Torchmodders
Mod Projects => Variant Classes Mod => Topic started by: Ings on July 11, 2018, 07:08:54 pm
-
Hey guys, does this mod conflict with armor fix?
-
Uh i think u forgot to mention which mod ur referring to...
-
this one http://clockworkcore.org/modindex.html
-
Hmm, that is the Armor Fix mod. Pretty sure it's compatible with itself :P
-
Hmm, that is the Armor Fix mod. Pretty sure it's compatible with itself :P
It's looks like what @Ings means is the Variant Class Mod is compatible with Armor Fix?
Sorry if im wrong. Why I can say that, because he Post his question on the Sub Forum Variant Class Mod. :D
TorchModders (http://torchmodders.com/forums/index.php) »Mod Projects (http://torchmodders.com/forums/index.php#c2)»Variant Classes Mod (http://torchmodders.com/forums/variant-classes-mod/) (Moderator: Viz (http://torchmodders.com/forums/profile/?u=272)) »Armor Fix? (http://torchmodders.com/forums/variant-classes-mod/armor-fix/)
-
Oh shoot me in the head! Sorry @Ings ! I was reading just the thread title and completely missed that we are in the Variants forum! My bad, my bad, my bad :(
(thanks for correcting me @Sch123 :P )
About your question. I suggest you DL Armor Fix and look inside. If all it does is change some of the base armor units .DAT files theres a good chance it'll be compatible...
-
I suggest you DL Armor Fix and look inside. If all it does is change some of the base armor units .DAT files theres a good chance it'll be compatible...
Actually, I integrated this mod into the Emberdrake. It does not edit the armor Units at all.
The changes center around an Affix that converts Armor to an equivalent amount of DR (scaled based on a custom graph). This Affix is applied directly to the player Units, not the armor ones.
I will need to verify whether it changes basefiles or only final units.
Details on the mod in question are here (https://forums.runicgames.com/discussion/59851/four-misc-mods):
Armor Fix
This is a small excerpt from my as-yet unfinished Eternity mod. It causes armor to provide %DR on a logarithmic scale such that every 2000 armor will reduce incoming damage by half (subject to the 75% DR cap). Natural %DR for berserkers and engineers is reduced to 15%.
-
hey thanks @Lord Nyriox , i DLed it too and will have a look inside :thumbsup:
-
Seems like they do work together, i just had to start a new character apparently. The saves that already existed dont get the armor reduction
Edit: typo
-
If u have a lot of existing chars that u want to benefit from the armor fix, u could make a pill or scroll that gives them the same affix. @gytfunke did it that way for his revised Vitality affix