Torchmodders

Mod Projects => Help Wanted => Topic started by: Sch123 on May 02, 2018, 06:20:01 pm


Title: Request: Special Weapons
Post by: Sch123 on May 02, 2018, 06:20:01 pm
Is it possible to create a special weapon ? It has two types at once ? It has melee attack & long distance at once ? ::)

Perhaps it can be done by giving a condition to the weapon and providing proper animation. :)

Because I see the potential for making such weapons, like trowing weapons (http://torchmodders.com/forums/lao-3-0/stats-overhaul-for-weapons-lao-iii-planned-changes/) (1H Sword 1H Mace, & 1H Axe).
I see this weapon is pretty good, can attack enemy from far and near. ;D



For example idea;

- Polearm, who can also be used 2H & 1H. 2H when the left hand does not use anything. And 1H when the left hand using something.

Maybe it could be called Polearm [Lance]. ;)

What I just found was a sword weapon with a polearm model (Code: sturm_polearm). So it can be seen using a polearm with 1H.

- Pistol / Shotgun, that can function like a sword (GunBlade). Attack enemies from afar as usual. When the enemy in close range strikes using a sword. Or like a rifle that uses bayonets, so he can attack nearby enemies.

Maybe it could be called Pistol / Shotgun [GunBlade]. ;)

- Staff, that can strike like wand from a distance (attack distance: slightly more than wand) and when the enemy is near, attack using a staff. If I'm not mistaken I've seen someone (RnF (http://torchmodders.com/forums/lao-3-0/stats-overhaul-for-weapons-lao-iii-planned-changes/)) make this, maybe it could be developed more. Like making Orb (http://torchmodders.com/forums/lao-3-0/stats-overhaul-for-weapons-lao-iii-planned-changes/15/) / Book (Grimoare) weapons, it may be possible to use wand animation.

- Shield, that can be used as a weapon (http://url=http://torchmodders.com/forums/skills-expansion-mod/skills-expansion-dual-wield-melee-shields/msg7477/#msg7477) as well.

- Whip, a flexible weapon with melee attack and has a medium / wide range attack.

- Boomerang, weapons that can be thrown and can be returned to their owners
Title: Re: Request: Special Weapons
Post by: steffire3 on May 03, 2018, 12:56:37 am
I agree and my favorite proposed weapon set would be Dual Wielding Shields that can also be thrown at foes like boomerangs.  :)

Imagine the Engineer from Skills Expansion with new Skills that support Weapons like that? I sure would like to play it one day!  :D

I also want to see Light Sabers thrown that way like a force skill.  ???
Title: Re: Request: Special Weapons
Post by: Kva3imoda on May 04, 2018, 12:50:35 pm
I also want to see Light Sabers thrown that way like a force skill.  ???
I was thinking about how to implement this. I see 2 ways.
1. Make a skill like Glaive Throw
This is convenient, the missile can bounce, but this missile has 1 color and is independent of the light saber color.

2. Try creating a special animation. But I'm not sure that this will work as it should. In this version, a real weapon can fly through walls, decorations, etc.
Title: Re: Request: Special Weapons
Post by: steffire3 on May 04, 2018, 02:17:34 pm
@Kva3imoda what if the special animation had a second saber flying towards the character in reverse? just spawn it far away and the two sabers will cross giving a similar effect as one saber leaves the screen the other saber approaches the player.

Maybe we should warn the people of Estheria that this is only recommended for Force Users as having a Light Saber flying towards oneself is very dangerous.  :o
Title: Re: Request: Special Weapons
Post by: Kva3imoda on May 04, 2018, 04:58:26 pm
what if the special animation had a second saber flying towards the character in reverse? just spawn it far away and the two sabers will cross giving a similar effect as one saber leaves the screen the other saber approaches the player.
:D Nope, "the light saber flying through walls" is not as scary as it sounds. Technically, any equipped weapons are tightly attached to the character. For this reason, it is not possible to lose weapons. "Through walls" means to violate the collision of objects.
Title: Re: Request: Special Weapons
Post by: Sch123 on May 04, 2018, 08:58:17 pm
I was thinking about how to implement this. I see 2 ways.
1. Make a skill like Glaive Throw
This is convenient, the missile can bounce, but this missile has 1 color and is independent of the light saber color.

2. Try creating a special animation. But I'm not sure that this will work as it should. In this version, a real weapon can fly through walls, decorations, etc.

