Torchmodders

Mod Projects => Help Wanted => Topic started by: Sch123 on August 02, 2018, 08:22:54 am


Title: Request: Custom UI / HUD
Post by: Sch123 on August 02, 2018, 08:22:54 am
Hi @Aherin

Before that I wanted to thank you for being willing to grant my request regarding Customize UI / HUD.

Previously I had asked to create a "Custom Diablo UI / HUD" but it seems that it can be postponed because it is better for now to focus on "CUSTOM_HUD" Mod first.

So I have 2 requests related to Customize UI / HUD.
- Custom Diablo UI / HUD
- CUSTOM_HUD

Note!

- Maybe in the future there will be additions

Updated To-Do List for “CUSTOM_HUD”

General

- Add the TEA (https://steamcommunity.com/sharedfiles/filedetails/?id=143963949&searchtext=tea) + Showing secret rooms (https://steamcommunity.com/sharedfiles/filedetails/?id=1112251928&searchtext=secret) toggle function .
- Add the Respect toggle function.
- Adding Toggle Cosmetic (https://steamcommunity.com/sharedfiles/filedetails/?id=216767048&searchtext=Respect) to players. When Cosmetic Off: then the item shown is the item we are wearing not in the Cosmetic item slot. Like on this Image (https://steamuserimages-a.akamaihd.net/ugc/3407272149054050575/734F6BF634437669BBA7B9D8FBD50F12AA4CB12C/). From this Equipment Slots Overhaul EC (https://steamcommunity.com/sharedfiles/filedetails/?id=941030355) Mod.
- Adding Inventory Upgrade (https://steamcommunity.com/sharedfiles/filedetails/?id=850087641) & add More Share Stash & Personal Stash. Like on this Image (https://steamuserimages-a.akamaihd.net/ugc/93849106501345931/9800ADD9ACBC7F682887E58BC5BDF7F7F27AA4EE/)

Spoiler: In Process ⏳ (hover to show)

Spoiler: Done List ✅ (hover to show)

Spoiler: Supplement 💊 (hover to show)

Spoiler: Secondary (hover to show)



The description Idea is below.⬇️
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 02, 2018, 10:47:12 pm
Ok so that's a fair bit more than I was expecting, so I'll need some time to work out exactly what you're asking for. Some of your requests could be tricky as the evil ui mod and the diablo3 themed ui could draw on different parts of the same images. A bit of "frankensteining" them together might be necessary. Which mod do the desired enemy health bars come from?
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 03, 2018, 02:24:05 am
Ok so that's a fair bit more than I was expecting, so I'll need some time to work out exactly what you're asking for. Some of your requests could be tricky as the evil ui mod and the diablo3 themed ui could draw on different parts of the same images. A bit of "frankensteining" them together might be necessary.
As a base it's more to use the Diablo Complete Pack (v.1).
Evil UI Grittier Edition + Diablo 2 Orbs (v.6) is for more the "darker-looking orb color". :P


Which mod do the desired enemy health bars come from?
I think it's better to use that as in Better Vanilla, because it shows more complete information.

Note:
- "Weakness & Damage Type" I hope it can show the right information. :)
- And for "Current Health" can you also add% form. So in addition to showing the number of Enemy HP in the normal form it also shows in the form%. Maybe it can be placed in the "Target Level" section.
- And for "Enemy Level" information it can be placed in front along with the name Monster. Example: [Lv.1 Rattling]
- Don't forget the information about the buff status that the enemy receives.

Spoiler: enemy health bars (hover to show)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 03, 2018, 05:10:40 pm
Hmm right ok :) It's going to take me longer to do all that than what you originally asked for of course. If you still just want a mouse/kboard version of my custom hud I can send that to you. That one didn't take long to make.

I have a bit of an issue with the diablo3 ui to be honest. I know that it was said that it's a recreation rather than a straight copy but it just looks so similar that I can't help but feel that it's been ripped straight from d3. Not sure how I feel about that  :-\
Title: Re: Request: Custom UI / HUD
Post by: steffire3 on August 03, 2018, 05:14:47 pm
@Aherin : Download G'mic or another filter program and use Paint.net / Krita or something similar and Filter and Switch the Colors and Shape out of the image files until it doesn't look like a Rip from D3 anymore...  :D

That's how I was able to make the Far East Pack Plus main mod image all pretty, different and readable.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 03, 2018, 05:26:25 pm
@steffire3 Ha yeah I guess that'd work :)
*Edit yay I've finally changed colour after all these years :D
Title: Re: Request: Custom UI / HUD
Post by: steffire3 on August 03, 2018, 06:13:13 pm
@steffire3 Ha yeah I guess that'd work :)
*Edit yay I've finally changed colour after all these years :D


@Aherin Congrats! Your ability to make fonts stand out against a background mod image is wonderful and I look forward to your progress with colors now!
(Hint: Try the "Gradient Map Tool" and customize them as it saves lots of work and produces quick results)  :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 03, 2018, 06:45:50 pm
Thanks :) Well do you know how I made my most recent mod title images? I actually temporarily modded the main menu to show "Steam Controller Custom UI" in the biggest font I could find and then I took a screen shot in-game. lol It lets me use the TL2 fonts ;)
Title: Re: Request: Custom UI / HUD
Post by: steffire3 on August 03, 2018, 06:51:45 pm
Thanks :) Well do you know how I made my most recent mod title images? I actually temporarily modded the main menu to show "Steam Controller Custom UI" in the biggest font I could find and then I took a screen shot in-game. lol It lets me use the TL2 fonts ;)


@Aherin : That's awesome! It's how you were also able to take screenshots for character profile images like the Summon Replacement mod?  :)
... Maybe the Destroyer's face could be placed onto a big hammer via screenshot... imagine poor Ratlin's looking at that before getting slammed around.  :D

EDIT: Even better. Make a mod where some helmets have been modded with famous faces from the game... Face Cosplay Mod!  ???
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 03, 2018, 08:24:38 pm
Nah I only thought of that for the last 2 mods. All the others was just cloning the text and making it black, then moving it down and to the right to make a shadow. Pretty simple but it did the trick :)

Quote
Make a mod where some helmets have been modded with famous faces from the game... Face Cosplay Mod!
ha that sounds insane :D I like it!
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 01:39:18 am
Hmm right ok :) It's going to take me longer to do all that than what you originally asked for of course.
It's okay, I'm not in a hurry. ;D
Quote
If you still just want a mouse/kboard version of my custom hud I can send that to you. That one didn't take long to make.
Of course. While I'm waiting, maybe with me trying that mod I will get a new idea. :D
Quote
I have a bit of an issue with the diablo3 ui to be honest. I know that it was said that it's a recreation rather than a straight copy but it just looks so similar that I can't help but feel that it's been ripped straight from d3. Not sure how I feel about that  :-\
I hope this doesn't make you in trouble. :(

What about those recommended by @steffire3, can it be done with Filter and Switch the Colors and Shape? :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 02:12:54 am
It's ok, I'll do it for you :) I won't release it as one of my mods though perhaps. Just friends only or something. Speaking of which, are you on steam @Sch123? I can upload my hud rework to steam and then make it avail to friends only.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 02:17:26 am
Unfortunately I'm not a Steam user, I use Steam Downloader to get Mods from there. :(
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 02:18:57 am
No worries! :D, how about  a google drive link?
https://drive.google.com/file/d/1d3rzl_BNrhtZFilv7_GlDREoFLAo2338/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 02:53:33 am
After I tried it. I just realized that I couldn't exchange the second skill that I could usually can give it and exchange it by pressing the "Tab" keyboard button.

And also I can't set the Left Mouse Button.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 03:02:01 am
Lol yes of course! My bad :) I need to think of a way to put them back in... They're not used with the controller setup.. Leave it with me  ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 03:08:14 am
Suggestion:

And it will also be better if you also provide information about the Fame we have. ;)

I still get the Buff Icon obstructed by the Charge Bar in Class Mod, but that doesn't happen to Vanilla class. I think this also happens in the Mod Controller, if this can be fixed this will definitely be good. Because there are many people who use Class Mod. ;)

I hope that this Mod can be enjoyed, both for Controller users and Keyboard users. :D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 04:08:17 am
Personally I find fame bars a bit of a waste of time, as they fill up so slowly. I'd prefer to keep the main hud uncluttered. I'll have a think about a tidy way to do it perhaps.

As for the buff icons.. I can try moving the buff window somewhere else. That way I don't have to go in and manually edit the position of every charge bar of every custom class!
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 04:13:35 am
Quote
Personally I find fame bars a bit of a waste of time, as they fill up so slowly. I'd prefer to keep the main hud uncluttered. I'll have a think about a tidy way to do it perhaps.
Ok ;)
Quote
As for the buff icons.. I can try moving the buff window somewhere else. That way I don't have to go in and manually edit the position of every charge bar of every custom class!
Yeah, That's better than having to change one by one in each Mod Class. It will definitely be annoying if you have to change it one by one because there are so many Class Mods. :D
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 04:24:46 am
Idea:

Maybe you can make your Icon Enhanced Positive Buff on the Left near the HP Orbs above your Slot & Icon Negative Enhanced Buff on the right near MP Orbs above the slot. :P

That way we can more easily distinguish which buff is beneficial for us and not.
Because all this time the two have mixed into one. But this might be troublesome.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 08:45:48 am
Hey that's a good idea! Not sure how easy it is to do though. Let me keep playing around :)

For now, here's another proto-type for you to check out.
Buffs are above the first 5 skills near the health orb.
LMB, RMB and TAB skills are now squeezed in beside the belt slots.
I also made a mouse-over for your fame bar ;) (had some free space)

https://drive.google.com/file/d/1rvUA-xUDV-NKHuKv5HO-UD9DSByqygMf/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 12:00:13 pm
Quote
Buffs are above the first 5 skills near the health orb.
LMB, RMB and TAB skills are now squeezed in beside the belt slots.
Awesome  :D
Quote
I also made a mouse-over for your fame bar ;) (had some free space)
By the way, can it also show our EXP & FAME? [----------] above EXP & under FAME. :)



Can the toggle button function for the Option be changed to give an aura like the one in the TEA (V1.1-656) (https://steamcommunity.com/sharedfiles/filedetails/?id=143963949&searchtext=tea) Mod.

And because of that the Option button is returned to its original place in the upper right corner near Map.



For the Custom UI / HUD that I requested, do you plan to change the color? I hope it can be changed to Dark color. :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 02:49:57 pm
Ah so two bars at once? That's a good idea! BTW you can show the xp bar by pressing the show items button. The idea is you can check your xp progress while picking up loot after a fight. I can make it so both show when you press alt as well as the mouse over.

