skills are buffs meant for multiplayer in mind. BUT sadly I have no one to play with, so if you guys found any bug/issue please let me know. Also Lightbringer are meant to be a Burst Damage class, meaning its amazing at killing trash mobs fast, but not sustained DPS (especially when you're playing with Synergies, I am)

All in all I'm happy with how the class is played, but feedback is always welcome.  ;) ;)

*Updates and Changelogs can be found here, as well as at STEAM workshop page [change note] section.*

Spoiler (hover to show)
Title: Re: Lightbringer Mod (Paladin)
Post by: steffire3 on June 09, 2019, 11:34:46 pm
@Rhythmier Congrats so much on your progress and success! Very few are able to get to this point in modding.

I wish I had more time to test mods and give Feedback... Fortunately I think I know someone who can!  :)
Calling @Sch123 to give Rhythmier feedback when you have time!  :D

UPDATE: Thanks for answering @Sch123  !! :)
Title: Re: Lightbringer Mod (Paladin)
Post by: Phanjam on June 10, 2019, 07:28:17 am
Same here Rhythmier, congrats on ur mod launch! Considering ur explanation about not having previous modding background, your work looks Amazing! And im really happy u feel that we helped you - thats the whole purpose of this site! ;D

Wishing you the best in ur family duties. Do drop by every now and then whether here or the discord ;)
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 10, 2019, 09:05:36 am
Hi @Rhythmier congratulations on the new class you made. :D
Hi @steffire3  I will try to play it and give Rhythmier feedback. ;)



Quick Feedback:

- The information icon overlaps with the Charge bar, maybe the size of the Charge bar can be adjusted so that it doesn't overlap with the information icon.

Suggestion:

- Maybe you can change the Animation Idle in your class, so you don't use default idle from the Engineer in starter class menu, because it makes the 1H Hammer fall too far from the hand. Maybe you can replaced with <STRING> MAINMENUIDLE: IDLE_SHIELD_MELEE
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 10, 2019, 11:06:34 pm
Hei @Sch123 , Thanks for the feedback.

And~ it has been updated.  :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 11, 2019, 12:48:54 am
The size is right, but I think the position is a little too above. Maybe it can be aligned with the row 1 information icon. :)

By the way I like the golden armor & shield in the Lightbringer skill, it looks really cool. Is it possible that this can be applied to others, such as being made full golden armor (pants, shoes, etc.) with the golden weapon as well. :P

Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 11, 2019, 05:11:20 am
Quote
The size is right, but I think the position is a little too above. Maybe it can be aligned with the row 1 information icon. :)

Hmm... I actually made it a little bit above since it was smaller now. As you've been playing, managing charge is actually part of the play style. I'll play around a little bit more to see which one I like better or if there's any other ppl commenting on it as well.

Quote
By the way I like the golden armor & shield in the Lightbringer skill, it looks really cool. Is it possible that this can be applied to others, such as being made full golden armor (pants, shoes, etc.) with the golden weapon as well. :P

Thanks! I've actually made the boots as well but it didn't really turn out the way I wanted it to be, so in the last stage I took it out from the skill. It was definitely the plan to give the class a light shinny armor. Weapon wise I only gave 2 (or 3, but 2 of them are the same) to fit the aesthetic better. Hmm... maybe I'll just add in the boots as well, since the mesh is ready made. But no pants, it looks weird. Trust me I did it, insta delete  :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 11, 2019, 03:30:51 pm
I suggest adding Radius Skill each tier for skill "Orison & Hallowed Ground", therefore you will be able to support more your companion. :)

By the way, nice update. ;)
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 12, 2019, 01:22:00 am
Hmm... increase radius for Orison and Hallowed Ground... good point, though I think hallow ground is huge enough, but orison definitely can use some range.

