Torchmodders
Mod Projects => Help Wanted => Topic started by: steffire3 on April 25, 2019, 03:23:02 pm
-
https://steamcommunity.com/workshop/discussions/18446744073709551615/1678064284147188268/?appid=200710
By Steam Modder: Soosisya san
Hi, guys! I've got a question: how do I make a custom translation by using GUTS? I had found a TranslationDataConverter, then I generated all strings into txt, after changing some of them I tried to convert them into data.... And then, I just don't know what to do next. How do I get my changes into the mod? If someone knows how it's done, please, help.
P.S. I'm planning on making my own translation just for fun)
Thanks anyone who can help and for your time given here! :)
-
it was almost one year ago. and that steam modder still online. interesting, he got answer?
-
Hi, I'm interrested too. Anyone know how can we do it ?
I've saw this : https://www.moddrop.com/torchlight-2/mods/753644-game-mod-localization-helper
But I dont know how it works
-
you can download it from yandex.disk service
here is my thread http://torchmodders.com/forums/tips-tools/(tool)-another-localization-tool/
links on latest tool version in first post.
how to use...
1 - unpack mod
2 - start that tool (change some options before, if needs)
3 - Ctrl-N for text lines generate (choose mod folder there)
4 - scan files
5 - save file after scan complete.
when scan complete, you will see table with file of text, tag, source text, checkboxes to mark translated text as partially translated, empty column - place for translation.
STRONGLY recommended to keep somethere TRANSLATION.DAT file from game directory with your language (if it presents) or from mod with game translation.
guts: create new project, set the name. then make directory for translation file - all text placed into TRANSLATION.DAT always, check how other mods do it. place your translation file and compile mod.
I hope, you will understands how to do it all properly by yourself :(