Torchmodders
Modding => Modding Questions => Topic started by: Lrv on November 07, 2018, 05:17:51 am
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Hey!
I want to "create" a class, but it's more like Copying the Vanilla Enginner, and adding skills from all the other 3 Vanilla classes, I Don't want to edit the skills, the sounds, or anything like that, just using the Enginner as a Base with my selection of Vanilla Skills, without touching anything else.
I want to leave it as easiest as posible, since I have no clue using GUTS, i've tried using this guide https://steamcommunity.com/sharedfiles/filedetails/?id=138588277 but its writen like if we already knew how it works, and i can't pull it off with what it shows there, and seems to complicated for what i want to do, wich seems more simple.
I leave here a link to a discussion I have created on the steam mod page, wich shows all the skills I want to put, in case anyone wants to talk about the balance of the class or any other things.
https://steamcommunity.com/workshop/discussions/18446744073709551615/1751232561614087083/?appid=200710
Thanks!
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Maybe you can try this Classy Classes - Use any Skill on any Class (https://steamcommunity.com/sharedfiles/filedetails/?id=309222335&searchtext=Classy+Classes) mod. ;)
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Hey!
Thats what I used for testing my "class" it was great for testing but I don't like to play with all tabs open and available, feels weird, plus I don't trust myself not messing around at some point x'D
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Okay maybe I wasnt clear (sorry i'm not english native :P I try to talk as clearly as I can but its by no means perfect)
I do want to do it with GUTS, (if it's the only/easier choice)
But I havent been able, for example, when I go to Data Editors/Units/Players at the left there is no files, so, do I have to upload them myself?
Lets say I go to Add new unit, what do I chose, single or multi?
What is the "folder" section do?
Should i use "clone"? i tried using the clone stuff, managed to put one file, but there are 3 enginers files, Player / male/ and female, well I loaded all 3 (still don't know what "folder" does
Tried to change the skills that are showing on the enginer class ( got elemental attunement and fire brand, but coudln't find Frost phase, does it have a different name there? how can i know wich skill is?
What am I doing? xD am I actually changuing a copy of the enginner giving him the skills I want by doing this or...?
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So I have been reading http://torchmodders.com/wiki/doku.php?id=class_creation
So I guess my first question would be, how can I Clone an entire class,(the enginner in this case)
to be able to start messing with it (actually just trying to put the skills i want) without touching anything else of the class, so it remains with the same quest reward x class, or wearing the same sets etc etc so anything that I didn't touch remains as the vanilla enginner
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Hello @Lrv and Welcome to Torchmodders. Have you checked this video https://www.youtube.com/watch?v=65bQfH8kYHY (https://www.youtube.com/watch?v=65bQfH8kYHY) on class creation? For your class you would need to just ignore the part of unittypes, but the rest would be a good base.
About your issue of the class files not appaaring is certainly because you haven't set a filter for the files, if you set the filter to PLAYERS, you will see all the files for the classes.
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Hello @Lrv and Welcome to Torchmodders.
Hey! thank you very much!
Hello @Have you checked this video (https://www.youtube.com/watch?v=65bQfH8kYHY) on class creation? For your class you would need to just ignore the part of unittypes, but the rest would be a good base.
Thank you very much! Digging on it right now
Hello @About your issue of the class files not appaaring is certainly because you haven't set a filter for the files, if you set the filter to PLAYERS, you will see all the files for the classes.
Wow I don't know how i missed that *facepalm* Thanks!
Edit: With that video I have all the info I need to do it, thanks!