I'm not sure exactly what you mean by changed to dark colour. As in literally make the images darker than they are? Sorry for my confusion! :)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 03:25:33 pm
Ah so two bars at once? That's a good idea! BTW you can show the xp bar by pressing the show items button. The idea is you can check your xp progress while picking up loot after a fight. I can make it so both show when you press alt as well as the mouse over.
Yup, two bars at once Exp & Fame.
Quote
BTW you can show the xp bar by pressing the show items button.
What happens is, reveal the name of the item on the ground. But it doesn't show the Exp we have.

If I mouse over the Star icon, only see the information amount of Fame.

Quote
I can make it so both show when you press alt as well as the mouse over.
Maybe it would be better if you mouse over the Star Icon, then both EXP & Fame information will appear. No need to press the Alt key.

I'm not sure exactly what you mean by changed to dark colour. As in literally make the images darker than they are? Sorry for my confusion! :)
As has been discussed by @steffire3
Spoiler (hover to show)
If you will change the color on Diablo 3 UI / HUD, I hope the color can be changed to Dark Black similar to Dark Black color in the Evil UI (https://steamcommunity.com/sharedfiles/filedetails/?id=138949976&searchtext=).
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 03:32:10 pm
Ah right ok sorry now I understand :) Hmm I can give it a go, not making any promises about that though because I don't have the most experience in image editing. I kind of only do it when I have to and then muddle my way through lol

Have a look at the new xp/fame bar :) looks pretty cool I think. It was a good idea!

https://drive.google.com/file/d/1npEmdUidg5xhIYimoqDhMGBhSVL0GTbm/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 03:51:31 pm
Quote
Have a look at the new xp/fame bar :) looks pretty cool I think. It was a good idea!
Awesome. :D

- It looks like the Button Option is not working.
- Can you input the TEA (V1.1-656) mod so that it can be used like a toggle button. When you click it the effect will work & when you click again the effect will stop. So we don't need to buy and drink TEA potions. You can place the toggle button near the HP Orbs (like the option button located before you return it to where it came from).
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 03:59:38 pm
ah ok I'll check the logic for the options button. Might have broken something when I moved it back!
Yep merging the TEA mod is my next task. I'll have to pull it apart and have a look how it works.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 04:01:08 pm
Quote
Yep merging the TEA mod is my next task. I'll have to pull it apart and have a look how it works.
Thank you so much @Aherin.  ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 04, 2018, 06:40:36 pm
No worries man! I'm enjoying working with you to make something cool ;)

K fixed the options button (not sure what went wrong-sometimes guts bugs out if you move things around)
I also centred the belt between the lmb/xp and rmb/tab buttons.

Also, I just went back and read a previous post. What I mean by show items button actually is the show items hotkey (ALT) You should see your xp/fame bar when you hold that down as well as mousing over. Can you check that's working properly? Thanks!

Latest link below ;)

https://drive.google.com/file/d/1U3uxnub8mSc2eBcRMrgQqBdQiW3-ssfL/view?usp=sharing

*Btw just had a look at TEA. It will be possible to make a button to toggle it on and off, but I'm going to have to study doudley's potion of insight mod to make it work properly. They both use an inventory potion to apply their effects to the player. It's actually pretty complicated. So bear with me! :)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 04, 2018, 09:38:14 pm
Thank you, the Option Button has been functioning properly :)

Quote
Also, I just went back and read a previous post. What I mean by show items button actually is the show items hotkey (ALT) You should see your xp/fame bar when you hold that down as well as mousing over. Can you check that's working properly? Thanks!
My bad, it's working properly. :P

I found a interference, the description on the charge bar was blocked by the slot when you opened the menu on both Players & Pet or just one of them. But when the menu on the Player & Pet is closed, the description of the Charge Bar is not blocked. I found in some Class Mods (Like: Alchemist, Kensei, etc), The Vanilla class is not affected.

There is a possibility that the cause is in that Class Mod too. Because this happens in some UI / Hud.

Quote
*Btw just had a look at TEA. It will be possible to make a button to toggle it on and off, but I'm going to have to study doudley's potion of insight mod to make it work properly. They both use an inventory potion to apply their effects to the player. It's actually pretty complicated. So bear with me! :)

I hope that won't make it slower when playing if you adopt Potion of Insight. Because the Potion of Insight mod is more complex than the TEA.

By the way, Why would I suggest using TEA instead of using Potion of Insight because, when I used the Potion of Insight I became a little slower, but not when using TEA.

Quote from: https://steamcommunity.com/sharedfiles/filedetails/?id=871078529
Detected enemies can also be shown on your Automap if it is a common (red dot), a champion (purple dot), or a boss (gold dot). [Can cause FPS drops]
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 05, 2018, 02:22:20 am
Quote
I found a interference, the description on the charge bar was blocked by the slot when you opened the menu on both

This might be out of my control i think. It may depend what sort order the charge bar is given in the class mod itself.

Quote
I hope that won't make it slower when playing if you adopt Potion of Insight.

Well in order to make it work like a button (or menu) when it's actually an item took a fair bit of ui manipulation on doudley's part I think, which is not that cpu efficient due to the limitations of the engine. In my controller mods I've included a slimmed down version of potion of insight which doesn't make use of the automap radar function. I also tried to lessen the cpu load by simplying the target bars so they go down in 10% increments instead of 5% on normal mobs. I THINK it has made a difference ;)

So I'll need to really pull apart potion of insight and see what doesn't need to be included to make it work how you're requesting with minimal fps drops. It's going to take time :)

In the meantime I've added the Better Vanilla target bars. Added in the % hp and tweaked the level stat to say Lvl. in front of the number. I personally think it'd be better to leave the monster name on the main healthbar.

I've also started working on the TEA toggle in the left corner. It doesn't work yet but it should have a tooltip.

*Edit just tweaked the buffs a little to make them more symmetrical to the skills below. Could you check with a custom class again if you get the chance?

https://drive.google.com/file/d/1aaOcnM2KJNbw0dTWDEpK-laguyFVza-E/view?usp=sharing



Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 05, 2018, 05:32:04 am
Quote
This might be out of my control i think. It may depend what sort order the charge bar is given in the class mod itself.
That's ok, after all it's not so problematic if the Player & Pet menu tab is closed. ;D

Quote
In the meantime I've added the Better Vanilla target bars. Added in the % hp and tweaked the level stat to say Lvl. in front of the number. I personally think it'd be better to leave the monster name on the main healthbar.
You are right, because I see that there is a name of Monster that is quite long and if Lvl is placed in front of the name of the Monster it will not suffice. :P

I found a funny fact when using TL2 Essential Mod (I suspect the cause is Ubuntu Font), the position of the monster's name looks like it's too low. And the position of HP & HP Information% is also too low.
Even so it's not too annoying. :D

Quote
*Edit just tweaked the buffs a little to make them more symmetrical to the skills below. Could you check with a custom class again if you get the chance?
The Buff Icon location is perfect. ;)



Can you make the Title Screen back to default, because when I use with Synergies mod the Title Screen it changes to Synergies Style.

Maybe this mod can help: Default Logo Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=238897104&searchtext=screen)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 05, 2018, 08:09:21 pm
Thanks for the screenshots :) Glad it's looking good!

I don't think I can do much about the unbuntu font, unless there's some kind of stat I can make that checks if it's using that font and then shows realigned text? Heh I don't think that stat exists  :(

The default title screen is easily done I'd say. All I have to do is copy the vanilla UI file/files for the title into the mod. If it's loaded above synergies it will take precedence. I'll do it asap ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 09, 2018, 08:49:52 pm
Hi @Aherin

I found something that didn't fit on the Skill Slot 1 & 2. Maybe because it was made too small it didn't show the Time Skill Duration Coll-down precisely because of the limited space.

If you look at sh-5 and slot 6, the colldown duration looks normal, but not for slot 1 & 2 skills.

Can the font size be adjusted for skill slots 1 & 2 to make it look right?

I found another bug, when I pressed the "M" button to enlarge the map I couldn't restore the size of the map just by pressing "M". I have to press "Shift + M" so I can restore the map to its original size. Usually if we press "M" repeatedly, the map will change position and finally it will return to its original size.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 10, 2018, 07:40:46 pm
Hi @Aherin

I am sorry to bother you, can you remove Health% information on the enemy, it looks like it's better made like that.  :(
Restore like the one in Better Vanilla (https://steamcommunity.com/sharedfiles/filedetails/?id=844278908) Mod.
Spoiler: Enemy Health Information (hover to show)
I am also not sure whether the information Hp% on the opponent makes the game a little slow or it's just my feeling. :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 11, 2018, 12:14:40 am
@Sch123 The map thing is a carry over from the original mod. I incorporated the map keybinds mod so that you can just hide and show the map with 1 press. There must be something I forgot to take out! I'll have a look :)

As for the cooldown text, I'm not sure what I can do about it, as it could be hard-coded into the link widget. I'll have a look though for you :)

I'll also revert the target bars for you, that's an easy copy-paste of the original layouts.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 11, 2018, 06:35:06 am
Quote
@Sch123 The map thing is a carry over from the original mod. I incorporated the map keybinds mod so that you can just hide and show the map with 1 press. There must be something I forgot to take out! I'll have a look :)
Thank you @Aherin  :D

Quote
As for the cooldown text, I'm not sure what I can do about it, as it could be hard-coded into the link widget. I'll have a look though for you :)
Maybe the slot size can be made slightly larger.

I also found a bug when I mouse over on skill 2 it should give the skill information there, but that didn't happen. :(

Quote
I'll also revert the target bars for you, that's an easy copy-paste of the original layouts.
Sorry to trouble you, and thank you very much. ;)

By the way, What about the development of TEA Toggle? & Custom UI / HUD?
Regarding UI / HUD, I found something that might be an input / idea for you, Dragon UI (https://www.runicgamesfansite.com/mod_downloads/gui-tl2/download-455-dragon-ui.html)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 11, 2018, 03:21:45 pm
I have an idea for slot sizes that are too small for skills 1 & 2. Maybe it can be made like this:

The button/slot size for "Skill 1 and Weapon in Used" is the same as the one button/slot size on the Belt. And the size for "TEA toggle, XP & Fame, Skill 2, Switch Slot & Belt" the size of the button/slot is the same as the size of the mini button/slot for the TEA toggle, etc.

Put it the same next to Left & Right Belt.

If I use the design that I recommend, then the TEA button near the HP ORB will not work because it has moved places, but in my opinion it can be replaced with the "Respect Skill" function. So whatever Class you choose to play you can Respect anywhere and anytime. ;D



Information:

TEA Mod besides giving Aura to Pet, Minions and Enemies so that they are more clearly visible and can be distinguished, TEA also functions as a smashable object that can be destroyed

Spoiler: TEA (hover to show)

Idea:

But I wondered if it could also add a function to notify where the secret room is, at least to make it easier to see. I found a Mod like that Showing secret rooms (https://steamcommunity.com/sharedfiles/filedetails/?id=1112251928&searchtext=secret).

