Torchmodders

Mod Projects => Lord Nyriox's Playground => Topic started by: Lord Nyriox on June 02, 2018, 03:52:26 pm


Title: [SCRIPT] Automatic Modding Cleanup
Post by: Lord Nyriox on June 02, 2018, 03:52:26 pm
Windows Scripts:
Automatic Modding Cleanup

As I mentioned on the Torchmodders Discord server, one of the first things I ended up doing when I set up my TL1 (and later, TL2) modding environment, was create a script to fully automate the cleanup process for compiled Mod-data (BINDAT, BINLAYOUT, etc.), and therefore force TL1 (or GUTS) to regenerate all binaries on launch. 

Like my Mesh-scripts, this does require some initial set-up, but once that is finished, it should be more or less easy to run automatically.

Steps to Use:

Script Removes:

Enjoy!

~Lord Nyriox
Title: Re: [SCRIPT] Automatic Mod-Directory Cleanup
Post by: Phanjam on June 02, 2018, 10:31:41 pm
Another very useful tool @Lord Nyriox thanks very much for this!
Title: Re: [SCRIPT] Automatic Mod-Directory Cleanup
Post by: Lord Nyriox on June 03, 2018, 01:55:58 am
Another very useful tool @Lord Nyriox thanks very much for this!


You are welcome, I guess.  *shrugs*

Given how much tools like this, ease my frustration when modding, I figure many other modders might find it useful. 


To be frank, I would not have gotten to my current level of modding experience if I had to manually clean up any of the generated files I mentioned in the OP.  All this automation I use, helps keep my modding attention where it needs to be—on the mod content itself.  :} 

Title: Re: [SCRIPT] Automatic Mod-Directory Cleanup
Post by: Lord Nyriox on June 12, 2018, 11:26:12 am
Updated the cleanup script.  See the OP above for what I have added. 

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