Will do   :-\
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 12, 2019, 12:50:17 pm
Hi @Rhythmier, Maybe you can also see the Skill icon and Tab icon on this WoW Paladin v2.0 (v.29) (https://steamcommunity.com/sharedfiles/filedetails/?id=712279451&searchtext=paladin) mod. Maybe it can be used for your class. ;)

Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 13, 2019, 01:34:27 am
@Sch123 I tried, and I failed. I don't know how to import the icon sheets. The time I did it shows grey blank sheets with a red box on the top left corner  :'(
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 13, 2019, 06:10:50 am
in the UI folder there is a HUD & ICON folder, there are files. DDS &. IMAGESET that you can copy.

Then you need to convert .DDS to .PNG so you can see the icon image in GUTS.

So in the HUD & ICON folder there will be a .DDS, .PNG & .IMAGESET file.

You can convert the .DDS file to .PNG online by using this https://www.aconvert.com/image/ (https://www.aconvert.com/image/)

This same method can also be used for adding icons to Characters. ;)



The Skill icon and Tab icon file from WoW Paladin, you can be seen below.
You just need to add the HUD & SKILLS Folder to the UI Folder, I hope this can help. :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 13, 2019, 11:30:38 am
@Sch123 You, you, are awesome.

Update coming soon! With [Orison] radius increase!  :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 13, 2019, 11:55:59 am
@Sch123  Wait, do I have to credit the original author for his art work? I know the icons are from WoW but the charge bar are custom made (at least a little).

I don't wanna steal someone's work if possible, though WoW's icons are exception, i guess...  ::)
Title: Re: Lightbringer Mod (Paladin)
Post by: Phanjam on June 13, 2019, 03:07:29 pm
Hi @Rhythmier yes if you use anyone else's work (specially artwork because its easy to see) its best to acknowledge that it came from them.
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 13, 2019, 05:36:14 pm
Hi @Rhythmier , I agree with @Phanjam. It's good if you give credit to the author who made it. ;)

I think using a charge bar that you have is also good (because it's unique from the others), there's no need to use a charge bar from the class WoW Paladin if you feel uncomfortable. ;D

But if you use the Icon from the Paladin class, it seems you need to credit the author in recognition of his work. :)
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 15, 2019, 08:50:06 pm
I want to ask, when the charge bar is fully charged (5 charges) will the charge bar change color from silver to gold ?.

Because what I experienced when the charge bar is fully charged (5 charges), the charge bar color remains silver does not change to gold. Do I need to do something, so it become gold?
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 16, 2019, 10:28:55 pm
Hi @Rhythmier , I just found disharmony when playing between Lightbringer + Alchemist (TL1CP) mod.

When placing Lightbringer above TL1CP, the Alchemis Shock skill will change to the Repent skill. I don't know why that happened and that skill cannot be used even though we have given a skill point.

But if you put Lightbringer under TL1CP, the skill of Shock to Alchemist doesn't change.
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 17, 2019, 01:21:04 am
Quote
I want to ask, when the charge bar is fully charged (5 charges) will the charge bar change color from silver to gold ?.

Actually it won't, I just used the existing UI template within the game. So if yours changed from Gold to Silver surely that means you have a custom UI mod installed that changed the colour/theme of it. Unfortunately I'm still no good with customizing UI or even Icons. So until I do (or I found one that I can give credit to) the charge bar will remain as such.

Quote
When placing Lightbringer above TL1CP, the Alchemis Shock skill will change to the Repent skill. I don't know why that happened and that skill cannot be used even though we have given a skill point.

Hmm.... mostly due to the name of the skill. I'll change mine for the quick fix.
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 17, 2019, 03:07:58 pm
Nice update. :)

I have suggestions for rebalancing problems to make low level challenging but useful at late games (especially late game synergies). Maybe you can set [Respite] to depend on the player's Vitality. That way I don't think it will be too overpowered. ;)

I want to ask, will you use the WoW Paladin Charge Bar? for your Lightbringer? Because I see a match with the Class theme, but if it's not, it's fine. :D

I also want to ask, are you going to replace the Lightbringer Tab Skill Icon with the WoW Paladin Tab Skill Icon?