If the TEA and Showing secret rooms Mod can be put together it will definitely be nice. :D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 12, 2018, 12:29:47 am
Ok man I've reverted the target bars and fixed the map keybind issue i think. Still working on the HUD issues. Should be able to fix the skill mouseoever easily. I'll need to time to fiddle around to resize and move the buttons. I get a really annoying bug sometimes which wipes out all the belt keybinds if I tweak something else in the HUD. I have to tread carefully :D

Here's the fixed target bars and map keybinds.
https://drive.google.com/file/d/1_lp8ii1Vme23cakFwMsvdujszz5H4IXB/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 12, 2018, 01:35:47 am
Ok man I've reverted the target bars and fixed the map keybind issue i think. Still working on the HUD issues. Should be able to fix the skill mouseoever easily. I'll need to time to fiddle around to resize and move the buttons. I get a really annoying bug sometimes which wipes out all the belt keybinds if I tweak something else in the HUD. I have to tread carefully :D
Yes, I also read it in Steam workshop that you have problems with Portal Scroll. I want to ask, in the Torchlight II Essentials Mod there is also an Infinite Portal Scroll, will it have a problem with the Infinite Portal Scroll that you created.

Quote
Here's the fixed target bars and map keybinds.
https://drive.google.com/file/d/1_lp8ii1Vme23cakFwMsvdujszz5H4IXB/view?usp=sharing

- Can you make a Target Level looks like this "Lvl. X", to make it look more detailed.

X = Level Monster.
(http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/?action=dlattach;attach=1293)
But it should be noted when dealing with 3-digit Monster levels. I'm afraid it won't fit. :(

- Thank you for fixing Map keybinds. :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 12, 2018, 03:30:20 am
@Sch123
Now you tell me! Ha nah just kidding, its easy to tweak the target bars. Try this one out for me. Let me know if the hp section is the right size for you. The Lvl. X part should be fine as I made it wider when I edited the layout the first time. When I play LAO3 with level 199 enemies there's no clipping issues ;)

Also, could you let me know if the main menu logo is back to normal now with this mod loaded at the top? I simply added the mainmenu.layout to this mod. I'm not sure if they added in a new imageset file for their logo or just tweaked the original. If the latter is true then the synergies mod title will still show until I add the original images to this mod.

https://drive.google.com/file/d/10l4cRC8OZX3DNKNvX8-BYYyEPAv7wChl/view?usp=sharing

Oh yeah about your question concerning the infinite portal scrolls... I made a brand new item which I cloned and then changed from the vanilla one. So I'd say if someone loaded Essentials as well they'd just both show up in the merchant inventory.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 12, 2018, 04:10:14 am
@Sch123
Now you tell me! Ha nah just kidding, its easy to tweak the target bars. Try this one out for me. Let me know if the hp section is the right size for you. The Lvl. X part should be fine as I made it wider when I edited the layout the first time. When I play LAO3 with level 199 enemies there's no clipping issues ;)
- I was relieved to hear that the Target Level had no problems, even though I faced 3-digit level monsters.

- I haven't found a Monster with Health that exceeds the limit of the HP section. But to be safe it might good if you can extended a little. But if you think it's safe, it doesn't need to be extended. :)

Question:

Have you ever found a HP monster that surpasses the HP section?
How much HP Monsters can have?

Idea:

I have an idea for monsters that have a lot of Health Points, what if sorting HP by color. Like 1-99 green, 100-499 yellow, 500-999 red, 999-up purple. For example, when we are dealing with a monster that has an HP 300, the "HP" will be yellow and after "HP" goes down to 99 or lower it will turn red.

I was inspired by an Arcade Fighting Game that has a HP that can change color every time it decreases and reaches a certain health point. :D

Also, could you let me know if the main menu logo is back to normal now with this mod loaded at the top? I simply added the mainmenu.layout to this mod. I'm not sure if they added in a new imageset file for their logo or just tweaked the original. If the latter is true then the synergies mod title will still show until I add the original images to this mod.
I've put it on the top, but the logo is still Synergies Title.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 12, 2018, 04:38:46 am
Hmm ok I'll try adding in the image file that the main menu links to instead.

Try this:
https://drive.google.com/file/d/1zZsrXjKrTgDnAPq9cjEXmTgnXZZtgiAo/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 12, 2018, 04:49:10 am
Now it's working well, Title Logo has returned to the original. ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 13, 2018, 12:03:42 pm
Hi @Aherin

I found that not all Level Targets of enemy monsters get a change to "Lv. X", only normal monster has changed. Champion Monsters and Boss Monsters still haven't changed.



Can you also modify Camera Zoom levels like what is done with zoomy light (https://steamcommunity.com/sharedfiles/filedetails/?id=138076230&searchtext=zoom) mod? and can you make it work for all Maps including Maps outside vanilla maps. ;)

Spoiler: zoomy light (v.1) (hover to show)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 13, 2018, 07:00:25 pm
Ah ok no worries. There must be separate ui elements that show/hide based on enemy type. I'll dig into the targetbar.layout and find the others. Sorry!

As for zoomylight, obviously it's easy to include it in this mod, but it might be harder to make it work for non-vanilla maps. I'll try!

If you get the chance man, what would really help me is an updated to-do list on what you need from me regarding this mod. It'll help me to be more efficient with my time when I go to tackle  your requests, rather than searching through every single message we've sent back and forth :)

Maybe you could edit your original post for me to refer to?

Thanks!
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 13, 2018, 09:21:25 pm

If you get the chance man, what would really help me is an updated to-do list on what you need from me regarding this mod. It'll help me to be more efficient with my time when I go to tackle  your requests, rather than searching through every single message we've sent back and forth :)

Maybe you could edit your original post for me to refer to?

Thanks!
Sure, this is a Update List to-do (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/msg9479/#msg9479) for "CUSTOM_HUD MOD" ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 14, 2018, 12:59:27 am
Thanks for doing that man :) I'll do my best to work through the list when I get the chance. Please be patient! Heh there's actually quite a bit there! ;)
Would you mind if I continued to post google drive updates for you to test out? It's easy for me to miss things!
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 14, 2018, 01:14:47 am
Thanks for doing that man :) I'll do my best to work through the list when I get the chance. Please be patient! Heh there's actually quite a bit there! ;)
You are welcome ;D. Don't worry, because I also have to test a few other things. :D
Quote
Would you mind if I continued to post google drive updates for you to test out? It's easy for me to miss things!
No problem ;)



Information:

I also found the distance from the Charge Bar of the Vanilla Class with the Belt Slot very close, can it be made so that there is a space between those two.
I also found this in the Mod Class that still uses the Clone Charge Bar from the Vanilla Class. But that doesn't happen to Mod Class which already has its own Charge Bar (Doesn't use Clone Charge Bar from Vanilla Class). :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 14, 2018, 02:43:58 am
Ok so I've sorted the target bars (I think!)
Also resized the LMB, XP, RMB and TAB buttons. I haven't swapped anything new into their positions yet. The tab button should be showing its tooltip properly now.

I moved up the vanilla charge bars by 5. I can make them the same as the custom ones if you like, the only reason they were moved down was to make the hud more compact.

https://drive.google.com/file/d/1_zc4w6Bx4P1vvuz4pk0bCVyeL2Lr9mvN/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 14, 2018, 03:48:45 am
Ok so I've sorted the target bars (I think!)
Also resized the LMB, XP, RMB and TAB buttons. I haven't swapped anything new into their positions yet. The tab button should be showing its tooltip properly now.

I moved up the vanilla charge bars by 5. I can make them the same as the custom ones if you like, the only reason they were moved down was to make the hud more compact.
I just tried it for a while. For Champion Enemy Level Target Bar has been given "Lvl. X", but I haven't tried it for Boss. Will see it further.

I like the changes on LMB, XP, RMB and TAB buttons also it works well.

For vanilla charge bars, Can you make them the same as the custom ones. The reason is, maybe later on the top of the belt slot you can add something useful. And also to make it look no different to each other class (classes vanilla / classes mod).
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 14, 2018, 04:18:22 am
Cool! I can easily move the charge bars by removing the files from the mod. Your screen shot actually alerted me to the fact that i need to move the buffs back. They got moved when i moved the hotkeys to make room for bigger buttons! I'll fix that now!

By the way, the reason I didn't follow your idea exactly is that if I made the tab button smaller it would still clip the countdown text if you use a skill then tab it.

*Edit ok that didn't work. I'll need you to tell me the name of a class chargebar that you prefer and I'll open it up and find it's x and y values. The default position of the vanilla charge bars is even lower!
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 14, 2018, 07:08:50 am
By the way, the reason I didn't follow your idea exactly is that if I made the tab button smaller it would still clip the countdown text if you use a skill then tab it.
It's okay, I also like this new HUD. :D
Quote
*Edit ok that didn't work. I'll need you to tell me the name of a class chargebar that you prefer and I'll open it up and find it's x and y values. The default position of the vanilla charge bars is even lower!
If I may know, you will make a more compact charge bar like vanilla class? or you will make the charge bar more space? And will you change everything or just partially?

Spoiler: Charge Bar (hover to show)



Off topic:

Other than that, can you also see the Emberblade and Wow Paladin v.2.0 classes. Can you remove TAB "Skill Reset and Class Info" from Emberblade class. And in Wow Paladin's class v.2.0 can you fix the charge bar's location that is not in place.

Actually there are still some that need to be improved and further developed especially in terms of the UI Charge Bar for each class and provide a unique effect. Change the class icon to have a unique icon for each class. etc.

As well as classes that cause crashes like,
- Red Mage that always crashes when I want to play it.
- Theolantist crashes when activating some skill.
- Ember sage crashes when activating some skill.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 15, 2018, 04:40:05 am
Hi @Sch123, I'll have a look at the location of the charge bars for the TL1CP mod and use the same coordinates on the vanilla charge bars. I'm not really willing to go into every class and change their bars as well though to be honest.

By a similar token, I'm not that keen on spending my time merging mods in general. I'd much prefer to focus my time learning about how things work in guts and creating new things. You could quite easily merge most of the requested mods yourself right? If you unpack a mod and see that it uses a different set of files to what you've already got, more often than not it should be fine to add in without issues.

Anyway, have a look at the vanilla charge bars now. The buffs should be back in the right place now too.

https://drive.google.com/file/d/1xBuxs5sU8b8I19BJiwcLsflRTL6zQMt4/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 15, 2018, 05:27:33 am
Hi @Sch123, I'll have a look at the location of the charge bars for the TL1CP mod and use the same coordinates on the vanilla charge bars. I'm not really willing to go into every class and change their bars as well though to be honest.
It will be very tired if you have to change the Charge Bar in all classes. :D
But with you changing the charge bar position in the Vanilla class it seems that it is enough, even though there is still one class that is "Bladedancer (Variant class mod)" which charges the bar slightly higher than the other classes. Can you change it to be the same as the others?

