I also want to see Light Sabers thrown that way like a force skill. ???I was thinking about how to implement this. I see 2 ways.
what if the special animation had a second saber flying towards the character in reverse? just spawn it far away and the two sabers will cross giving a similar effect as one saber leaves the screen the other saber approaches the player.:D Nope, "the light saber flying through walls" is not as scary as it sounds. Technically, any equipped weapons are tightly attached to the character. For this reason, it is not possible to lose weapons. "Through walls" means to violate the collision of objects.
I was thinking about how to implement this. I see 2 ways.
1. Make a skill like Glaive Throw
This is convenient, the missile can bounce, but this missile has 1 color and is independent of the light saber color.
2. Try creating a special animation. But I'm not sure that this will work as it should. In this version, a real weapon can fly through walls, decorations, etc.
The "whip" there is part of that monsters body. It's not attached as a weapon.
It won't work for a player animation unless you want a playable character that always has a tentacle for an arm.
It might be better to make it only for special attacks instead of as a normal weapon.
Thanks Sch but the RGF and the dropbox links do not work anymore :(
I'll eventually figure out a throw-shield skill for the Defender discipline in the Classless mod ;)