Title: Re: Lightbringer Mod (Paladin)
Post by: lolesch on June 19, 2019, 02:43:00 pm
Wait, do I have to credit the original author for his art work? ... I don't wanna steal someone's work if possible

The one thing is to drag someones art and drop it into your project - this is stealing if the author has not explicitly allowed you to reuse his work!

The other thing is to drag someones art and drop it into (lets say) photoshop, editing it to a significant amount and use it in your project - this is transformation and totally legal since there is no copyright on pixels them self. Just make sure that there is a personal touch to it even if the pattern stays the same. Also: as long as you do not offend the original content or make any money out of it the risk of being punished for spreading recognizable artwork is negligible (just mention these things aren't your personal creation!)

https://fairuse.stanford.edu/2014/12/22/much-photo-need-alter-avoid-copyright-infringement-hint-cheshire-cat/
Title: Re: Lightbringer Mod (Paladin)
Post by: Epoch on June 19, 2019, 05:44:45 pm
This is why I always used icons off this website!

https://www.hiveworkshop.com/repositories/icons.541/

Made just for other people to use and there are a whole lot of good ones. I think some are ripped from Blizzard games, so avoid those, but most are solid.
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 19, 2019, 10:04:55 pm
Quote
I want to ask, will you use the WoW Paladin Charge Bar? for your Lightbringer? Because I see a match with the Class theme, but if it's not, it's fine. :D

I also want to ask, are you going to replace the Lightbringer Tab Skill Icon with the WoW Paladin Tab Skill Icon?

@Sch123   :-\  That's the plan, but I wasn't skilled enough to make my own. Would definitely like to make my own custom icons and pics. But as of now maybe not yet, or unless i find suitable substitute .

@lolesch That's good to know. Maybe I really should pick up some pictures editing skills.

@Epoch Thanks for the hands up! I'll definitely check those out.  ;D


Sorry for the late reply, duty calls. Barely have enough time to sleep nowadays  :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 22, 2019, 12:49:57 pm
Quote
I have suggestions for rebalancing problems to make low level challenging but useful at late games (especially late game synergies). Maybe you can set [Respite] to depend on the player's Vitality. That way I don't think it will be too overpowered. ;)

The mod has been updated, now [Respite] depend on Charge!

I've made it that it'll consume 1 Charge only regardless of how many charges you have currently, but the Strength of the bubble depends on the amount of charge you have during the time of casting. SO theoretically you can always recast a 5 charge [Respite], given if you don't use it for [Judgement]  8)
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 24, 2019, 01:10:29 pm
Hi @Rhythmier ,I found one more problematic skill when we also used another class, in this case the Blade Dancer class. I tested it using Variant Class and put Lightbringer above.

The blade dancer skills that are replaced are "Bastion" => "Radiance Armor".
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on June 25, 2019, 09:42:12 am
@Sch123 Fixed and Updated! Should be working fine now. Thanks for the discovery  :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Sch123 on June 26, 2019, 05:21:05 am
Hi @Rhythmier , If you are interested in replacing the Starter Armor for the Lightbringer Class you might see this armor (Images can be seen in Attachments).

I recommend "CASTER_05" & "CASTER_X07" armor. ;)

You can provide the armor on Path:

- media / units / players / HUM_class_M
- media / units / players / HUM_class_F


By adding code, for example:

Code: [Select]
<STRING>SHOULDERS_OVERRIDE:CASTER_05_SHOULDERS
<STRING>GLOVES_OVERRIDE:CASTER_05_GLOVES
<STRING>PANTS_OVERRIDE:CASTER_05_PANTS
<STRING>BOOTS_OVERRIDE:CASTER_05_BOOTS
<STRING>CHEST_OVERRIDE:CASTER_05_CHEST

If you feel the armor shoulder is too annoying, you can not include it or replace it with another one.