Quote
By a similar token, I'm not that keen on spending my time merging mods in general. I'd much prefer to focus my time learning about how things work in guts and creating new things. You could quite easily merge most of the requested mods yourself right? If you unpack a mod and see that it uses a different set of files to what you've already got, more often than not it should be fine to add in without issues.
The list in "Others Mod" is just an idea for the future if Custom HUD will be developed further, such as making Essential Lite Mod. But it's still far away, I put it in so that I don't forget the idea. :P

Quote
Anyway, have a look at the vanilla charge bars now. The buffs should be back in the right place now too.

Yeah all the Classes that use the vanilla charge bar also change according to the original.
The position of the charge bar buff is also appropriate. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 15, 2018, 05:30:09 am
Cool man :) I'll chip away as I find the time ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 15, 2018, 01:13:48 pm
Love to see what happens next. :D
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 16, 2018, 04:47:00 pm
Target level for Champion & Boss monsters is already as in the Normal Monster. :)

Speaking of which, the length of the target level for Champion & Boss monsters seems smaller than the Normal Monster. Can it be stretched a bit to fit the 3 digit level monster and also can you change from "Lvl. X" to "Lv. X" so that it will provide more enough space. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 16, 2018, 06:06:07 pm
Sure man, I'll have a look around. Might have forgotten to increase an x value somewhere. Lv. X is easily done!

@Sch123 Ok all fixed I think!
https://drive.google.com/file/d/1GK2aYDgtStt4oXpnp9CW4H_g463OLONq/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 17, 2018, 08:04:01 am
Thanks! @Aherin , I've tried it even on level 100 monsters, it's great. :D

Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 18, 2018, 01:40:20 am
Good to hear! :D
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 18, 2018, 07:17:05 pm
Hi @Aherin

I found something interesting when I played using Alchemist Class (TL1CP). I found that when we use the Phylactery skill, every time we kill an enemy you will collect a counter point and a counter point buff will appear on the right, but I see the buff icon's position is not aligned with slot. I wondered if you could change the position of the counter point buff to make it look neater. :)

If that can be done, maybe the idea I've told you to make buffs becomes two categories by separating on the Right and Left. Left for Buff which benefits Player & Right for Buff which doesn't benefit players & other buff like counter buff. :D



And can you also add text info "ALT" above XP as you gave text info to "LMB, RMB & TAB".

And can you change the position of text info RMB & TAB. It looks like the text info RMB & TAB position is behind the slot, so the text info "RMB & TAB" looks blocked by the slot, unlike the LMB which is in front of the slot.

Or maybe the position of the text can be raised up a little, so as not to be overwritten / blocked by the slot.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 18, 2018, 10:53:28 pm
@Sch123 hmm even though that looks like a buff, I think they've done something to make it just look like one but it isn't. Ie it's not using the buff ui widget. I'd have to check it out. It'd likely be that I would have to edit the class and add that to the mod to make it work.

There's not very much flexibility with the buff widget as well either. It's pretty much hard coded about what info it spits out. It just shows whatever effects are on the player in the order that they occur. I can only tweak what size font etc

I'll look into the blocked text though. It's another side effect of misaligned Ubuntu font ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 19, 2018, 12:23:59 am
I'm sorry, I don't know it's not part of the buff, because it looks like the effect buff. :P
I also found a counter buff in the Necromancer (Synergies) class, it's just that the counter buff icon is above the charge bar.

Is that okay? It looks like it will be very troublesome for you if you have to edit the class and add that to the mod to make it work. Moreover, to divide the buff effect into two parts, it is even more difficult. :(
But I really appreciate it if you do that. ;)
If you don't do that, I don't mind. Because it's not a bug, it's just a matter of placement.
I don't want to add too much work for you, because there are still many to-do lists (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/msg9479/#msg9479) that need to be done. :)

Thank you, and sorry for troubling you.  ;D



Just Information:

I give a ✅ sign on the completed to-do list (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/msg9479/#msg9479). So you can sort out which ones haven't been done and which have been done. I also divided it into several categories such as "General, Map, Pet, Player, & Charge Bar". :D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 19, 2018, 04:09:25 am
It's all good man, I just don't know if I'll ever complete everything if the list gets too large!
I'm going to see how the buff for that skill works now.

In the meantime, can you tell me if the text above tab etc displays properly now? It should be on top. I didn't move it up because it will mess up what it looks like with the regular font.

https://drive.google.com/file/d/1D4ZAt_No3lk6ZNit2lg2CVVWqtTuTsO-/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 19, 2018, 04:16:43 am
Ok I found the so-called "pretend buff" icon :) It's actually part of the alchemist charge bar as an image, with a stat text next to it. I can move it up so it's level with the charge bar if you like. It can't go near the regular buffs because it will cover them as it's pretty much static and they show dynamically based on buffs active. If you have another idea i can try about where to place it let me know!

If I add this file into the mod it's not a big deal really.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 19, 2018, 07:22:55 am
Quote
It's all good man, I just don't know if I'll ever complete everything if the list gets too large!
Maybe it can be narrowed down by working on the one in the General section first. ;)

Quote
In the meantime, can you tell me if the text above tab etc displays properly now? It should be on top. I didn't move it up because it will mess up what it looks like with the regular font.
For Alt & LMB text, it's good, but for RMB & TAB it's still behind the slot. Can you also add information % HP & MP for Pet.

I also found a bug on XP & Fame, when the player level has reached 100 (XP Max) and player can still increase fame, I can't see XP & Fame information by pressing the "ALT" button.

Is it possible to create a shortcut for the belt slot by using the caps lock button, so we don't need to press the shift & 1-5 keys together. Because I saw the caps lock button like the toggle button that can be on / off. So to use the slot belt shortcut you need to turn on the caps lock button first and then you just need to press the 1-5 key. And if you want to turn off the caps lock button you just have to press it again.

Quote
I can move it up so it's level with the charge bar if you like.
But it's only for the alchemist class, right? if another class is not affected, I don't mind if it's level with the charge bar. ;D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 19, 2018, 08:14:20 pm
@Sch123 I'll look into your requests tonight :)

Maybe I'll just move the rmb and tab text up (maybe the lmb and alt as well so they're even) Do you always use the Ubuntu Font? If I can work out how adding a font is actually done maybe it'd be better to fix the font itself. I don't know how hard that is to do though...

Not sure about the capslock thing, but it could be fun to see if it's possible.. :D

I can put that buff icon for the alchemist wherever you want really. It'll only affect that particular class.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 19, 2018, 09:18:01 pm
Quote
@Sch123 I'll look into your requests tonight :)
Awesome!!  ;D
Quote
Maybe I'll just move the rmb and tab text up (maybe the lmb and alt as well so they're even) Do you always use the Ubuntu Font? If I can work out how adding a font is actually done maybe it'd be better to fix the font itself. I don't know how hard that is to do though...
Yes, I use ubuntu font. My goal is, because quite a lot of ubuntu users I hope to enjoy it either by using the ubuntu font / original font. When I play with the original font RMB & TAB looks good. :)
Quote
Not sure about the capslock thing, but it could be fun to see if it's possible.. :D
Yeah, like having a Toggle Button but on the keyboard :D
Quote
I can put that buff icon for the alchemist wherever you want really. It'll only affect that particular class.
It's okay, nothing needs to be moved. Maybe later if I get another idea I tell you. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 19, 2018, 11:26:50 pm
@Sch123 I found an upload from doudley which apparently fixes the alignment issues. I've merged it into this mod for you.
Can you let me know if the overlap issue if fixed? I'd really like to avoid moving the text as it might look strange with the regular font.

https://drive.google.com/file/d/1d53o1hYFaYU17yk6OqJ1EnJ-xixtLdEJ/view?usp=sharing

Here's the mod separately:

https://drive.google.com/open?id=0B8nZo53ucHqjR3hYRUExXzFoZHM
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 20, 2018, 01:19:03 am
Yes, it managed to fix the overlap issue on RMB & TAB.

But it also changes the position on XP & Fame so it looks weird, looks like its size is slightly larger and its position is slightly above the belt.

I also tried a mod that can give% HP & MP to Pet, it also looks like the text position is slightly upwards.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 20, 2018, 06:03:11 am
Ok I made the size of the ubuntu font replacement a bit smaller. It should fit now :) I also added pet % to the pet hud. The target bar text should be aligned better now too.
Take a look for me if you will!
https://drive.google.com/file/d/1DtiCMMPekdVkRn-GG81u2awHvRPElyUi/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 20, 2018, 06:51:52 am
My opinion after trying the latest version:
- Position Text information % HP & MP on pet changes when it decreases / increases.
- The text size is too small, it's hard to read clearly. For example: Quest information
- A new problem arises, this time about the size of the text font on the enemy buff, to slightly exceed the buff icon and also the font in the code command also changes. It seems like the more tweak the font problem, the more problem will appear. I think maybe it's best for font problems not to be bothered.

Note:

If I can be honest I prefer version 70:
https://drive.google.com/file/d/1D4ZAt_No3lk6ZNit2lg2CVVWqtTuTsO-/view?usp=sharing

Even though this Mod version has the RMB & TAB text is still behind Icon. Also the pet has not added information on% HP & MP.


I hope that from version 70 you can be added which has not been included without having to change the font size like,

- Provides % HP & MP info on pet (For more stability, maybe you can take it from the Torchlight II Essentials Mod).



I also want to ask, how far has it been for progress for:

- Add the TEA + Showing secret rooms toggle function .
- Add the Respect toggle function.
- Modify Camera Zoom levels like what is done with zoomy light mod. Also make it work for non-vanilla maps.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 20, 2018, 08:08:59 am
Hi @Aherin

I have an idea in order to help a little for, Custom pet Inventory & Toggle Cosmetic to players. There are mods made by doudley "Equipment Slots Overhaul EC (https://steamcommunity.com/sharedfiles/filedetails/?id=941030355)". Almost what I want to add is there in that mod, Custom Pet Inventory & Toggle Cosmetic to players have been given but still need adjustments and improvements.

Spoiler: Equipment Slots Overhaul EC (hover to show)

- In that mod there is a toggle Swappable Armors function (by pressing the "A" button), which functions for armor switches like a weapon switch function. But this actually there is a problem, that is we cannot automatically wear chest armor by clicking on RMB.

My idea is, what if the function is changed to On / Off for cosmetic. So when cosmetics are off, the armor that is seen is the armor we wear instead of cosmetic armor. Because basically cosmetics armor have no effect on the addition of effects in armor, cosmetics armor are only for appearance.

- I recommend to remove (Compatibility with Brother-in-Arms: Warbounds mod to make the human companion be able to use cosmetic slots too). In order to avoid item comparison problems with players.

- To get a stable Custom Pet Inventory, you can see it on the Torchlight II Essential (https://steamcommunity.com/sharedfiles/filedetails/?id=138228035). In that mod, the Pet can wear Necklaces and 2 Rings without having to affect the item comparions of the player.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 20, 2018, 01:56:48 pm
OK I'll revert the mod back to the version you linked. Too many problems! I can easily fix the pet % thing, just have to move the text to a different folder in the ui file.

