Ok so that's a fair bit more than I was expecting, so I'll need some time to work out exactly what you're asking for. Some of your requests could be tricky as the evil ui mod and the diablo3 themed ui could draw on different parts of the same images. A bit of "frankensteining" them together might be necessary.As a base it's more to use the Diablo Complete Pack (v.1).
Which mod do the desired enemy health bars come from?I think it's better to use that as in Better Vanilla, because it shows more complete information.
@steffire3 Ha yeah I guess that'd work :)
*Edit yay I've finally changed colour after all these years :D
Thanks :) Well do you know how I made my most recent mod title images? I actually temporarily modded the main menu to show "Steam Controller Custom UI" in the biggest font I could find and then I took a screen shot in-game. lol It lets me use the TL2 fonts ;)
Make a mod where some helmets have been modded with famous faces from the game... Face Cosplay Mod!ha that sounds insane :D I like it!
Hmm right ok :) It's going to take me longer to do all that than what you originally asked for of course.It's okay, I'm not in a hurry. ;D
If you still just want a mouse/kboard version of my custom hud I can send that to you. That one didn't take long to make.Of course. While I'm waiting, maybe with me trying that mod I will get a new idea. :D
I have a bit of an issue with the diablo3 ui to be honest. I know that it was said that it's a recreation rather than a straight copy but it just looks so similar that I can't help but feel that it's been ripped straight from d3. Not sure how I feel about that :-\I hope this doesn't make you in trouble. :(
Personally I find fame bars a bit of a waste of time, as they fill up so slowly. I'd prefer to keep the main hud uncluttered. I'll have a think about a tidy way to do it perhaps.Ok ;)
As for the buff icons.. I can try moving the buff window somewhere else. That way I don't have to go in and manually edit the position of every charge bar of every custom class!Yeah, That's better than having to change one by one in each Mod Class. It will definitely be annoying if you have to change it one by one because there are so many Class Mods. :D
Buffs are above the first 5 skills near the health orb.Awesome :D
LMB, RMB and TAB skills are now squeezed in beside the belt slots.
I also made a mouse-over for your fame bar ;) (had some free space)By the way, can it also show our EXP & FAME? [
Ah so two bars at once? That's a good idea! BTW you can show the xp bar by pressing the show items button. The idea is you can check your xp progress while picking up loot after a fight. I can make it so both show when you press alt as well as the mouse over.Yup, two bars at once Exp & Fame.
BTW you can show the xp bar by pressing the show items button.What happens is, reveal the name of the item on the ground. But it doesn't show the Exp we have.
I can make it so both show when you press alt as well as the mouse over.Maybe it would be better if you mouse over the Star Icon, then both EXP & Fame information will appear. No need to press the Alt key.
I'm not sure exactly what you mean by changed to dark colour. As in literally make the images darker than they are? Sorry for my confusion! :)As has been discussed by @steffire3
Have a look at the new xp/fame bar :) looks pretty cool I think. It was a good idea!Awesome. :D
Yep merging the TEA mod is my next task. I'll have to pull it apart and have a look how it works.Thank you so much @Aherin. ;)
Also, I just went back and read a previous post. What I mean by show items button actually is the show items hotkey (ALT) You should see your xp/fame bar when you hold that down as well as mousing over. Can you check that's working properly? Thanks!My bad, it's working properly. :P
*Btw just had a look at TEA. It will be possible to make a button to toggle it on and off, but I'm going to have to study doudley's potion of insight mod to make it work properly. They both use an inventory potion to apply their effects to the player. It's actually pretty complicated. So bear with me! :)
Detected enemies can also be shown on your Automap if it is a common (red dot), a champion (purple dot), or a boss (gold dot). [Can cause FPS drops]
I found a interference, the description on the charge bar was blocked by the slot when you opened the menu on both
I hope that won't make it slower when playing if you adopt Potion of Insight.
