Torchmodders

Modding => Modding Questions => Topic started by: Ings on July 05, 2018, 11:06:58 am


Title: Spawn classes
Post by: Ings on July 05, 2018, 11:06:58 am
Is there a way to open  things like "Spawn class", "Treasure weapon rack" so i know the details?
Title: Re: Spawn classes
Post by: Viz on July 05, 2018, 07:19:40 pm
Outside of GUTS, you can open any of the .dat file using programs like Notepad++
Title: Re: Spawn classes
Post by: Ings on July 05, 2018, 07:45:23 pm
Ohh i see, thanks a lot!
Title: Re: Spawn classes
Post by: Ings on July 05, 2018, 07:48:59 pm
And can i change the values from the notepad?
Title: Re: Spawn classes
Post by: Viz on July 05, 2018, 09:01:59 pm
Yes. Sometimes its faster to edit using Notepad than GUTS  :)
Title: Re: Spawn classes
Post by: Ings on July 05, 2018, 09:03:58 pm
But if i edit the.dat file, what about the .bindat file?

Edit: Also, how do I see the files from a specific mod? im on steamapps-common-torchlight 2-media.
But what if i want to edit files from a mod?
Title: Re: Spawn classes
Post by: Korzeam on July 05, 2018, 09:27:16 pm
You can ignore the bindat files, they are rebuilt each time you open the Guts editor.

To see the files from a mod you have first to unpack it.
See that tutorial (or another, there are plenty) :

https://support.arcgames.com/app/answers/detail/a_id/4958/~/how-to-merge-mods
Title: Re: Spawn classes
Post by: Phanjam on July 05, 2018, 11:46:10 pm
Thanks too @Korzeam ;)

hi @Ings . have a look through the tools and tips (http://torchmodders.com/forums/tips-tools/) sub-forum - there's lots of little helpful stuff in there...