My progress is a bit slow on the other things to be honest, I need longer chunks of free time to really pull things apart and test! All I really have time for is these little tweaks at the moment. :'(

*Edit: I'd like to at least fix the overlapping text issue on the hud, as it just doesn't look very good! Can you link me the exact ubuntu font mod you use and I can subscribe to do some testing?
Title: Re: Request: Custom UI / HUD
Post by: steffire3 on August 20, 2018, 07:40:06 pm
@Aherin : If you can fix the Ubuntu Font Mod then I would be most grateful.  :)

Wait for @Sch123 to confirm which version he uses however here is the Steam Link :

https://steamcommunity.com/sharedfiles/filedetails/?id=144074635

I believe Synergies used that font interestingly.

Unbuntu has many reports of issues such as:

1 : Cannot back space / delete a letter except one at a time (one click between letters) in the "type name to create character" screen.

2 : Reported issues of not fitting within the parameters of the default Font (i. e. out of bounds in UI mods where the original Font fits).
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 20, 2018, 07:44:55 pm
Quote
OK I'll revert the mod back to the version you linked. Too many problems! I can easily fix the pet % thing, just have to move the text to a different folder in the ui file.

Thank you. :D

Quote
My progress is a bit slow on the other things to be honest, I need longer chunks of free time to really pull things apart and test! All I really have time for is these little tweaks at the moment. :'(

Don't worry, I just want to know the progress. You can take your time to make it. ;)

Quote
*Edit: I'd like to at least fix the overlapping text issue on the hud, as it just doesn't look very good! Can you link me the exact ubuntu font mod you use and I can subscribe to do some testing?

I play it with several Mod Pack like Torchlight II Essential Essentials & Synergies Mod. For Ubuntu Font It's in Torchlight II Essential (https://steamcommunity.com/sharedfiles/filedetails/?id=138228035) Mod. Because the overlapping problem only occurs when I use it together with "Torchlight II Essentials" Mod. :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 20, 2018, 11:31:35 pm
@Sch123 OK cool I'll pick it out and have a look. Stay tuned :)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 21, 2018, 12:02:28 am
@Aherin,

While you are viewing the Ubuntu contents in Torchlight II Essentials (https://steamcommunity.com/sharedfiles/filedetails/?id=138228035), can you also see the Pet and Fishing Overhaul in the Torchlight II Essentials. Because I suspect he did something with Pet and Fishing Overhaul Mod, because when I used Torchlight II Essentials, my Pet could use Necklaces & 2 Rings without interfering with the Player's Comparison Item.

It's different from just using Pet and Fishing Overhaul (https://steamcommunity.com/sharedfiles/filedetails/?id=138640092) Mod only (without Torchlight II Essentials Mod), my Pet also can use Necklaces & 2 Rings but it will interfere with the Player's Comparison Item.

I've also tried several Mods that make Pet can use items like Players, but all of them will interfere with the Player's Item Comparison. Only Torchlight II Essential Mod is not so. I hope you can figure out why. Because if you succeed in finding the cause then this will be very useful for others. ;)

Maybe this will save a little work because some of my requests are in Torchlight II Essentials Mod.

- Custom pet Inventory & And HUD on% HP & MP Pet (Image (https://steamuserimages-a.akamaihd.net/ugc/866091416850425505/347A0BE9594F07D689BB8C4B920BF6A8CA0C460C/))
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 21, 2018, 01:29:52 am
@steffire3 Sorry I missed your reply! I've never really delved into fonts before to be honest but I'll definitely see what I can learn by picking the ubuntu font mod apart. If I can come up with any solutions I'll let you know!
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 21, 2018, 04:22:11 am
@Sch123 Ok so I can see the issue with the ubuntu font, but I can't make head nor tail of how to use a font editor right now! If I get the chance I can try to teach myself up, but in the mean time, I've realigned the text in the hud so that it shows properly. If possible, would you be able to check the boss target bars? Not sure If the lv. X text is too high.

https://drive.google.com/file/d/1rlTJZg6PjIDpEeYcXl33uKG5H94U9Vww/view?usp=sharing
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 21, 2018, 05:46:10 am
Hurray, now there is no problem when playing using Ubuntu Font. :D

But when not using Ubuntu Font, there will be a problem like the one that appeared on Ubuntu before it was fixed, the position of the text is too up. :(
For example playing without Torchlight II Essential. It seems, a lot has been done on that Mod.

The quick solution is to merge Ubuntu Font on Custom HUD, In order to directly change the existing font to Ubuntu font. :) Can you merge Ubuntu The font that is in Torchlight II Essential because that Mod does not changes the font in the Command Code.

Can you also merge Zoomy Light (https://steamcommunity.com/sharedfiles/filedetails/?id=138076230&searchtext=zoom) is fine if it only works for Vanila Map, but if you can make it work on a Map other than Vanilla it's good news.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 21, 2018, 05:55:42 am
I also found a bug when the player level has reached 100, I can't see XP & Fame Information by pressing the "ALT" button.

This also happened to all Custom HUD previous versions.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 21, 2018, 06:08:55 am
oh right sorry I can fix that :) Would you mind still being able to see the xp bar even though it's maxed out at 100? Or I can make it show a wider fame bar only at level 100.

Also, as far as I can see, the version of ubuntu font from TL2 Essentials is the same as the standalone mod. From the mod discussion it looks like the changes to the login and console fonts was done by Prophet and then Lone Wolf updated TL2 Essentials.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 21, 2018, 06:33:08 am
Quote
oh right sorry I can fix that :) Would you mind still being able to see the xp bar even though it's maxed out at 100? Or I can make it show a wider fame bar only at level 100.
It's better if we can still see XP & Fame even though the player level is maxed out at 100. Because there's maybe someone uses it a Mod that can make players reach more than 100 levels. :)

Quote
Also, as far as I can see, the version of ubuntu font from TL2 Essentials is the same as the standalone mod. From the mod discussion it looks like the changes to the login and console fonts was done by Prophet and then Lone Wolf updated TL2 Essentials.

I don't know for sure, but when I use the Ubuntu Font (https://steamcommunity.com/sharedfiles/filedetails/?id=144074635&searchtext=ubuntu) mod, the text in the Command Tab changes too. Honestly I prefer the font and what has been done at Torchlight II Essential.  ;D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 21, 2018, 02:47:44 pm
@Sch123 what does the font change to do you know? I read that he changed it to system font in the console and login menus so the input works correctly.

I've fixed up the xp bar to always show. Your request actually altered me to a display issue with it and also my main controller mods. When the bar is full it doesn't go all the way along. Thanks! I never noticed it before as I've been playing a level 100 character with the bar hidden :)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 21, 2018, 09:45:26 pm
@Sch123 what does the font change to do you know? I read that he changed it to system font in the console and login menus so the input works correctly.
I screenshot a few, there are below.
- Only Custom HUD
- Custom HUD + Torchlight II Essentials
- Custom HUD + Ubuntu Font

Yup, the font in the console and login menu changes. If I can choose I prefer merge the Custom HUD + Torchlight II Essentials font. Indeed, there are still a few that are not right, login text that is small and the position of the text is too low. But that is no big deal.
But if you want to merge a Custom HUD + Ubuntu Font combination it's also fine. ;)

I've fixed up the xp bar to always show. Your request actually altered me to a display issue with it and also my main controller mods. When the bar is full it doesn't go all the way along. Thanks! I never noticed it before as I've been playing a level 100 character with the bar hidden :)
That's great, glad I can help a little. :D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 21, 2018, 10:47:08 pm
Ok I'll try for you man :) I'm just worried I won't be able to unpack TL2 essentials. I seem to have issues with my pc freezing when a mod file is too big!
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 21, 2018, 11:46:53 pm
@Sch123
Right! You're in luck bro, no crashes this time :D
Have a look for me please. Man hopefully the ubuntu issue is put to rest now. Then I can put some energy into some of the more challenging things ;)

https://drive.google.com/open?id=17SK50qTElwACPAj3NkjOnDEJT05X6NCQ

Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 22, 2018, 12:36:12 am
Quote
Right! You're in luck bro, no crashes this time :D
Have a look for me please. Man hopefully the ubuntu issue is put to rest now.
I haven't found any problems yet, but there are some that I don't like in appearance on the Font Console. I prefer the Original Console Font (http://) compared to the Ubuntu Console Font (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/?action=dlattach;attach=1419).

I don't know, it looks like in Torchlight II Essential there were a few changes and adjustments to some parts. Because I saw that not all parts were changed to Ubuntu Font and also he gave the Font Text Color to the Gold Information in the Player menu in golden yellow. By the way, can you use the font settings in the Torchlight II Mod Mods then just added the fix that you did for the Ubuntu font?

But, overall this is fine. ;)

Quote
Then I can put some energy into some of the more challenging things ;)
I hope so too, so you can put some energy into some of the more challenging things. :D

I think you can work on other thing else, because you can say that the Ubuntu problem is resolved, just need a little polishing. But that can be done later. ;D

May I know, after this what will you do? ::)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 22, 2018, 02:48:32 am
Well I did manage to extract the Ubuntu font files from tl essentials so it may just be that I need to add the menu for console from essential as well.

My next thing would be to look at zoomy light mod and maybe phase beast finder, then tea
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 22, 2018, 03:01:29 am
Awesome !  :o

I hope you can also add Equipment Slots Overhaul EC (https://steamcommunity.com/sharedfiles/filedetails/?id=941030355) in the Custom HUD. Because in this mod includes some of my request like add custom pet Inventory & add Cosmetic to players, etc. But this needs adjustments in some places. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 22, 2018, 05:28:28 am
@Sch123 Of course I can try, but again when i get the chance :)

Got some good news though, I've added in all the main menus from tl2 essentials so that the font shows properly. In the meantime I realised I added in the pet inventory slots like you asked for heh. Edit* Just realised the minimap is clear and round. I'll find the clear and square one ;) I think doudley made one.

https://drive.google.com/open?id=1OTkVZz356QnyxR7iAeWCMQ8rrvwlegza
(Updated link with square mini-map)

Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 22, 2018, 07:04:44 am
Quote
@Sch123 Of course I can try, but again when i get the chance :)
Thank you so much ;)

Quote
Got some good news though, I've added in all the main menus from tl2 essentials so that the font shows properly. In the meantime I realised I added in the pet inventory slots like you asked for heh. Edit* Just realised the minimap is clear and round. I'll find the clear and square one ;) I think doudley made one.

Oh my God, this is great news. This is what I expected, Pet can use Necklaces & 2 Rings like players. And there is no problem with player comparison items or vice versa. :o

Problem

But there is a problem, as you can see in Pet Tab Menu, the Pet Equipment Inventory section menu looks 1/1 can you add it to 1/3. And also for the Consumables & Spells Tab so that Inventory can be added to 1/3.