This might be out of my control i think. It may depend what sort order the charge bar is given in the class mod itself.That's ok, after all it's not so problematic if the Player & Pet menu tab is closed. ;D
In the meantime I've added the Better Vanilla target bars. Added in the % hp and tweaked the level stat to say Lvl. in front of the number. I personally think it'd be better to leave the monster name on the main healthbar.You are right, because I see that there is a name of Monster that is quite long and if Lvl is placed in front of the name of the Monster it will not suffice. :P
*Edit just tweaked the buffs a little to make them more symmetrical to the skills below. Could you check with a custom class again if you get the chance?The Buff Icon location is perfect. ;)
@Sch123 The map thing is a carry over from the original mod. I incorporated the map keybinds mod so that you can just hide and show the map with 1 press. There must be something I forgot to take out! I'll have a look :)Thank you @Aherin :D
As for the cooldown text, I'm not sure what I can do about it, as it could be hard-coded into the link widget. I'll have a look though for you :)Maybe the slot size can be made slightly larger.
I'll also revert the target bars for you, that's an easy copy-paste of the original layouts.Sorry to trouble you, and thank you very much. ;)
Ok man I've reverted the target bars and fixed the map keybind issue i think. Still working on the HUD issues. Should be able to fix the skill mouseoever easily. I'll need to time to fiddle around to resize and move the buttons. I get a really annoying bug sometimes which wipes out all the belt keybinds if I tweak something else in the HUD. I have to tread carefully :DYes, I also read it in Steam workshop that you have problems with Portal Scroll. I want to ask, in the Torchlight II Essentials Mod there is also an Infinite Portal Scroll, will it have a problem with the Infinite Portal Scroll that you created.
Here's the fixed target bars and map keybinds.
https://drive.google.com/file/d/1_lp8ii1Vme23cakFwMsvdujszz5H4IXB/view?usp=sharing
@Sch123- I was relieved to hear that the Target Level had no problems, even though I faced 3-digit level monsters.
Now you tell me! Ha nah just kidding, its easy to tweak the target bars. Try this one out for me. Let me know if the hp section is the right size for you. The Lvl. X part should be fine as I made it wider when I edited the layout the first time. When I play LAO3 with level 199 enemies there's no clipping issues ;)
Also, could you let me know if the main menu logo is back to normal now with this mod loaded at the top? I simply added the mainmenu.layout to this mod. I'm not sure if they added in a new imageset file for their logo or just tweaked the original. If the latter is true then the synergies mod title will still show until I add the original images to this mod.I've put it on the top, but the logo is still Synergies Title.
Sure, this is a Update List to-do (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/msg9479/#msg9479) for "CUSTOM_HUD MOD" ;)
If you get the chance man, what would really help me is an updated to-do list on what you need from me regarding this mod. It'll help me to be more efficient with my time when I go to tackle your requests, rather than searching through every single message we've sent back and forth :)
Maybe you could edit your original post for me to refer to?
Thanks!
Thanks for doing that man :) I'll do my best to work through the list when I get the chance. Please be patient! Heh there's actually quite a bit there! ;)You are welcome ;D. Don't worry, because I also have to test a few other things. :D
Would you mind if I continued to post google drive updates for you to test out? It's easy for me to miss things!No problem ;)
Ok so I've sorted the target bars (I think!)I just tried it for a while. For Champion Enemy Level Target Bar has been given "Lvl. X", but I haven't tried it for Boss. Will see it further.
Also resized the LMB, XP, RMB and TAB buttons. I haven't swapped anything new into their positions yet. The tab button should be showing its tooltip properly now.
I moved up the vanilla charge bars by 5. I can make them the same as the custom ones if you like, the only reason they were moved down was to make the hud more compact.
By the way, the reason I didn't follow your idea exactly is that if I made the tab button smaller it would still clip the countdown text if you use a skill then tab it.It's okay, I also like this new HUD. :D
*Edit ok that didn't work. I'll need you to tell me the name of a class chargebar that you prefer and I'll open it up and find it's x and y values. The default position of the vanilla charge bars is even lower!If I may know, you will make a more compact charge bar like vanilla class? or you will make the charge bar more space? And will you change everything or just partially?
Hi @Sch123, I'll have a look at the location of the charge bars for the TL1CP mod and use the same coordinates on the vanilla charge bars. I'm not really willing to go into every class and change their bars as well though to be honest.It will be very tired if you have to change the Charge Bar in all classes. :D
By a similar token, I'm not that keen on spending my time merging mods in general. I'd much prefer to focus my time learning about how things work in guts and creating new things. You could quite easily merge most of the requested mods yourself right? If you unpack a mod and see that it uses a different set of files to what you've already got, more often than not it should be fine to add in without issues.The list in "Others Mod" is just an idea for the future if Custom HUD will be developed further, such as making Essential Lite Mod. But it's still far away, I put it in so that I don't forget the idea. :P
Anyway, have a look at the vanilla charge bars now. The buffs should be back in the right place now too.