Note:

You can also add armor to the head but it will close the player's head so that we cannot see his face and hair. :P
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on July 02, 2019, 12:05:39 am
That's AWESOME! Gonna do the update later. Thanks a bunch! Been trying hard to change my wardrobe since the beginning of times  :D

p/s: Yes, Caster _X07 is definitely part of the wardrobe  ;)
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on February 06, 2020, 11:43:00 pm
Guys Mod been updated! Just learning how to do a bit of graphic works to prepare for my next custom class creation. I'm fairly happy with the chargebar, could be better but I didn't even know what software to use back when around 2 weeks ago so hopefully more improvement to come! :D

Btw all the change notes can be found in the Steam page, as well as credits/links for the artworks. Same as always feedback is much appreciated
Title: Re: Lightbringer Mod (Paladin)
Post by: Awkward on February 07, 2020, 01:25:44 am
nice to see! btw, can i see stream TL2 updates without subscribing on every author? looks like i can see just NEW mods :(
and yet... did you upload mod somethere else than steam only?
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on February 08, 2020, 09:42:19 am
Hei @Awkward I'm not sure about that coz I'm only uploading on Steam only. No particular reason, just that its the only place I can think of to upload mods.

Would it be better if I post the change log here too? what  do you think?
Title: Re: Lightbringer Mod (Paladin)
Post by: Awkward on February 08, 2020, 11:45:36 am
I don't know really. If peple have internet, they can go to first post of this thread, then go to steam and read changelog there. So, you can post it there if you want but it not 100% necesary if you upload mod to steam only (but can be nice anyway). What about me, i worries much more about texts of that mod (for russian localization purposes).. But really, i tired to translate amny of mods already coz my english is not so good.
Well, after reading changelog (but not downloading yet - not steam game version) i thinks what my program will change it translation automatically, so it can be done later. Anyway, thanks what you post announce there (coz else i can not to know about it).
Sad but last 1,5 months i was busy with program and didn't play at all (except Freecell game on my phone)
Title: Re: Lightbringer Mod (Paladin)
Post by: Phanjam on February 09, 2020, 05:26:10 am
@Awkward do not get the modders disease! Too much modding and not enough playing :D

U might burn out from modding, and then even playing will bring u little joy. Take a break and enjoy a while.
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on February 11, 2020, 05:47:10 am
@Awkward  Hmm... shouldn't be that hard to copy paste the change log here on this site. I'll probably do that in the future.   :-\

@Phanjam didn't know that's a thing, been indulging myself lately whenever I got the time to mod. I seriously find more fun in modding than playing nowadays.   :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Awkward on February 11, 2020, 06:25:37 am
Why hard? even if you lazy to write from empty, you always can copy from there: https://steamcommunity.com/sharedfiles/filedetails/changelog/1765628642 (https://steamcommunity.com/sharedfiles/filedetails/changelog/1765628642) and make new post here OR modify any existing.

PS. Ough! You post 0.9 update already!...

PPS. Looks like i didn't has this mode separated, just in Variant Classes, so, didn't has 100% translation. That make my work even easier in future (no need to keep 2 or more different versions) ^_^
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on February 11, 2020, 09:26:25 am
@Awkward not hard, just that I don't know how to do it better. But after browsing the forum a while I think I have an idea. Gonna execute it soon.

PS: yes 0.9 is out, due to the fact that i screwed up many things on the last update apparently. I'm working on something new for this mod to complete it so that i can move on to the next mod.  :D
Title: Re: Lightbringer Mod (Paladin)
Post by: Awkward on February 11, 2020, 10:05:58 am
look Varian Classes thread , how changelog made there. OR you can write changelong in separate post with links in 1st post. NVM, it your mod - your decisions.

...damn, looks like i need to share more contacts in my profile...
Title: Re: Lightbringer Mod (Paladin)
Post by: Rhythmier on February 11, 2020, 10:14:21 am
@Awkward well, its done,  8)
Title: Re: Lightbringer Mod (Paladin)
Post by: Phanjam on February 14, 2020, 06:23:45 pm
@Phanjam didn't know that's a thing, been indulging myself lately whenever I got the time to mod. I seriously find more fun in modding than playing nowadays.   :D
Oh it can happen! But not immediately. Its just u start enjoying so much and u go for days and days. Then suddenly u find its hard to even look at your project anymore, or even the game itself :(
But just take frequent breaks and it will help