Other problems are in the equipment slot for necklaces & 2 rings.

- In this section we cannot automatically attach the necklace and ring to the slot on the pet even though the two slots are empty, I also can't use RMB to attach the necklace and put it automatically, I have to drag the item to be able to put it to the pet. :(

- In the slot necklace I found oddity I can put other items besides necklaces there (including weapons). ???


Additional

- Can you also change the appearance when choosing a class and starter pet to be like that in Variant Pet. Player: from 2x2 to 3x4, Pet: from 2x3 to 4x5. ;D

- Maybe you can also add the Torchlight II Essentials Inventory Menu in the player  (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/?action=dlattach;attach=1435)too. :) That way you will only need to add the Cosmetics Slot (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/?action=dlattach;attach=1347) later. :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 22, 2018, 03:29:31 pm
@Sch123 OK I must have missed the inventory files. Would you like it to have 3 pages or just one?

Also, does the auto equip work properly in essentials? It could be hard coded I think. I seem to remember something like that, ie you can't add new auto equip slots

Also, can they equip weapons in essentials too?

If so, after I find all the appropriate files for the pet inv hopefully it'll fix itself ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 22, 2018, 07:49:37 pm
@Sch123 OK I must have missed the inventory files. Would you like it to have 3 pages or just one?
I like it to have 3 pages.

Quote
Also, does the auto equip work properly in essentials? It could be hard coded I think. I seem to remember something like that, ie you can't add new auto equip slots
Yes, auto equip work properly in essentials.

Quote
Also, can they equip weapons in essentials too?
No, they can't equip weapons in essentials.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 22, 2018, 10:14:25 pm
OK that's good then. Add long as I can find the right files to add in, it should be fixed ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 22, 2018, 10:31:23 pm
I hope you managed to find the right file. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 22, 2018, 10:51:08 pm
OK! Just got home from work and had a look ;)
I THINK it's ok now. I can't tell about the inventory pages sadly because I already have a bag mod and I'm worried that I'll lose items. Could you check for me?

The extra pet slots issues seem to be fixed. I needed to add in files in the inventory folder to tell the game what can and can't go in them as well as the quick equip slot. Not sure why I thought you can't add them but oh well! :P

https://drive.google.com/open?id=1e-ub66HUsgrW8qRbNrxutFfRnbrIzAfl
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 22, 2018, 11:12:12 pm
Quote
I can't tell about the inventory pages sadly because I already have a bag mod and I'm worried that I'll lose items. Could you check for me?

For Pet inventory it still doesn't change, there is no additional pages inventory on the pet.

Quote
The extra pet slots issues seem to be fixed. I needed to add in files in the inventory folder to tell the game what can and can't go in them as well as the quick equip slot. Not sure why I thought you can't add them but oh well! :P

This works really well. Thank you ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 23, 2018, 01:45:20 am
OK not to worry, just be another file to add
Title: Re: Request: Custom UI / HUD
Post by: doudley on August 23, 2018, 02:35:06 am
Well I did manage to extract the Ubuntu font files from tl essentials so it may just be that I need to add the menu for console from essential as well.

My next thing would be to look at zoomy light mod and maybe phase beast finder, then tea
As I remember, TL2 Essentials uses the original Ubuntu fonts on which it is not aligned properly. So McQuade modified every UI element that uses that mod, to make it aligned properly. But my workaround is to just simply hack the fonts themselves and align them as they should be, centered. Here is the link for the modified fonts https://drive.google.com/open?id=0B8nZo53ucHqjeV9hdUFwY3BMQ28

But then again, using the centered Ubuntu fonts now will leave you already modified UI elements used by TL2 Essentials... :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 23, 2018, 02:51:27 am
Thanks doudley, I did try your mod already but it seemed to make the serif small font not fit properly. I tried making it smaller but then it was too small ha! It's all aligned now so I might leave as is for now :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 23, 2018, 04:24:45 am
@Sch123 I got it now I'm pretty sure. For some reason it uses the player inventory pages, not pet ones.

https://drive.google.com/open?id=11k2P8I2H7FVcT8Cr5SKRc_uQW0f5ZzoM
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 23, 2018, 04:27:34 am
Next I'll add back in the essentials player inventory.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 23, 2018, 05:49:25 am
@Sch123 Argh man I've spent a few hours trying to get the player inventory tabs from Essentials to display properly.

There's meant to be 2 pages of each type right? (weapon/armour/socketable etc)

For some reason I can only make the consumables and spells extend to 2 pages. All the container files and ui layouts are taken directly from essentials.

Might need to move on to something else for a bit until I can work it out.. :(
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 23, 2018, 06:36:56 am
Quote
I got it now I'm pretty sure. For some reason it uses the player inventory pages, not pet ones.
Hooray, Pet Equipment now it is working properly, thanks man. :D

Can you also add pages to Pet Consumables & Pet Spells like those in Pet Equipment?

Quote
There's meant to be 2 pages of each type right? (weapon/armour/socketable etc)
Yes, there's 2 pages of each type. :)

But can you making it 3 pages instead of 2 pages to each type (weapon / armor / socketable, etc) ?

Quote
For some reason I can only make the consumables and spells extend to 2 pages. All the container files and ui layouts are taken directly from essentials.
Maybe you can see "Equipment Slots Overhaul EC (https://steamcommunity.com/sharedfiles/filedetails/?id=941030355)" because @doudley also adapted from the one in the Torchlight II Essential Mod. But you must be careful not to change the pet menu and others thing in the Custom HUD, because it already works well. ;D

In the "Equipment Slots Overhaul EC" pet slot, there's still problems with item comparison with players. :(
And although you can also get Cosmetics in there but still need adjustments.

Quote
Might need to move on to something else for a bit until I can work it out.. :(
Oke. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 24, 2018, 05:23:34 am
@Sch123 Right so I decided to chip away at some easier things first. I'm sorting out the pet return box right now. I'll try to do it myself rather than merging a mod, firstly because it isn't too hard just to move it and secondly because I think I can make it look nicer ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 24, 2018, 05:46:35 am
Quote
@Sch123 Right so I decided to chip away at some easier things first. I'm sorting out the pet return box right now
Ok :)
Quote
I'll try to do it myself rather than merging a mod, firstly because it isn't too hard just to move it and secondly because I think I can make it look nicer ;)
I like that, you make me curious about what you will do with the Pet Return Box. :D

I also want to ask, is the Shopping List on Pet depends on the item of goods sold at the General Merchant? or can you make it to buy items other than those in the General Merchant? For example Respect Potions, or from other Mod Items.  :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 24, 2018, 06:51:51 am
@Sch123 That's a great question! I haven't seen anywhere that you can list what items are in the pet shopping list but I can check ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 24, 2018, 07:32:44 am
Ok, here's the new pet return box. Less warped than the other mod I think, and a bit more interesting ;)

https://drive.google.com/open?id=1hf1q6gERNx5uOTR503ZeShl7GQrfCLwx
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 24, 2018, 08:12:11 am
Yes, I like this. It's simpler and more compact than the one in PetReturnBoxLeftTop (https://steamcommunity.com/sharedfiles/filedetails/?id=172370917) Mod. 👍
Title: Re: Request: Custom UI / HUD
Post by: doudley on August 25, 2018, 08:54:10 am
Thanks doudley, I did try your mod already but it seemed to make the serif small font not fit properly. I tried making it smaller but then it was too small ha! It's all aligned now so I might leave as is for now :)
Good to know. I kept on recommending this workaround but I never actually used these type of fonts, so didn't see them all through. But personally, I rather not used other fonts coz I love the original fonts, they fit accordingly to the TL2 theme in my opinion.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 25, 2018, 03:05:58 pm
Me too man, I like the original better too :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 25, 2018, 10:00:50 pm
@Sch123 is it just me or does the pet return just appear and disappear with no animation? In the layout logic it's supposed to slide out when the button is pressed or the time is up.

Do you know if it does this in vanilla? I'm away from my PC atm
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 25, 2018, 11:51:05 pm
I thought you made it like that before, but if you ask that I just realized it. It looks like it appears and disappears as you say it doesn't look animated.

I have a guess whether because it has not been given an animation or the animation time is too short, so it looks like it doesn't have animation.

When you compared to the Vanilla Pet Return Box there is an animation when the box disappears.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 26, 2018, 12:50:52 am
Hmm OK thanks :) I'll investigate. I didn't change the slide in animation at all, but maybe moving it to the top left messes it up..
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 26, 2018, 11:40:10 pm
By the way, maybe you can see this Inventory Upgrade  (https://steamcommunity.com/sharedfiles/filedetails/?id=850087641)Mod for the Inventory player & stash, because I saw in Torchlight II Essential using this Mod. :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 28, 2018, 04:14:17 am
@Sch123 Hey buddy, I fixed the animation on the pet return box. It should now slide in when it appears then slide out after a set time or if you press the button.

Apparently the slide in/out (and any other ui animation) is dependent on what x and y values you set and because I moved it to the top corner it mucked up where the menu was supposed to slide to/from. I don't think the original one slides in too right? I tweaked the logic so it'd do that as well. Learnt something new woohoo! :D

I haven't got to anything else yet I'm afraid. I'm a school teacher by trade so I only have good chunks of free time when it's school holidays. Right now it's very busy!

*Edit while I was there I quickly added in doudley's phase beast finder.

Anyway, here's the update:
https://drive.google.com/open?id=1ZtrmwOZhpdU6WFz6bi7nLe7OoXcPwtQe
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 28, 2018, 05:49:13 am
Thank you @Aherin , I'll check later.  ;)

Yeah, sometimes busyness in the real world is against our wishes. :P



Can it be made for slot pet that only compares the ones on the pet without involving the player? and vice versa can you also make that the slot item in the player does not compare it to the slot item on the pet. Because I still see the slot in the player's necklace still comparing with the necklace slots on the pet. As well as make items in the "player / pet bag, players / shared stash, & merchants", to only compare items that used by players only. Except for Pet Collar & Pet Tag, because that is an item for Pet.  :)

If this can be applied then the problem of comparison items will be solved. Maybe in the future for pet users who can use items such as players will not experience item comparison problems again. Like Brother-in-Arms [Warbounds] (https://steamcommunity.com/sharedfiles/filedetails/?id=836884927) Mod.




Talk about Brother-in-Arms: Warbounds Mod, if you pay attention there are some that are similar to TEA but only work for Brother-in-Arms: Warbounds ally only and the good is that it is toggled. If it can be implemented like the TEA it will definitely be good. ;D
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 28, 2018, 11:39:22 am
Hi @Aherin

I have tried the latest version of Custom HUD,

- Return Pet Box already has an animation
- Phase Portal already in Map

But, where is the Dark Orb Diablo? can it be made as before?
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 28, 2018, 02:25:52 pm
Oh yes! Ha sorry will do. I mucked up something in the mod and had to rebuild it. I forgot to use the Diablo orbs.  ::)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 28, 2018, 10:57:08 pm
Right, here's the orbs back ;)

https://drive.google.com/open?id=1JRN7Fobr_c234yQS6JfQ6k7ttSME92lw
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 29, 2018, 09:26:17 am
Thank you, for returning the Dark Orb Diablo.  :D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 31, 2018, 05:46:22 pm
Hi @Sch123 with my limited time I've been hovering around the list looking for things I can do that involve menu manipulation rather than testing out logic and other systems. The toggles for respec/TEA/cosmetics fall under the latter category. With that in mind I've changed the character select to display more classes and pets.