That's a great idea, can attack like Glaive Throw. It only needs to be given an additional animation, which at the end of Glaive bounces about attack the enemy, then the last bounce comes back to us to make it look real. This Idea is also applied to the "Boomerang" Weapon. :)
Title: Re: Request: Special Weapons
Post by: Sch123 on May 06, 2018, 11:42:01 am
I found something cool, maybe this could be a reference to create a Whip Weapon. ;D

Spoiler: Lightning Whip in Unity using Rope Physics (hover to show)

Spoiler: Rendering a Dynamic Rope with Unity's Line Renderer (hover to show)
Title: Re: Request: Special Weapons
Post by: Vkoslak on May 06, 2018, 12:06:32 pm
About that whip thing.  Torchlight series doesn't have physics.

And weapons don't have attack animations.

You could possibly fake it by having the hilt of the whip, and making the rest of the whip a particle. Then you swap the particle from idle to attack in the animation for a whip attack. 
I don't know a lot about the particle engine though.

@Kva3imoda and I were talking about weapon animations on discord the other night and I was pointed to this thread:

http://forums.runicgames.com/discussion/67192/use-skills-to-trigger-different-particle-animations

Title: Re: Request: Special Weapons
Post by: Sch123 on May 06, 2018, 12:29:19 pm
Do you know this monster attack looks like a whip. Can you use this monster animation? I'm curious.

Spoiler: Nether-Thrall Lasher (hover to show)
Title: Re: Request: Special Weapons
Post by: Vkoslak on May 06, 2018, 02:09:34 pm
The "whip" there is part of that monsters body.  It's not attached as a weapon. It won't work for a player animation unless you want a playable character that always has a tentacle for an arm.
Title: Re: Request: Special Weapons
Post by: Sch123 on May 06, 2018, 02:22:41 pm
Quote
The "whip" there is part of that monsters body.  It's not attached as a weapon.

Just hope, it can be cut (tentacle) and used as a weapon ? :P

Quote
It won't work for a player animation unless you want a playable character that always has a tentacle for an arm.

Interesting, can use vanilla class model as its base? although one of his hands will be like tentacle later on. :D
Title: Re: Request: Special Weapons
Post by: Sch123 on May 14, 2018, 10:58:47 am
Hi @Vkoslak

Can we use animation when we are fishing to make Whip Weapons?
I see the animation of the fishing line can potentially make a Whip Weapon. :P
Title: Re: Request: Special Weapons
Post by: Vkoslak on May 14, 2018, 07:55:21 pm
The only way I can think to do a whip with a player character that isn't use weird particle hacks, would be to make a rig that has whip bones all the time (similar to the way the fishing bones are done) and then borrow from how the Alchemist class was done in TL1CP. I think there is some special stuff in that for the gauntlet the alchemist has.  The "Belmont" class. :D      That would basically end up treating the whip as a piece of armor like the gloves.  It might be better to make it only for special attacks instead of as a normal weapon.
Title: Re: Request: Special Weapons
Post by: Sch123 on May 14, 2018, 11:59:49 pm
Quote
It might be better to make it only for special attacks instead of as a normal weapon.

It's also a great idea to make as a usable skill / special attacks. And I also think when it can be done, there is also a possibility to apply to Wand weapons in order to attack using that skill as a normal attack on Wand. Maybe you can call it "Magic Whip". :D
Title: Re: Request: Special Weapons
Post by: Sch123 on June 07, 2018, 07:06:39 pm
Hi @Phanjam

I just realized there is a Mod that might be the basic idea to make a Boomerang Throwing Shield Skill.

This Mod Force Mod 3.0 (https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-637-force-mod-3-0-a.html) | Link Download (https://www.dropbox.com/s/j37payovge...E_MOD.MOD?dl=0)

On the Mod's information it says "Have the lightsaber throw spin and come back", maybe that's also applicable to Shield. ;)

I can not try it because everytime I try it always crashes. :'(
Title: Re: Request: Special Weapons
Post by: Phanjam on June 07, 2018, 08:02:14 pm
Thanks Sch but the RGF and the dropbox links do not work anymore :(

I'll eventually figure out a throw-shield skill for the Defender discipline in the Classless mod ;)
Title: Re: Request: Special Weapons
Post by: Sch123 on June 07, 2018, 08:18:00 pm
Thanks Sch but the RGF and the dropbox links do not work anymore :(

I'll eventually figure out a throw-shield skill for the Defender discipline in the Classless mod ;)

Yeah, I also just realized it. Unfortunately when it can be developed more. :(

And also Congratulations you've found a way throw-shield skill for the Defender discipline in the Classless mod, I'm looking forward to it. ;)