It's all good man, I just don't know if I'll ever complete everything if the list gets too large!Maybe it can be narrowed down by working on the one in the General section first. ;)
In the meantime, can you tell me if the text above tab etc displays properly now? It should be on top. I didn't move it up because it will mess up what it looks like with the regular font.For Alt & LMB text, it's good, but for RMB & TAB it's still behind the slot. Can you also add information % HP & MP for Pet.
I can move it up so it's level with the charge bar if you like.But it's only for the alchemist class, right? if another class is not affected, I don't mind if it's level with the charge bar. ;D
@Sch123 I'll look into your requests tonight :)Awesome!! ;D
Maybe I'll just move the rmb and tab text up (maybe the lmb and alt as well so they're even) Do you always use the Ubuntu Font? If I can work out how adding a font is actually done maybe it'd be better to fix the font itself. I don't know how hard that is to do though...Yes, I use ubuntu font. My goal is, because quite a lot of ubuntu users I hope to enjoy it either by using the ubuntu font / original font. When I play with the original font RMB & TAB looks good. :)
Not sure about the capslock thing, but it could be fun to see if it's possible.. :DYeah, like having a Toggle Button but on the keyboard :D
I can put that buff icon for the alchemist wherever you want really. It'll only affect that particular class.It's okay, nothing needs to be moved. Maybe later if I get another idea I tell you. ;)
OK I'll revert the mod back to the version you linked. Too many problems! I can easily fix the pet % thing, just have to move the text to a different folder in the ui file.
My progress is a bit slow on the other things to be honest, I need longer chunks of free time to really pull things apart and test! All I really have time for is these little tweaks at the moment. :'(
*Edit: I'd like to at least fix the overlapping text issue on the hud, as it just doesn't look very good! Can you link me the exact ubuntu font mod you use and I can subscribe to do some testing?
oh right sorry I can fix that :) Would you mind still being able to see the xp bar even though it's maxed out at 100? Or I can make it show a wider fame bar only at level 100.It's better if we can still see XP & Fame even though the player level is maxed out at 100. Because there's maybe someone uses it a Mod that can make players reach more than 100 levels. :)
Also, as far as I can see, the version of ubuntu font from TL2 Essentials is the same as the standalone mod. From the mod discussion it looks like the changes to the login and console fonts was done by Prophet and then Lone Wolf updated TL2 Essentials.
@Sch123 what does the font change to do you know? I read that he changed it to system font in the console and login menus so the input works correctly.I screenshot a few, there are below.
I've fixed up the xp bar to always show. Your request actually altered me to a display issue with it and also my main controller mods. When the bar is full it doesn't go all the way along. Thanks! I never noticed it before as I've been playing a level 100 character with the bar hidden :)That's great, glad I can help a little. :D
Right! You're in luck bro, no crashes this time :DI haven't found any problems yet, but there are some that I don't like in appearance on the Font Console. I prefer the Original Console Font (http://) compared to the Ubuntu Console Font (http://torchmodders.com/forums/help-wanted/request-custom-ui-hud/?action=dlattach;attach=1419).
Have a look for me please. Man hopefully the ubuntu issue is put to rest now.
Then I can put some energy into some of the more challenging things ;)I hope so too, so you can put some energy into some of the more challenging things. :D
@Sch123 Of course I can try, but again when i get the chance :)Thank you so much ;)
Got some good news though, I've added in all the main menus from tl2 essentials so that the font shows properly. In the meantime I realised I added in the pet inventory slots like you asked for heh. Edit* Just realised the minimap is clear and round. I'll find the clear and square one ;) I think doudley made one.
@Sch123 OK I must have missed the inventory files. Would you like it to have 3 pages or just one?I like it to have 3 pages.
Also, does the auto equip work properly in essentials? It could be hard coded I think. I seem to remember something like that, ie you can't add new auto equip slotsYes, auto equip work properly in essentials.
Also, can they equip weapons in essentials too?No, they can't equip weapons in essentials.
I can't tell about the inventory pages sadly because I already have a bag mod and I'm worried that I'll lose items. Could you check for me?
