Torchmodders
Modding => Modding Questions => Topic started by: Haxley on April 14, 2018, 06:00:06 pm
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Okay, so, I can make my pet proc a skill, right? Using [Cast Skill]~
However, It will only work if there is an enemy around?
Is there a way to force the skill to happen, regardless of the presence of an enemy?
Mayhaps the problem is in the skill somewhere?
<STRING>ACTIVATION_TYPE:NORMAL
<STRING>TARGET_TYPE:SELF
<FLOAT>RANDOMRANGE:0
<FLOAT>RANGE:100
<FLOAT>MANA_GRAPH_SCALE:0
<INTEGER>COOLDOWNMS:5000
<FLOAT>TURNRATEOVERRIDE:-1
<BOOL>DONT_STOP_ON_DEATH:1
<BOOL>SHOW_IN_BUFFLIST:0
<BOOL>CAN_BE_SILENCED:0
<BOOL>CAN_APPROACH:0
<INTEGER64>UNIQUE_GUID:-5954643690816597198
<STRING>TARGET:SELF
[LEVEL1]
[EVENT_START]
<STRING>FILE:media/skills/0_doton/rock_pillar_spear/rock_pillar_spear_pet.layout
<BOOL>ATTACHES:1
<FLOAT>SOAKSCALEPCT:1
<BOOL>USE_MASTER_FOR_ATTACKS:1
<BOOL>NOSTRIKEPARTICLES:1
[/EVENT_START]
[/LEVEL1]
Anyone? <3
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I actually seems I may have solved this for myself~
Activation should be set to Proc, not Normal.
Proc makes it fires regardless of circumstances.
Thanks anyways!
You guys are great :D
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@Haxley I'm so glad you found a fix!
I was about to say just use what the Engineer's Heal Bot and Immobile Copter Skills use however it wasn't needed this time! :D
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I actually seems I may have solved this for myself~
Activation should be set to Proc, not Normal.
Proc makes it fires regardless of circumstances.
Thanks anyways!
You guys are great :D
If it fires regardless of circumstances, would it cause Mana on pet will run out quickly? (For skills / spell that have a short Cooldown time).
If you are setting up Mana cost on the existing skill / spell on pet 0 it might solve the problem, but it will make too Over Power (For a very strong skill).
Or you give a sufficient Cooldown time to replenish the "Mana" already in use.
By the way what kind of pet are you making? I was so curious about it. :D