General Changes
- Fixed an oversight that caused some Flamethrower weapon to have partial physical damage.
- Fixed an oversight that caused some Flamethrower weapon to have insanely fast attack speed.
- Flamethrower now properly hit target once per attack with smaller radius. This is an indirect nerf as it used to hit target 3 times.
- Fixed a conflict with TL2 Essentials mod, thanks to
@Korzeam for giving his insight about the issue and the fix.
- Archer, Assassin, Druid and Monk class are updated to v154 of the mod. Some changes are omitted or tweaked for balance purpose.
- Dread Pirate is updated to v98 of the mod.
Skill Changes
Wildlings
- Soar : Cooldown is removed.
- Storm Chakram : Cooldown is reduced to 1 sec.
Dark Noxmer
- Tweaked most of the skill unlock level to be closer to vanilla. Swapped some skill placement in the UI to reflect the changes.
- Power Siphon : Cooldown is set to 0.75/1/1.25/1.5 sec. Lifesteal is changed to recovery based on max hp, and Tier 3 mana steal is removed. Poison damage now starts with lower base damage, but Tier 2 will increases it even more.
- Grenade : Mana cost is reduced, cast speed is reduced.
- Death Toll : Cooldown is increased to 2 sec, mana cost is reduced.
- Shard Strike : Cooldown is reduced to 1.5 sec, cast speed is reduced.
- Netherite : Damage is doubled, cooldown is reduced to 3 sec.
- Blade Shard : Base cooldown is set to 2 sec.
- A Soul out of Time : Removed hp recovery, add reduce potion effectiveness as a side effect for the unholy speed. Attack speed bonus is boosted.
- Darkside : Increased damage %, now properly consumes HP upon cast. The skill will also bypass shield.
- Corrupted Aura : Cooldown reduced to 40 sec, effects are reduced. Movespeed buff is replaced with cast speed. Lifesteal effect is changed to %
- Close the Wound : Healing effects and Tier 3 effects are reduced. Cooldown is increased to 35 sec.
- Superiority Complex : Remove lifesteal from Tier 3.