Torchmodders

Mod Projects => Vkoslak's Playground => Topic started by: Vkoslak on June 11, 2018, 11:42:19 pm


Title: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Vkoslak on June 11, 2018, 11:42:19 pm
@Lord Nyriox was asking about these animations on Discord.  I started playing with it and couldn't stop  :D

I used Blender 3d, Gyro's script, and my animation splitter to get this done.

The walk animation was the only one that really needed a lot of tweaking.
In addition, I used some physics stuff in blender to make the tail move and then saved it as keyframes.

It took me a while to remember how to setup the physics stuff. I haven't done it in quite a few months.

Updated:  It doesn't work with the original mesh, so I included an updated mesh to go with the skeletons.
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Phanjam on June 12, 2018, 05:26:43 am
HOLYGUACAMOLE @Vkoslak you are DA MAN!!!

Gonna use this tonight tonight tonight !!!
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Lord Nyriox on June 12, 2018, 10:40:33 am
Sorry, @Vkoslak, but it appears that the bones are all out of order somehow. 

A quick preview in Dusho's Torchlight Mesh Viewer shows the limbs all crossed. 

Can you somehow fix it? 


Thanks for your help.  :} 
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Vkoslak on June 12, 2018, 04:11:54 pm
You replaced all the skeletons with the ones in the zip right?

I changed the parent of the tail bone to make it work better so it's not compatible with the old skeleton files.
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Vkoslak on June 12, 2018, 04:33:56 pm
I updated the first post to have a new zip with the fixes.
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Phanjam on June 12, 2018, 05:33:28 pm
In spite of my emphatic "tonight x 3!" i did not get to it last night :P
So now i can use the fixed files :D
Thx @Vkoslak !
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Lord Nyriox on June 12, 2018, 08:19:05 pm
@Vkoslak, @Phanjam

I went ahead and polished the model data (so it can be used in a mod right away).

First of all, I added all the "other" Mana Guardian model data (materials, animation-registry, etc). 

I spliced in the animation-registry from the Siege Guardian (removing any irrelevant data, such as the Siege Guardian's "idle" and "bind" animations, and the "hide/show material" events). 

I rebuilt and optimized the Mesh and Skeleton data using OgreXMLConverter and MeshMagick (so the model should be both version-matched and more efficient). 

Finally, I fixed the "bind" animation to actually have the correct properties: name="Bind" and length="0" (same as every other Torchlight base skeleton). 


I tested my edited model with a modified copy of the "Playable Siege Guardian (https://steamcommunity.com/sharedfiles/filedetails/?id=176852713)" mod.  My patched version plays just fine. 


Aside:  Call me weird, but for whatever reason, the Mana Guardian seems far more "sexy" to me than any other TL1/TL2 model I have seen. 

Even the TL1 Zealot is barely a shadow in relation to it, as far as I am concerned.  ;} 
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Korzeam on July 05, 2018, 08:05:24 pm
Hi @Vkoslak and @Lord Nyriox.

I've just noticed this work you made and I wonder if it has been included in a mod ?
And would you give me the authorization to include it in my Variant Pets mod ?
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Vkoslak on July 05, 2018, 10:07:28 pm
Fine with me.
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Lord Nyriox on July 06, 2018, 07:21:53 am
And would you give me the authorization to include it in my Variant Pets mod?

Go ahead, @Korzeam.  :}

You might want to try one of my later revisions of the model.  I have created several experimental variants of the "Boss Mana Guardian" mesh, which are included in my newer model packages. 

"Boss Mana Guardian", version 7
https://mega.nz/#!eZ12BSSJ!AxQnbOFzIKS3apwTx8UY1QDr7_Vv7ju5vsiW5Gdo490 (https://mega.nz/#!eZ12BSSJ!AxQnbOFzIKS3apwTx8UY1QDr7_Vv7ju5vsiW5Gdo490)
Title: Re: Boss Mana Guardian converted animations from Boss Siege Guardian
Post by: Korzeam on July 06, 2018, 01:31:40 pm
Thanks @Vkoslak and @Lord Nyriox, and nice work !  :P