In order to make the two menus keep roughly the same appearance I have added made the class select show 12 boxes and the pet select show 15 (as opposed to the 20 you requested.) 20 slots required me to hide the pretty pointed capper above the menu box which messes with the feel of the menu imo.

As far as I can tell, the pet select is aligned properly and the page buttons work properly. For the class select window, I don't have any mods with enough classes to warrant extra pages. Would you be able to test that the 12 boxes are aligned properly and that the page select works?

Cheers!

https://drive.google.com/open?id=1sI3qNMGJIGNF81Fow3OvfZCXsSiOrHQU
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 31, 2018, 06:44:30 pm
Quote
In order to make the two menus keep roughly the same appearance I have added made the class select show 12 boxes and the pet select show 15 (as opposed to the 20 you requested.) 20 slots required me to hide the pretty pointed capper above the menu box which messes with the feel of the menu imo.

Maybe you can see an example in Variant Pet mod, where pretty pointed capper above the menu box is not removed. That way you can change it to 4x5. :D

Or you can remove the pointed capper above the menu box (Like in Variant Class Mod) , so that the position of the Box can be more centered. ;D

Quote
As far as I can tell, the pet select is aligned properly and the page buttons work properly. For the class select window, I don't have any mods with enough classes to warrant extra pages. Would you be able to test that the 12 boxes are aligned properly and that the page select works?

Looks good, and there are no problems. ;)

Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 31, 2018, 06:59:19 pm
Ah right, they seem to have simply widened the whole menu, including the capper to add another 5 boxes
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on August 31, 2018, 11:05:29 pm
Hi @Aherin

For some reason sometimes the next & previous buttons are not in the right position and sometimes appear to overlap with other buttons. :(
Title: Re: Request: Custom UI / HUD
Post by: Aherin on August 31, 2018, 11:09:59 pm
Ah OK no worries, I'll check their y values. Male and female has separate buttons for some reason. Also working on the 5x4 pet window atm. I'm not going to stretch the image at the top but just centre it ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 01, 2018, 12:30:18 am
Here you go man, I added another row to the pet window and fixed the misaligned buttons.

https://drive.google.com/open?id=1IwNl71lOp5o3I8uZLXoCEIU4CRyKw9PA
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 01, 2018, 12:50:16 am
Can you fix the Red Curtain on the Starter Pet Menu because it looks shorter than the Pet Box. :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 01, 2018, 12:57:15 am
Right I didn't notice that! Not sure how to change it, I'll have a look.
Also I can add in zoomy lite into the mod. It doesn't look like I can set the zoom for custom maps. It needs to be defined for each map by the looks of things. Each map would need to be adjusted.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 01, 2018, 01:06:16 am
Quote
Also I can add in zoomy lite into the mod. It doesn't look like I can set the zoom for custom maps. It needs to be defined for each map by the looks of things. Each map would need to be adjusted.

Thank you, can you also add the Supplement in the Map section like adding a Fishing Add-On for Shows Fishing holes have an icon in the Map, beams of light, block Indicator.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 01, 2018, 03:29:49 am
Ok so I've fixed up the curtain background and added zoomy mod and fishing addon.

Couple of clarifications:
Do you want my block indicator or doudley's version (I don't mind either way :) )

Also about using my beams and the new d3 ones. Part of what makes the new one bind to save I think is that it changes unittypes or maybe even base data around (*edit actually I think it's the automap icon feature - individually done for each item)

Also for level keys do you want the new purple beam or the original?

I actually just looked at the mod file and I'm slightly annoyed.. They actually used my mod and then tweaked it to make the new one. I know because some of my leftover files is in there. I would have at least made reference to the original mod in the mod description, or better yet asked permission out of courtesy. Of course I would say yes but nevertheless I find it a bit rude..  :(  Should I say anything? I feel like I'd be being a dick if i did...
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 01, 2018, 05:48:28 am
Quote
Couple of clarifications:
Do you want my block indicator or doudley's version (I don't mind either way :) )
Use doudley's version.

Note:
But if there is a problem in the future, can you replace it later with what you have? :P

Quote
Also about using my beams and the new d3 ones. Part of what makes the new one bind to save I think is that it changes unittypes or maybe even base data around (*edit actually I think it's the automap icon feature - individually done for each item)
Use your mod, but change the beam like in the new d3 ones.

Note:
Why don't I use the one on D3, because when I use it it doesn't seem to work. What I like on D3 is just the change in Beam he does. But as you think, this seems used your mod and just change some of beam texture that you have and also give automap icon feature individually done for each item. :(

Quote
Also for level keys do you want the new purple beam or the original?
As I said before, use your Mod but only change the beam texture as in D3.

Unique item = New Gold beam D3
Legendary item = New Red beam D3
Level keys = New Purple beam D3

Quote
I actually just looked at the mod file and I'm slightly annoyed.. They actually used my mod and then tweaked it to make the new one. I know because some of my leftover files is in there. I would have at least made reference to the original mod in the mod description, or better yet asked permission out of courtesy. Of course I would say yes but nevertheless I find it a bit rude..  :(  Should I say anything? I feel like I'd be being a dick if i did...
I understand what you mean, but with you saying anything will it change the situation?
Because, I see so many types of people like that. You do the right thing but others see you wrong.
But you have the right to find out the truth. :D
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 01, 2018, 06:05:38 am
By the way, do you know you can also get everything in the Player section Supplement by adding an Inventory Upgrade (https://steamcommunity.com/sharedfiles/filedetails/?id=850087641) Mod. Just need to add extra slot pages to each tab & a little adjustment in the future if Cosmetics Mod is added. Like the picture below :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 01, 2018, 06:32:22 am
Yeah you're right. It's not worth the hassle saying anything. I think I was also a bit frustrated because that was actually  pretty much my very first (and ironically my most successful) mod, even though it was very simple to make. At the time I thought it was very hard because I was so new to modding ha! To be honest I think it's more about how my first little mod ever has become obsolete now. Heh silly really :)

Anyway I'm happy to add the beams for you, especially after seeing them look so good in game. BUT I think he actually made a mistake in the mod description. There is no where in the files that suggests that it makes the legendary item beams red. All he has done is add to the unique beam and edit the base files to make the map icon appear.

I could do what you've asked but it would involve messing around with the item hierarchies I think, which could very well make items disappear on load! Don't want to do that to you :P

I'll go ahead and add in doudley's mod and the two new beams (d3 unique and chest key beams)

As for the inventory, thanks for the tip. I'll try to get to that soon ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 01, 2018, 06:53:12 am
Ok here's the latest version. Heh I have a bad feeling that I broke something when I added in the indicator mod. It has so many files included :P I made a backup just in case ;)

(Includes fixed class/pet select menus, d3 beams and doudley's indicators)

https://drive.google.com/open?id=1kTKtYNMtHCOGWQKsmmB79HewGlEQUf1V
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 01, 2018, 07:54:17 am
Feedback about the latest version:

- class / pet select menus are good
- d3 beams are running well (need to be tried further to be more certain)
- When you add Premium Indicators there are also add:

This mod includes the following features:

   - Block Indicator
   - Critical Hit Indicator
   - Fishing Hole Map Indicator
   - Shield/Armor Shatter Indicator
   - Target Health Indicator (Can this be removed)
   - Target Map Indicator (Can this be removed)
   - Warning Indicator
   - Auto Consume (I like this) ;D


The reason I asked that "Potion of Insight - Enemy Detectors" be eliminated because this made the game slower. After all, I expect Toggle TEA version to be applied. ;)

Yes it broke something, for some reason, when I play with Essential Mod, some of the features in Essential Mod disappear. Like: Boss Spells, Golden Chest with Uniques, Daylight Robbery, Safe Dialogs, etc. ???
This is what I fear, there will be problems with big mods like Essential & Synergies. :(

Yup, it's better to use your version Block Indicator (https://steamcommunity.com/sharedfiles/filedetails/?id=366894044), and also add Fishing Hole Map Indicator (https://steamcommunity.com/sharedfiles/filedetails/?id=433469898) & Auto Consume (https://steamcommunity.com/sharedfiles/filedetails/?id=883381751).
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 01, 2018, 08:41:29 am
I also found strangeness when using New Custom HUD in some classes like Alchemist & Plaguelord. When you want to read the charge bar information, the number in the slot looks overlap with the charge bar information. But this does not happen in the previous version or you only play uses Essential Mod.

I know the cause, it's because of indicators premium. When I try separately I experience the same thing. But I did not experience this when I used your block indicators (https://steamcommunity.com/sharedfiles/filedetails/?id=366894044). And after investigation it turns out that Essential Mod also uses Block Indicators made by you too. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 01, 2018, 11:15:09 pm
Ok I'll revert to the backup version and add in my original block indicator. What I'll try though is add in my improved shield particle that I used for Block Indicator Plus. I won't add that mod though because it will conflict with Essentials apparently. Fishing add on was already included before I added Indicators Premium so it should be fine.

Autoconsume might have issues because of it's unqiue menu. The more menus that are added, the more chance that overlap bugs occur as everything is kind of sorted like one giant pile of papers ;) I'll back up again before adding and then we can try it :) Better to be cautious so I don't have to remake anything!
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 02, 2018, 12:26:35 am
Ok have a look at this. Reverted to previous version and added my original block indicator with better/more visible texture. I also added in auto consume. It has fishing map icon as well.

https://drive.google.com/open?id=1YyV8b5umCnTgJ-2PzwiYCqzIHWLGzprb
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 02, 2018, 10:33:48 am
Wow, I really like it. Thank you @Aherin. :)
Title: Re: Request: Custom UI / HUD
Post by: Korzeam on September 02, 2018, 11:41:47 am
Can you also Add Diablo 3 gems (https://steamcommunity.com/sharedfiles/filedetails/?id=1495388884) as a complement to the D3 Beam ?
I won't recommand to add the Diablo3 Gems to this mod for two reasons :
- This mod is focalizing on UI and should'nt be merged with item mods. The work on your mod @Aherin is very interesting and could be a base for a 'Variant UI' mod included in Phanjam's overall project.
- I didn't test the Diablo3 Gems mod, but judging by the screenshots it looks OP.
280 Strength bonus for only 1 gem ?
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 02, 2018, 11:54:18 am
You're right, it seems that items don't need to be added. As you said, Diablo3 Gems needs price adjustments & Nerved some effect so it's not too OP. I will correct my request. Thank you @Korzeam. ;)



@Korzeam : By the way, are you interested in making Variant Items Mod ? :P
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 02, 2018, 06:31:00 pm
Hi @Aherin

After I observe the D3 Beam sometimes it looks flickering, I wonder if you can make it smoother.