The extra pet slots issues seem to be fixed. I needed to add in files in the inventory folder to tell the game what can and can't go in them as well as the quick equip slot. Not sure why I thought you can't add them but oh well! :P
Well I did manage to extract the Ubuntu font files from tl essentials so it may just be that I need to add the menu for console from essential as well.As I remember, TL2 Essentials uses the original Ubuntu fonts on which it is not aligned properly. So McQuade modified every UI element that uses that mod, to make it aligned properly. But my workaround is to just simply hack the fonts themselves and align them as they should be, centered. Here is the link for the modified fonts https://drive.google.com/open?id=0B8nZo53ucHqjeV9hdUFwY3BMQ28
My next thing would be to look at zoomy light mod and maybe phase beast finder, then tea
I got it now I'm pretty sure. For some reason it uses the player inventory pages, not pet ones.Hooray, Pet Equipment now it is working properly, thanks man. :D
There's meant to be 2 pages of each type right? (weapon/armour/socketable etc)Yes, there's 2 pages of each type. :)
For some reason I can only make the consumables and spells extend to 2 pages. All the container files and ui layouts are taken directly from essentials.Maybe you can see "Equipment Slots Overhaul EC (https://steamcommunity.com/sharedfiles/filedetails/?id=941030355)" because @doudley also adapted from the one in the Torchlight II Essential Mod. But you must be careful not to change the pet menu and others thing in the Custom HUD, because it already works well. ;D
Might need to move on to something else for a bit until I can work it out.. :(Oke. ;)
@Sch123 Right so I decided to chip away at some easier things first. I'm sorting out the pet return box right nowOk :)
I'll try to do it myself rather than merging a mod, firstly because it isn't too hard just to move it and secondly because I think I can make it look nicer ;)I like that, you make me curious about what you will do with the Pet Return Box. :D
Thanks doudley, I did try your mod already but it seemed to make the serif small font not fit properly. I tried making it smaller but then it was too small ha! It's all aligned now so I might leave as is for now :)Good to know. I kept on recommending this workaround but I never actually used these type of fonts, so didn't see them all through. But personally, I rather not used other fonts coz I love the original fonts, they fit accordingly to the TL2 theme in my opinion.
In order to make the two menus keep roughly the same appearance I have added made the class select show 12 boxes and the pet select show 15 (as opposed to the 20 you requested.) 20 slots required me to hide the pretty pointed capper above the menu box which messes with the feel of the menu imo.
As far as I can tell, the pet select is aligned properly and the page buttons work properly. For the class select window, I don't have any mods with enough classes to warrant extra pages. Would you be able to test that the 12 boxes are aligned properly and that the page select works?
Also I can add in zoomy lite into the mod. It doesn't look like I can set the zoom for custom maps. It needs to be defined for each map by the looks of things. Each map would need to be adjusted.
Couple of clarifications:Use doudley's version.
Do you want my block indicator or doudley's version (I don't mind either way :) )
Also about using my beams and the new d3 ones. Part of what makes the new one bind to save I think is that it changes unittypes or maybe even base data around (*edit actually I think it's the automap icon feature - individually done for each item)Use your mod, but change the beam like in the new d3 ones.
Also for level keys do you want the new purple beam or the original?As I said before, use your Mod but only change the beam texture as in D3.
I actually just looked at the mod file and I'm slightly annoyed.. They actually used my mod and then tweaked it to make the new one. I know because some of my leftover files is in there. I would have at least made reference to the original mod in the mod description, or better yet asked permission out of courtesy. Of course I would say yes but nevertheless I find it a bit rude.. :( Should I say anything? I feel like I'd be being a dick if i did...I understand what you mean, but with you saying anything will it change the situation?
Can you also Add Diablo 3 gems (https://steamcommunity.com/sharedfiles/filedetails/?id=1495388884) as a complement to the D3 Beam ?I won't recommand to add the Diablo3 Gems to this mod for two reasons :
Well yeah the mod just uses the health and mana orb images, so if we use the d2 one it uses those too.It is very interesting if Pet Menu Orb can have that. :D
What I could do is add in the stone gargoyle and girl to the pet menu orbs?
The problem with it is that UI pieces don't seem to like having logic in them.IIRC, this is true. I experimented on UI pieces before, so that it can hide a specific buff, Nothing seems to take affect. And not just that, I even tried adding extra lines for additional details for the buff but it will only leave the buff's content messed up (It will show the text format for that piece but not the linking content from the effects).