Or maybe you can use your beam version but make the beam smaller so that it looks like the D3 Beam version.

And also give the color Red Beam for Legendary Items. ;)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 03, 2018, 01:43:37 am
I'll try to manipulate my mod first, seeing as I know how it works pretty much. I'll get back to you :) While I'm there I'm actually going to update the original Unique beams. Nothing major but it needs a bit of a cleanup. Going to make the beams more solid so they show better and extend them to the top of the screen. D3 Beams mod is very good. It has inspired me to make Unique Beams better ;)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 03, 2018, 01:52:54 am
I also want to tell, if you play only with Custom HUD, the Player inventory has a problem. You can save Gems but after Sorting it will disappear. My guess is because you took a portion of the Essential Mod for the Pet section but there was something incomplete for the Player section then it happened.

Is it possible for you to add Essential Mod Inventory Player & Stash? I'm afraid when taking from another Mod the results won't be good. Because in Essential Mods, besides adding the inventory for players also modify the stash. :)

Because I've tried using the original Inventory upgrade Mod but the results aren't the same.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 03, 2018, 02:45:59 am
Ok yes well I do need to revisit the inventory stuff. When I do I'll keep that in mind. It's quite a challenge really because Inventory stuff has quite a bit of moving parts to take care of..
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 03, 2018, 06:19:52 pm
Hi @Aherin

I saw you updated the Unique Beams (https://steamcommunity.com/sharedfiles/filedetails/?id=166560942) Mod. I love the Beams you make, indeed the beam is larger than the D3 beam. Maybe you can make it a bit smaller. :D

Also for Legendary Items can you give the red beam color, as a differentiator with Unique Item? ;)

Key item=Purple beam
Unique item=Gold beam
Legendary item=Red beam
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 03, 2018, 06:42:51 pm
@Sch123 Thanks man :) But really it's Runic's original work that I've merely fiddled with. Never fear! I'm working on it. I've finished making a narrow version of the unique beams, but the level items (chest key) looks a bit strange and flickery at the moment when I change the x scale. Needs a bit of tweaking.

Now as for making legendary beams separate, I think I mentioned this before but I feel it may not be a good idea. Unfortunately in vanilla, uniques and legendaries fall under the same category somehow in the game files, resulting in them having the same drop particle.

I can revisit this just in case, but I seem to remember that changing this situation would involve individually tweaking every legendary in game or messing with the base item files/heiraches etc. As soon as you do that, all those items are bound to the mod and will instantly disappear if the mod is not loaded up.

I think it's really important that unique beams remains low impact. If I can think of a creative solution to get around this I will of course do it, as making red coloured beams is not hard at all.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 03, 2018, 06:51:33 pm
Ok, I also don't want that to happen. It's scary if all items will disappear only because of changing something. :'(
But if you want to make it I will test it for you, to see the results whether it matches the consequences or not. ;)

I also wondered if it was possible to make Gems also emit an Aura according to the Elements. It might be good if we find Gem on drop that can emit an colorful aura. :D

Spoiler: My Precious (hover to show)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 03, 2018, 06:59:00 pm
Ok well if I think of something I'll let you know ;)

I'd say auras for gems would be the same issue, but lets see! :)
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 03, 2018, 07:21:12 pm
I have some theory, I don't know whether this can be applied or not. ::)

In TEA Mod there is a function to see objects that can be destroyed by giving a kind of sparkling gold aura. Is it possible to use part of the code that can make objects have an sparkling aura applied to Gems so they can be made like that?

As for other theories when looking at drop Gold, it looks glowing. I wonder if gems can be made like that?

Of course, also with colors that match the elements of the gems. ;D
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 03, 2018, 07:34:35 pm
Hmm, very interesting idea ;) I'll investigate!
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 04, 2018, 03:39:16 am
Before I move on, can you check out these beams now? I actually think they look quite good :) I added some sparkles and a glow to the chest key particle as well. I'm going to add that to my original unique beams too.

https://drive.google.com/open?id=1nW5ixkVc8mbn-aeg6c38Mc7rjC940AMo
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 04, 2018, 04:17:52 am
I agree with you, this new Beam looks very beautiful. Maybe if I can compare it with D3 Beam (https://steamcommunity.com/sharedfiles/filedetails/?id=1492255481) Mod, you make it much better.😍

Especially there is no flickering on the beam. :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 04, 2018, 04:31:33 am
Thanks man, I appreciate your encouragement :) I just updated it slightly so that the floor glow for the purple beam is smaller to match the size of the model.

https://drive.google.com/open?id=1gYWeX33LKUIm4y3g5asS8r7OOsUW_mZY
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 09, 2018, 01:48:28 am
New update, just a minor fix I'm afraid.
I reverted the health and mana orbs on the pet inventory to vanilla ones. Otherwise they look strange/imcomplete using the d2 ones!

https://drive.google.com/open?id=1dz4skTXmWNNv5seD6-J6a-x3_D-87BmD
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 09, 2018, 02:09:57 am
Maybe the D2 Orb for Pet looks like that because it's made to match the dark theme on D2. :P

By the way, Is it possible to make a Orb for Pet to make it look cooler? :)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 09, 2018, 03:23:20 am
Well yeah the mod just uses the health and mana orb images, so if we use the d2 one it uses those too.
What I could do is add in the stone gargoyle and girl to the pet menu orbs?
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 09, 2018, 09:01:50 am
Well yeah the mod just uses the health and mana orb images, so if we use the d2 one it uses those too.
What I could do is add in the stone gargoyle and girl to the pet menu orbs?
It is very interesting if Pet Menu Orb can have that. :D

You can also use the Orb here (https://opengameart.org/art-search?keys=orb)

Can you re-arrange the Back Button position to be more centered, because the Back Button position now looks more to the left.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 09, 2018, 03:32:41 pm
I'll have a play around and let you know if it looks any good :)
Thanks for pointing out the back buttons, I'll have a bit of time this evening hopefully.
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 10, 2018, 03:05:22 am
Ok fixed the back buttons.
Also let me know what you think about the pet inventory orbs. I'm not convinced heh

https://drive.google.com/open?id=1b-Np-K06d9hGEpEKSwnD8a5hgEfZY7uO
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 10, 2018, 06:29:38 am
After I see pet inventory orbs I agree with you, it doesn't look good. :D

Stone gargoyles and girl is not so suitable for use there, looks unusual. Maybe you can use one Orb from the link I gave. :P



By the way, can you make other Custom Hud with the Diablo III UI theme?

Mod:
- Diablo III UI (https://steamcommunity.com/sharedfiles/filedetails/?id=735477128)
- Dracos Diablo 3 and Others UI Merger (https://steamcommunity.com/sharedfiles/filedetails/?id=937835800&searchtext=diablo)
- Diablo Complete Pack (https://steamcommunity.com/sharedfiles/filedetails/?id=200523381&searchtext=)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 10, 2018, 06:08:46 pm
Yeah I agree, I'll see what the ones you linked look like. Otherwise I'll  revert to the vanilla orbs.

Hey man to be honest, I feel like I'm "running out of steam" a bit with modding at the moment. It's times like these that a break for a while is needed.

I'm not dropping this entirely, I might even still update things. I just can't commit to updating as regularly as I have been. In a few weeks I have a holiday break which might give me the chance to revisit and regroup.

I know I'll be back, I just need a break! :D I hope you understand.
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 10, 2018, 07:39:58 pm
It's okay I understand, maybe with you taking a break you will get a good idea. :D
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 26, 2018, 03:23:19 am
Hi @Aherin

I found something that might help solve inventory problems in Pet and Players on Equipment Slots Overhaul EC (https://steamcommunity.com/sharedfiles/filedetails/?id=941030355).

Spoiler: Quote from Steam (hover to show)

I also saw you make changes to the border player buff icons by giving them a gold color. I think it can also be developed as a border differentiator, enemy buff icons & items consume buff icons by giving different colors. For example the Red Blood color for the border enemy buff, and the Silver color for the border buff item. :P
Title: Re: Request: Custom UI / HUD
Post by: Aherin on September 26, 2018, 07:40:37 pm
Thanks for the heads up @Sch123 :) I'll try to tackle that when I get the chance to work on it.

The differentiated buff ideas are really good. The only problem is that I can't think of a way to make them work.

The buffs work by displaying a list window which pretty much works automatically. Any active buffs (from whatever source) are simply displayed in order using the UI piece "effect_bigger" (I think it's called). So I can change what that UI piece looks like, but as the system currently stands I can't really differentiate the buffs in any real way.

Adding some kind of hide/show logic based on a stat to decide which colour border to display could be possible I guess. (I think Target bars work in that way to decide between normal, champ and boss target bars)

The problem with it is that UI pieces don't seem to like having logic in them.

 Maaayybe (and this is pure speculation) I could remove buffs from the hud layout and recreate the system from scratch using a separate menu, kind of like how target bars work. I could make separate effect pieces with the different border colours, which are called upon based on a stat. It's just working out how to actually make that stat work that is the real sticking point.. @doudley Any thoughts? I feel over my head with this!  :'(
Title: Re: Request: Custom UI / HUD
Post by: Sch123 on September 28, 2018, 04:06:58 pm
I wonder, is it possible to add a Random Button to choose the Class & Pet that we will use? ::)
Title: Re: Request: Custom UI / HUD
Post by: Aherin on October 03, 2018, 05:51:07 pm
That's a good question @Sch123. I haven't come across anything in the UI elements that is set to randomly select an option but I can keep an eye out.
Title: Re: Request: Custom UI / HUD
Post by: Phanjam on October 04, 2018, 02:30:50 pm
@Aherin on the differentiation thing, does the "color coding" trick not work at all (c|00xxxxxx...|u)?
Title: Re: Request: Custom UI / HUD
Post by: Aherin on October 04, 2018, 07:38:23 pm
@Phanjam Do you mean to change the colour of the text? That's a good option to show the different cooldowns definitely. ie green for positive buff cooldowns and red for negative ones like poisoned. The problem still remains that I don't know how to tell GUTS which colour to assign to each buff type. It's all about finding or making a stat that checks this I think..
Title: Re: Request: Custom UI / HUD
Post by: doudley on October 04, 2018, 08:20:40 pm
The problem with it is that UI pieces don't seem to like having logic in them.
IIRC, this is true. I experimented on UI pieces before, so that it can hide a specific buff, Nothing seems to take affect. And not just that, I even tried adding extra lines for additional details for the buff but it will only leave the buff's content messed up (It will show the text format for that piece but not the linking content from the effects).

I just gave up on that area, maybe you will have a better luck playing around with UI pieces.